Get your Halloween treat bags ready all you fans of the point-and-click horror genres for a double dose of Oz Mafioso. Heist: A Thief's Nightmare and Heist 2: Greed is Hell are two creepy treats that will have you playing the role of a thief to avoid death traps in a creepy, abandoned house while seeking out some loot. And you might not get out alive. Cat burglars might have nine lives, but common thieves only get three.
Using your mouse navigate through creepy, old houses to find keys, unlock doors, search rooms, and use objects to assist you in your thieving quest. There are certain unexpected twists along the way, which Oz Mafioso refers to as "random death sequences".
In the first game, you've just broken a window to gain entry into an empty house. In this old place you've got to find and use implements to gain access to rooms and closets. To do this, click the "Use" button and then on the item you wish to use. There's also a "Map" button which gives you a basic floor-plan of the house. Clickable areas are indicated by a changing cursor, although there will be a little bit of hunting around for out of the way areas of interest. You'll need to have your reflexes ready for the random death traps, which will involve you having to click or use the [arrow] keys. There are 'easter-eggs' in the form of an in-game surprise if you combine the right objects, and 'unlocks' which can be accessed from the main menu once the game has been successfully completed once. Oz Mafioso has creatively combined high-pitched tense music, creepy sound effects, great visuals and cartoon horror which, with the element of surprise, makes for truly an on-edge experience.
In the sequel, after a long, but not so leisurely drive through the country on a dark and stormy night, you once again find yourself in an old house, but this time you're smart; this time you're actually wearing a balaclava. As in the first Heist episode, you need to locate keys to unlock doors and find various items hidden in corners. The navigation is a little more awkward in this episode with [arrows] glowing momentarily to point the way, but your cursor will change on clickable hotspots such as entryways or points of interest, which does help. Again you've got three chances to survive the random death sequences, and again you won't know whether to use your keyboard or mouse until virtually the last second. Like the first Heist, you'll experience the tension and frustration of having to avoid and survive death traps, but with more great graphics and sound effects Heist 2 is another freaky Halloween treat to be enjoyed.
Both episodes are relatively short games, but there can be had quite a bit of creepiness, some on-edge moments and not just a small dose of frustration. The random death sequences can throw the game, particularly as you won't know whether to use your mouse or keyboard until virtually the last second. You may experience some frustration at these moments, but I'm sure you'll agree these points in the game contribute to an atmosphere of tension and unease, which is just what we like at Halloween. Right?
Walkthrough Guide
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Heist 1 Walkthrough:
A couple of things that might be handy to know before you start:
Random Death Sequences
These will occur at random points throughout the game. If you manage to beat them they will keep occurring. You'll know when one is about to happen when a cut-scene begins.
#1
This one happens in the kitchen.
When you see your character onscreen, hit the right arrow on your keyboard, to avoid receiving an axe in the back of the head. I haven't seen any variations on this one.
#2
This one happens in the bedroom.
When you see your character walking in through the door, get your mouse ready to click on a red spot that will appear with the accompanying words "Click Here". This one varies. Sometimes it's on the left. Sometimes it's on the right.
Utility Room
Nothing to do in this room.
Hallway 1
Note a space for a picture on the wall, a bedroom door and a clue can be located at the base of the doorframe leading to the Living Room.
Living Room
Note the chandelier
Kitchen
Note the locked cupboards, and the plunger next to the sink.
Hallway 2
Two doors, one to the bathroom and one cracked one to a bedroom. Note the cobwebs.
Bathroom
Take the (bedroom) key from the sink. Note the hole in the floorboards. Hole is too small to fit through for now. Look in the toilet. Yup, it's gross. Go back to the bedroom in Hallway 1.
Bedroom
An empty room, except for the curtained window. Open the curtains.
A little bit of pixel hunting here to locate the end of the cord, bottom right of the window.
Take matches. Go back to the living room.
Living Room
Light a match and use it on the chandelier.
When all 6 candles are lit, a panel will appear on the wall.
Click on the panel to take the (kitchen cupboard) key
Kitchen
Open the right cupboard and take the extension cord.
Click "Use" then click on the plunger and then the sink. Go back to Hallway 2.
Hallway 2
Use a match on the cobwebs to retrieve a hammer.
Bathroom
Check the toilet again and find a bottle.
Use the hammer on the cracked pipe under the sink. Take (closet) key.
Easter Egg
Light a match and hold it up to the mirror
Aaaaarrrggghhh!!!!
Now to that hole. Click on it to remove more of the floorboards. Down we go.
Under the Bathroom
A harmless little demon. Locate the bird emblem coin and take it. Go straight back up into the bathroom before the demon decides to get all malevolent. Then go back to the bedroom.
Bedroom
Click on the closet door and note the cute teddy bear with one eye.
Click to the right inside the closet and take the freaky picture and the snake emblem coin. Now back to the teddy bear.
Where could the bear's other eye be?
Check the bottle you extracted from the toilet.
Return the eye to it's rightful owner.
BATTLE!!
Watch the cut-scene as the bear comes to life. Get your reflexes ready.
The bear will emerge from the closet and the battle begins. You'll need to hit the corresponding arrow keys on your keyboard to avoid his knives and the laser beams that shoot from his eye-sockets.
The keyboard sequence is as follows:
Left
Down
Right
Up
Spacebar - quickly and repeatedly
Now that you've knocked the stuffing out of that bear, look in the closet again for the snake emblem coin, then head back to Hallway 1
Hallway 1
Hang the picture and note the clue that appears
X MarkSpot
Where have you seen an X in the house?
The bedroom window perhaps…
Bedroom
Open the curtains again.
The shadow of a big cross appears on the floor.
Click on the very centre of the cross.
Take the ruby necklace.
Time to confront some demons.
Under the Bathroom
Click at the far end of this room. There's a small opening in the corner.
Secret Room
Another great big hole. To get down safely you'll need something like a rope.
Click on the extension cord and then on the rusty pipe. The cord will attach.
To use the extension cord, click "Use" then on the extension cord, and then on the hole. Click "Go Down"
Acid Pit
Thankfully you get an unlimited number of attempts to traverse this acid pit.
Keyboard sequence is as follows:
Up
Right
Left
Right
Left
Up
Up
Now you'll find yourself looking at a wall with a green wheel. Click on it for a close-up.
Here's where you insert the 3 emblem coins collected throughout the house. Note the numbered spaces.
Insert the coins in the following order:
Mouse
Snake
Bird
3 Different Solutions
Solution 1 (gets you $500,000) :
Mouse=1
Snake=3
Bird=5
Solution 2 (gets you $1000,000):
Mouse=3
Snake=4
Bird=1
Solution 3 (gets you $3,500,000):
Mouse=2
Snake=4
Bird=5
Ending, or is it just the beginning…?
Depending on the amount of money you manage to nab, you can unlock special features once you've completed the game. Go to the main menu, select "Unlocks" and shop away.
Posted by: Chiktionary | October 26, 2010 8:11 PM
Heist 2 walkthrough:
Object of the game
The object of this chapter is to find 8 stashes of cash hidden around the house, not including the money that's in the safe, and get out alive. There‘s a Save feature in this game and it‘s highly recommended.
Crowbar locations
The crowbar, a tool with multiple uses, will be in one of three locations, which changes each game.
In the laundry to the right of the dryer.
Under the spiral staircase.
On the back of the sofa upstairs (near the bedroom door).
Random Death Sequence (RDS) info
Going from the hallway with the picture to the staircase (that's hitting the down arrow at the bottom of the screen like you're going backwards) there's some acid goo sticking to the top of the doorframe. There's a brief cut-scene showing the green goo. Hit the right arrow when you see the shot of the thief directly after seeing the goo. Even if you beat the goo, this sequence is likely to occur again during the game.
This one's a one-off event. When you hear the telephone ringing and go back to answer it, you'll see a zombie outside on the balcony, moving from the left of screen. All you need to do is click on the door- latch to lock the zombie out. If you've saved your progress you might want to watch what happens. You've got nothing to lose - except one of your three lives.
The RDS at the end of the game is not really random, because it happens every time you play at the same point in the game. It's basically a battle with the zombie, using your arrow keys. I found that hitting the keys rapidly and repeatedly worked best. The keyboard sequence is:-
Down
Down
Up
Spacebar
As soon as the thief has punched the zombie hit the space bar as quickly as possible. Hopefully, the thief will snap out of his stupor and finish the battle.
Money Stash Locations
There are eight stashes of money apart from the loot in the safe, and they can be found with some patient pixel hunting. Locations as follows:
When you're outside on the balcony looking in to the room with the spiral staircase, there's a stash in the bottom left corner of the screen.
On the right side of the staircase in the spiral staircase room
On the left side of the couch upstairs
In the drawer by the microwave (opened by crowbar)
On the body lying on the couch
In the box on the top shelf in the room with the dog
In the storage room where you find the gasoline, under the table near the thief's avatar.
In the spider's lair, in the webbing on the bottom left corner of the room
Foyer
There's absolutely nothing to do in this room.
Kitchen
Very basic. You can try opening the door but it will show a padlock indicating it's locked. A microwave oven, some locked drawers, a noticeboard with a memo and a note. Click the note, read something about locking doors. Click ‘X' and take the key that falls onto the bench. You can try using the key on the door but it won‘t work. The door just has a latch that can be unlocked by clicking on it.
Balcony
There's not a lot to experience on the balcony other than the atmosphere of creepiness and stormy weather.
Money Stash #1
Go to the window at the end of the balcony, that looks in to the room with the spiral staircase. Click around the bottom left of the screen.
Head back inside and head to the Living Room if you like. Well that's where we're going in the walkthrough.
Living Room
Not much to see right now. A telephone plugged into the wall. Doors that can be latched and unlatched. Next we‘re going to see what‘s on the other side of the foyer.
Foyer B
In this foyer there are three doors - the front door, bathroom and hallway. The key you got in the kitchen fits the hallway door lock.
Hallway
*RDS Alert*
Acid Goo above the thief. A quick cut-scene will show you the dripping goo. As soon as it cuts back to the thief, hit the right arrow on your keyboard and he should calmly step to the side.
A painting nailed to the wall and 3 ways to go. Here the down arrow does not take you back to the second foyer, which is mildly annoying. The down arrow takes you to the room with the spiral staircase. The right arrow goes into a laundry, or utilities room. It's the left arrow that will take you back to the second foyer. Next up is info on the laundry room.
Laundry/Utilities Room
You might find a crowbar here, and you might not. What you will find is that the dryer is locked (?!) and the washer's lid is stuck. You will also find a book of matches when you click between the washer and the dryer. Click back to the hallway then the down arrow to go to the room with the staircase.
Room with Staircase
The crowbar might be here under the stairs. Money Stash #2
Click around to the right of the spiral staircase.
Click on the stairs to go up.
Room with the Couch
Nice. Someone's left a dead body on the lounge. And the telephone's just started to ring. If you haven't found the crowbar by now, it will be here on the top/back of the couch.
Money Stash #3
Click around the left side of the couch.
Money Stash #4
Click on the dead body
You can try the bedroom door but it's locked for now. The telephone is still ringing. Maybe answer it?
Room with the Telephone *RDS Alert*
The moon looks beautiful. And there's a cut-scene happening. A zombie is just outside and looks like it wants in.
Make sure the door's locked or the zombie will get in and take one of your lives. It's actually kinda cool to watch if you think you can spare a life.
Now that we've got a crowbar, let's try it out.
Kitchen
After hearing the thump from upstairs and watching plaster fall from the ceiling you can go into the kitchen. Creepy zombie is back! The crowbar will open a limited number of drawers. Here you'll find another key (bathroom), and possibly Money Stash #5.
Bathroom
Using the key from the kitchen drawer, access the bathroom where you will find some pills next to the sink, and a knife on the toilet cistern. Note the towels. Note the vent that can be switched on and off. Now we'll try the crowbar in the laundry.
Laundry
Use the crowbar on the washer to obtain the bedroom key. The dryer is unlockable. Now we'll go use the key upstairs.
Hallway
On your way past, use the crowbar on the painting nails, to reveal a safe. Because we‘re passing into the staircase room, *RDS Alert*, the acid goo again, possibly. If not this time, next time. You just never know. It is a ‘Random' Death Sequence after all.
Bedroom
Three directions here - left, right and forward. Click to go forward. Can't enter this room yet, but would you want to? Take note of the air vent near the spider. Back out and go right.
Darkened Room
You'll see light coming in through a window with what looks like blood splashed on the pane. If you move your cursor around the left of the screen, you'll find a clickable point which is a light switch. Creepy moment when the light comes on to reveal blood spattered walls and some floppy, mysterious meat. Take the meat and head back out and left.
Room with the Dog
Oh no. It's another teddy bear. Looks harmless this time, but so did the last one. Use the knife to reveal some stuffing and a key for the storage room. Check the boxes on the shelves and locate Money Stash #6. It would be nice to befriend the dog to get past it, but floppy, mysterious meat is not enough to pacify. There's something else you're carrying that might help.
The pills. Put them in the dog's bowl, then put the floppy, mysterious meat on top. The dog will eat and go to sleep. Yes, that's right. He's only sleeping.
Storage Room
Not much to see here. Take the can of gasoline, and click under the table near the avatar's head for Money Stash #7. Next part of the walkthrough takes place in the bathroom.
Bathroom
Turn the air vent on, and use the gasoline and the matches on the towels. The matches won't work unless the vent is on. Note the smoke going in to the vent. That should take care of Eency-Weency.
Room with the Spider
You‘ll first see the spider on its back, twitching, before you can enter the room. Once inside, note the spider victim, and take the small piece of paper near the victim's foot, behind some webbing. Also, Money Stash #8 can be located
in the webbing, bottom left corner
Best make sure the fire is out.
Bathroom
The fire is out, and the towels have been reduced to ash. And there's a small piece of paper. Another number.
BIG SPOILER
Cheat aka Battle avoidance:
You can actually avoid any further death sequences and use the two numbers you've got on the safe, and guess the third. When you click on the pieces of paper, they'll appear on your screen in the order that they need to be entered in to the safe, from top to bottom. So you can guess the missing number, and leave via the front door. Or you can try for that last piece of paper, because it will look good in your stats at the end of the game.
Room with the telephone
*RDS Alert*
This isn't so random and happens every game, same place, and same point in the game. As soon as you step into this room again, a cut-scene will start. The keyboard sequence is
Down
Down
Up
Spacebar
As soon as the thief has punched the zombie, hit the space bar as quickly as possible. Hopefully the thief will snap out of his stupor and finish the battle.
Take the last piece of paper and head back to the safe.
End
Once you've entered the numbers and taken the loot, you can leave via the front door. The ending is basically a display of your game stats. There is a store where you can ‘purchase' some night vision goggles, which will enhance the game next time you play.
Thanks to Oz Mafioso for help with locating the money stashes :-) Oz is currently working on Heist 3, which is due to be released in the very near future.
Posted by: Chiktionary | October 27, 2010 6:42 PM
Extra info for the Heist 1 walkthrough - an explanation of the coin clues from Oz Mafioso
Mouse1 + Snake3 + Bird5 = $500,000 - Clue: "In the order of life, the odds should you favor" meaning snake eats the mouse and bird eats the snake so smallest to largest, and to only put the coins in odd numbers only.
Bird5 + Snake4 + Mouse2 = $3,500,000 - Clue: "With 11 total, 5 can take flight" meaning their numbered places will add up to 11 and the bird would be in the 5 slot and the snake in 4 and the mouse in 2, adding up to 11.
Mouse3 + Bird1 + Snake4 = $1,000,000 - Clue: "With 8 in total, half in form of a serpent" meaning the snake is half of 8 so it would go in 4 and the Bird in 1 and the mouse in 3, adding up to 8.
Thanks Oz!
Posted by: Chiktionary | October 27, 2010 6:46 PM