A wish! A wish for a fish! In Ondřej Žára's new roguelike Goldfish, you play as a fish who's plenty content until you're caught by a fisherman who lets you go if you agree to grant him a wish. It's a classic motif, and here it provides for leagues of roguelike questing goodness. You'll grind your way through underwater tunnels, duking it out with other sea creatures, and equipping a range of uniquely goldfish-oriented weapons and armor — which will challenge your notions of what games like Nethack can be.
You can restore your health by eating seaweed and, oddly enough, need to replenish your oxygen supply by pulling the air from bubbles whenever you go underwater. I hadn't been aware that was a problem for fish. I used to keep an aquarium and not once did I get up to find them gasping for air above the surface. (Other than the one with a pack-a-day smoking habit of course, but he doesn't count!) For an innovative take on just what roguelike games even are, you should definitely sample this delishy fishy dish.
Pretty easy. It's a nice little diversion but nothing challenging unless you tackle the red caves without getting intermediate gear.
Disappointing ending. Just a congratulatory message...meh
Pretty easy. It's a nice little diversion but nothing challenging unless you tackle the red caves without getting intermediate gear.
Disappointing ending. Just a congratulatory message...meh
A little too easy. Defense is honestly the only stat you need, though a little Attack can make battles go faster.
Perhaps if oxygen depleted more rapidly and Oxygen stat slowed the rate (say, triple reduction with 2 + X/3 reduction rate) and if base HP was about a quarter of what it is now, Breathing and Vitality would be worthwhile stats. For speed, I would make speed give [X-5]/5 attacks and [X-5]*2 dodge chance, while also increasing the chance of your foes to at least double what it is.
As a rogue-like fan, I was a little disappointed to find that I could beat it on my first try. As such, my rating at present is only 3/5. The game itself was well implemented given the time constraints, and the concept was cute and clever, but the challenge and occasional adrenaline rush of a proper rogue-like just wasn't there.
Scariest moment I had was facing 2 octopodes and a cloud of 7 jellyfish at once. Even then, I just rushed right it and lost a scant 6 HP, which I immediately recovered with the seaweed in the next chamber over.
I'm on the last one (well, in my order, at least) and I can't see any more unfinished tunnels. Am I missing something or is one of them hard to find?
@kenshiro Press Q to check your quest log. You might have forgotten to turn in the items to the fishermen.
Nothing special happens when you do, though. As isengrin says, you just get a congratulatory message.
This was such a cute lunch break roguelike. Highly recommend it and easily fits into 15-20 minutes with very little grinding.
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