The world is full of wicked witches. If they aren't luring kids into their tooth-rotting candy houses, they are tangling your earphones or hiding your socks (you know witchcraft is the only logical explanation). So when a good witch comes along, you feel obliged to encourage her law-abiding ways, which is why you will help her find a solution to her current predicament. You see, in Habla Kadabla, the newest point-and-click adventure from Carmel Games, the title character is a young sorcerer who owns a nice little ghoulish gift shop. One night, some dastardly blackguard steals her enchanted cash register along with all her money. Habla must find the thief before she goes out of business, or else she just might be forced to start cursing people for a living.
Use your mouse to interact with the townsfolk and to click on anything that looks useful. The gameplay is as straightforward as can be – visit the few locations listed on your map, snoop around, pick up items and use them on different objects around town. The cursor changes when you mouse over a clickable item, which is a great help, and the sharp, pleasing graphics make the hunt easier. The story is appropriately nutty, as are Habla's investigative methods, but it all works in its magicky setting and makes for a charming game. Habla Kadabla is quite short and nicely intuitive, so it could be a great first experience for players who are unfamiliar with the genre. That's not to say that it won't please the seasoned audience; it can easily be finished in one sitting, but it's good, clean fun, with its cartoonish sense of humour and goofy logic. So, if you have a bit of time for a round of point-and-clicking, and especially if you can't wait for Halloween, this is a game for you.
Walkthrough Guide
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Habla Kadabla Walkthrough
After the opening cutscene, Habla enters her shop. When she stops,
take the piece of paper lying next to her left hand. You are supposed to put it together and get a recipe for a green genie who can help you find lost belongings (3 bat whiskers, 1 vampire blood, 2 mummified toenails).
Go to the ice-cream place.
Click on the trash can to get a screwdriver.
Go back to Habla's shop.
Use the screwdriver on the lid one the side of the coke machine. Receive four dollars.
Go to the funfair.
Buy a candy apple with the money.
Go to the sea monster food shop.
In front of it, get the Chinese food box.
Use the candy apple on the sewer grate and receive a ticket for the witchcraft museum.
Go to the broom shop.
On the left of it is the museum of witchcraft. Give the man in front the ticket.
In the museum,
take the hammer lying on the ground next to the "cool hat" stand.
Go left.
There will be six jars. Click on all of them, receive six bags with ingredients.
Go back to the broom shop.
Use the food box on the spider in the left corner.
Go to the sea monster food shop.
Give the box with the spider to the shopkeeper.
Go to the back room.
Use the water purifier on the cauldron.
Put the green genie ingredients in the cauldron (3 bat whiskers, 1 vampire blood, 2 mummified toenails).
The genie gives you a coupon for a duck shooting game.
Go back to the funfair.
Give the guy on the left the coupon and play the game. Win a mysterious key.
Use the key on the clock base next to the duck shooting stand.
Set the clock to say 14:05, when Noa goes on a break.
Wait for Noa to leave, then go into her tent.
Use the hammer to break the crystal ball, receive a key.
Use the key on the trapdoor in the basement. Hooray, your enchanted register is there!
Thanks to Starchild for the great walkthrough!
Posted by: Dora Breckinridge | May 30, 2013 9:19 AM