Eyezmaze's beloved Grow puzzle games are back with GROW PARK, also available for Android, and for free! Eyezmaze fans will know the formula by now... at the bottom of the screen represent various objects, creatures, or elements that can be added to the world, and the order in which you tap them influences how they grow and change their environment. Used items will change and "level up" as you use others, but not all of them level up as many times, so the task is to figure out what order to activate each item in, in order to make them all reach their maximum level. Add to that 150 characters to unlock, who will appear and frolic in your newly grown fields under certain conditions, and you have an adorable puzzle game that fires the imagination of young and old alike and encourages experimentation beyond getting the "perfect" maximum level solution. We had originally planned to wait for GROW PARK to become available on more platforms before we featured it, but, well, there's a reason why On's work is so well-regarded, and people have been poking us about it already. So those of you with Android devices, get to GROWing, and the rest of you, well, like you needed an excuse to replay Eyezmaze's back catalogue anyway!
Thanks to Jordan, Debbie, Gray, and Jonathan for sending this one in!
If anyone is searching for the Lvl.MAX combination:
1. Colored cylinders
2. Block and hole
3. Plant
4. Blob
5. Road
6. Water
From the little bit that I've heard about this game, it's more like a pocket pet game from the 90s than a typical On Grow game. I really wish he would concentrate and finish Grow Forest. That looked extremely wonderfully massive on the scale of Dwarf Complete.
I don't know who said that, but it's definitely not like a Tamagochi or something. It is a standard GROW game with the objective of finding the "perfect combination" to level all items to max, with the optional challenge of finding all 150 of the characters that appear in the park depending on what combination of items you used; it also has various unique outcomes that result from not using the "right" combination, and this gives you incentive to try them all. (For example:
the blob can become a fish, a bird, a cat, or a herd of animals - or nothing - but only one of those is "right".)
Night Stryke is correct, this game is nothing like any sort of "pocket pet" whatsoever! It is a Grow game, pure and simple. :) Hopefully I wasn't the one who gave you that odd impression!
No, it wasn't you Dora. I read that in a comment on some obscure nothing site. The only thing that led me to think there might be some inkling of truth in it is Ons' move toward more 'human' characters and technology in his games lately rather than fantastical creatures (one of the many reasons why I love Ons' games). So I agree, I did jump the gun with my earlier post. Sorry.
Still, I do hope On does continue with Grow Forest somehow. I can't begin to imagine the boggling multiple variation 'endings' a game like that would have. I'm not sure whether he thought of it as 4 (etc.) Grow games connected linearly (successfully winning each Grow segment in a row), or, as an incredibly massive 'everything ties in with everything else' Universe. Either design is daunting.
Anyway, I'll still be looking forward to Grow Park for PC like many here.
I think I'll wait until I can actually play it AKA free on PC
I am so excited! I know what I'm doing for the next while :D
Will this be bumped to the top of the home page once it's released for browsers?
Now i got 134 characters being explored~ still working out on it !
Hey, how the hell can I
make the blob turn into a fish??
I really like the variations in each grow game.
Use the
water, then the path, then the blob, without using the grass before the blob.
It's now available for browsers!
http://www.eyezmaze.com/jp/2015/08/grow_park.html
Please remove the link if not allowed.
:)
Does anyone know if there is an alternate ending, like the alien one from grow city?
Gosh darn it. I'm missing 7 kids!
I still need:
2F
6A
7A
20B
16F
22C
23C
As far as I can tell, there is only one true ending. This is a brilliant game!
Hi Elise,
A6 & A7
Hole, Poles, Path, Water, Plant, Animal
B20
Hole, Animal, Plant, Path, Water, Poles
C22 & C23
Path, Hole, Water, Animal, Plant, Poles
F2
Poles, Plant, Animal, Hole, Path, Water
F16
Hole, Animal, Path, Poles, Water, Plant
:)
Thank you! I actually got 3 of them on my own after I posted. I wanted to at LEAST get the one that was clearly
stuck in a hedge
as that gave me a pretty obvious hint. After that I pretty much just hit random buttons until I felt I was done.
I found Pac Man!
hole, pole, plant, road, animal, water
Walkthrough, of a sort
(This is a way to get all of the kids. I've tried to minimize it as far as possible, but obviously I haven't tried every possibility, so there may be more efficient ways to get the rare kids without duplicating the not-so-rare ones.)
The IDs are the sequences as shown in the game in the red boxes, i.e. the first number is when you play the blob, the second number is the sequence of the plant, etc.
For example, 436215 means you play the blob 4th, the plant 3rd, the water 6th, the hole 2nd, the poles 1st, and the path 5th.
Note: in the following, "unique" refers to within this set of 16 combinations only.
436215
This is the "max all" sequence: poles, hole, plant, blob, path, water. 27 kids, 5 unique.
D2, E2-5
164325
blob, poles, hole, water, path, plant. 28 kids, 4 unique.
D11, E11-13
235164
hole, blob, plant, path, water, poles. 24 kids, 4 unique.
A9, B20, C18-19
265143
hole, blob, path, poles, water, plant. 23 kids, 1 unique.
F16
326415
poles, plant, blob, hole, path, water. 21 kids, 1 unique.
F2
341562
water, path, blob, plant, hole, poles. 32 kids, 9 unique.
A16-20, B16-19
341652
water, path, blob, plant, poles, hole. 23 kids, 8 unique.
A4, C16-17, D16-17, F21-22, F25
425136
hole, plant, poles, blob, water, path. 21 kids, 5 unique.
A25, B5, B23-25
453261
path, hole, water, blob, plant, poles. 40 kids, 14 unique.
C22-23, D9-10, E6-10, F6-10
532461
path, water, plant, hole, blob, poles. 28 kids, 4 unique.
B9-10, C9-10
536124
hole, poles, plant, path, blob, water. 19 kids, 3 unique.
E21-23
561234
water, hole, poles, path, blob, plant. 25 kids, 3 unique.
C14, D14-15
563214
poles, hole, water, path, blob, plant. 24 kids, 1 unique.
C15
564123
hole, poles, path, water, blob, plant. 24 kids, 2 unique.
C25, E16
613542
plant, path, water, poles, hole, blob. 23 kids, 2 unique.
C2, C8
654123
hole, poles, path, water, plant, blob. 25 kids, 2 unique.
A6-7
Fish:
341562, 341652, 561234, 563214
Bird:
425136, 536124
Herd:
453261, 564123
Cat:
level 3: 532461; level max: 436215, 326415
AWOL:
164325, 235164, 265143
I think I might have encountered a glitch (or something like it) where I assume I should get new kids, but they don't appear. Any help/suggestions?
Update