An adventure of epic proportions. Perfect for young readers.

Grand Banda


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Rating: 4/5 (233 votes)
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Grand Banda

DoraGrand Banda from Pastel Games, Karol Konwerski and Marek Lachowicz is a point-and-click adventure game about funky grannies with an amazing soundtrack by Tomasz TJFK Kuczma. If you need to know much more than "funky grannies having an adventure" to play this game, I'm not sure we can be friends, but I'll tell you anyway. Our two be-laced heroines are having a fine old time in their seaside house listening to music right up until their light bulb bursts and they're forced to find other means of entertainment. Baffling, mayhem causing entertainment. Just click to navigate, zoom in, or use items whenever your cursor changes to indicate an interactive zone. Don't be afraid to try everything, because you'll probably need to.

Grand BandaThe main problem with Grand Banda is its baffling leaps of logic. Given how little instruction you're given (none), the first portion of the game makes little to no sense as there's no real reason to assume the player would make the connections required to continue the game. The second portion of the game gives you a better idea of what you're supposed to be doing and why, with puzzles that make a weird sort of sense within the game's cartoony world. Even given the rocky start, however, Grand Banda is still worth checking out. The soundtrack is fantastically weird and funny, and combined with the game's unique style and madcap premise, makes for a delightfully wacky experience. One can only hope future installments give a little more direction in some of their wilder leaps of logic, but we also definitely hope we haven't seen the last of these two troublemakers.

Play Grand Banda

Walkthrough Guide


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Grand Banda Walkthrough

Docks

  1. Move the screen all the way over to the left and take the broom sticking out of the trash can, and the open can on the ground beside it.

  2. Click on the doors of the orange shipping container to open them, click again to zoom in, and take a container of yellow curry.

  3. Click on the shed on the right side of the screen.

  4. Click on the door of the shed, and use a knitting needle to unlock it. Go inside.

  5. Click on the ceiling fan to take the fan blades.

  6. Place the empty can in the sink and click the faucet handle to fill it with water. Take it.

  7. Place the can with water on the gas cannister in the middle of the room.

  8. Use the yellow curry on the heated can of water. Take what is now a "can of yellow paint".

  9. Use the broom on the can of yellow paint in your inventory.

  10. Navigate back outside to the main screen with the shipping containers.

  11. Take the two empty barrels from beside the shed.

  12. Click on the SIDE of the blue shipping container to zoom in.

  13. Use the broom with paint on the circle outline on the blue shipping container to paint it yellow.

  14. Use the fan blades on the yellow circle to make a radioactive symbol.

  15. Navigate back to the main screen again, and this time click on the blue shipping container's doors to open them. Click again to zoom in.

  16. Place the two empty barrels inside the shipping container.

  17. Use the yellow broom on the empty barrels.

  18. Use your last knitting needle on the empty barrels.

Outside Power Plant

  1. Move to the right and click on the open door of the truck.

  2. Take one of the toy cat heads hanging from the mirror.

  3. Click to open the glove box and take the picture inside.

  4. Take the piece of gum off of the shift stick on the steering wheel. (1/4 gum pieces)

  5. Navigate back to the main screen outside the power plant.

  6. Move all the way to the far left and click the door leaning against the wall to zoom in.

  7. Click to take the two brackets at the top of the door leaning against the wall. (2/4 bracket pieces)

  8. Click to open the tool box. Take the jar of screws and the duct tape.

  9. Navigate back to the main screen again.

  10. Click on the door to the left of the entryway to zoom in.

  11. Take the piece of gum stuck underneath the phone (2/4 gum pieces), the phone wire, and the two brackets on top of the door itself. (4/4 bracket pieces)

  12. Click the door to go inside.

  13. Take the piece of gum stuck under the rim of the plant pot. (3/4 gum pieces)

  14. Take the robot vacuum in the middle of the room.

  15. Click the desk to zoom in. Take the gum stuck under the left side of the desk (4/4 gum pieces) and the slinky from the top of the desk.

  16. Click the picture in your inventory.

  17. Place each required item where it belongs on the picture/blueprint. (Cat head, phone wire for tail, slinky for body, roll of tape, four gum pieces, and four brackets for legs.) Click to take the cat toy.

  18. Combine the cat toy with the robot vacuum cleaner.

  19. Navigate back out to the entry of the power plant and click the two robot dogs to zoom in.

  20. Use the artifical cat on a vacuum cleaner on the red-nosed dog.

  21. Use the jar of screws on the empty food bowl.

  22. Now you can go past the dogs to the inside!

Inside the Power Plant

  1. Click on the notice board to zoom in.

  2. Make note of the "Lucky Number" 325.

  3. Take the needle holding up the other flyer.

  4. Go through the door on the right to the changing room.

  5. Take the suba goggles and the empty bottle from the open locker.

  6. Click the locker with the keypad and enter the Lucky Number 325.

  7. Take the diamond ring.

  8. Use the needle to pick the lock on the far right locker.

  9. Take the fishing rod and the rubber boots.

  10. Go back to the main room.

  11. Click to zoom in on the front desk.

  12. Use the diamong ring to cut through the glass.

  13. Take the key card.

  14. Go back to the main room.

  15. Move to the far left and take the hanging yellow coat.

  16. Use the ID card in your inventory on the electronic lock next to the door on the far left.

  17. Combine the yarn and the fishing rod in your inventory.

  18. Click the green flames.

A winner is you!

11 Comments

Grand Banda Walkthrough

Docks

  1. Move the screen all the way over to the left and take the broom sticking out of the trash can, and the open can on the ground beside it.

  2. Click on the doors of the orange shipping container to open them, click again to zoom in, and take a container of yellow curry.

  3. Click on the shed on the right side of the screen.

  4. Click on the door of the shed, and use a knitting needle to unlock it. Go inside.

  5. Click on the ceiling fan to take the fan blades.

  6. Place the empty can in the sink and click the faucet handle to fill it with water. Take it.

  7. Place the can with water on the gas cannister in the middle of the room.

  8. Use the yellow curry on the heated can of water. Take what is now a "can of yellow paint".

  9. Use the broom on the can of yellow paint in your inventory.

  10. Navigate back outside to the main screen with the shipping containers.

  11. Take the two empty barrels from beside the shed.

  12. Click on the SIDE of the blue shipping container to zoom in.

  13. Use the broom with paint on the circle outline on the blue shipping container to paint it yellow.

  14. Use the fan blades on the yellow circle to make a radioactive symbol.

  15. Navigate back to the main screen again, and this time click on the blue shipping container's doors to open them. Click again to zoom in.

  16. Place the two empty barrels inside the shipping container.

  17. Use the yellow broom on the empty barrels.

  18. Use your last knitting needle on the empty barrels.

Outside Power Plant

  1. Move to the right and click on the open door of the truck.

  2. Take one of the toy cat heads hanging from the mirror.

  3. Click to open the glove box and take the picture inside.

  4. Take the piece of gum off of the shift stick on the steering wheel. (1/4 gum pieces)

  5. Navigate back to the main screen outside the power plant.

  6. Move all the way to the far left and click the door leaning against the wall to zoom in.

  7. Click to take the two brackets at the top of the door leaning against the wall. (2/4 bracket pieces)

  8. Click to open the tool box. Take the jar of screws and the duct tape.

  9. Navigate back to the main screen again.

  10. Click on the door to the left of the entryway to zoom in.

  11. Take the piece of gum stuck underneath the phone (2/4 gum pieces), the phone wire, and the two brackets on top of the door itself. (4/4 bracket pieces)

  12. Click the door to go inside.

  13. Take the piece of gum stuck under the rim of the plant pot. (3/4 gum pieces)

  14. Take the robot vacuum in the middle of the room.

  15. Click the desk to zoom in. Take the gum stuck under the left side of the desk (4/4 gum pieces) and the slinky from the top of the desk.

  16. Click the picture in your inventory.

  17. Place each required item where it belongs on the picture/blueprint. (Cat head, phone wire for tail, slinky for body, roll of tape, four gum pieces, and four brackets for legs.) Click to take the cat toy.

  18. Combine the cat toy with the robot vacuum cleaner.

  19. Navigate back out to the entry of the power plant and click the two robot dogs to zoom in.

  20. Use the artifical cat on a vacuum cleaner on the red-nosed dog.

  21. Use the jar of screws on the empty food bowl.

  22. Now you can go past the dogs to the inside!

Inside the Power Plant

  1. Click on the notice board to zoom in.

  2. Make note of the "Lucky Number" 325.

  3. Take the needle holding up the other flyer.

  4. Go through the door on the right to the changing room.

  5. Take the suba goggles and the empty bottle from the open locker.

  6. Click the locker with the keypad and enter the Lucky Number 325.

  7. Take the diamond ring.

  8. Use the needle to pick the lock on the far right locker.

  9. Take the fishing rod and the rubber boots.

  10. Go back to the main room.

  11. Click to zoom in on the front desk.

  12. Use the diamong ring to cut through the glass.

  13. Take the key card.

  14. Go back to the main room.

  15. Move to the far left and take the hanging yellow coat.

  16. Use the ID card in your inventory on the electronic lock next to the door on the far left.

  17. Combine the yarn and the fishing rod in your inventory.

  18. Click the green flames.

A winner is you!

Reply

Hmmm. This would make a ton more sense if items/landscape would work before using inventory objects, like being able to turn on a coffee maker before you put the coffee in. Otherwise they just seem like inactive background.

Reply
jarders May 17, 2013 12:39 PM

Why

do they take nuclear waste back into the power station?

Reply
Stachey May 17, 2013 2:13 PM

They bring radioactive waste into their apartment

to act as a light source since their bulb is broken, the wind keeps blowing out their candle, and they can't figure out that closing the window would solve their candle problem...I guess

Reply
Stachey May 17, 2013 2:17 PM

I had to play it a second time just to get the name of the musician, Thomasz TJFK Kuczma (tjfk.pl) and to find his website. I'm going to have the Little Boxes song in my head for a while.

Reply
iredder69 May 17, 2013 2:20 PM

Yeah, kinda confusing game, but with potential. That funky soundtrack is opening song from Weeds I think.

Reply

Loving the music. It's a great rendition of Little Boxes. I am not liking the 'move the mouse to slide the screen' thingy.

Reply

Here's something that tripped me up for a long time:

When you get to the �click the green flames� part, don't try to use the combined yarn and fishing rod on the flames. That doesn't work at all. Click on them with no item selected.

Reply

I don't like the way the scene automatically tracks with the mouse, especially when I'm going into my inventory. I shouldn't have to scroll all the way back to side A of the screen just because I checked out an inventory item that happened to be on side B, or backed out of a focus scene on the wrong side of the screen. It's rather dizzying. It also makes it harder than necessary to home in on a spot, ditto on the dizzying.

Also, I'm with Bill (May 18, 2013 6:23 AM). That's completely counter-intuitive and

probably should be additional gameplay rather than a cut-scene.

I also agree with Shudog about

hotspots not being active until the key item is available.

Reply

>all that trouble for a lightbulb
I hope they grow tentacles.

Reply

Another silly and wonderful game from the Pastel team.
The music makes this game, I giggled while solving puzzles.

Reply

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