In Just Pine Games' History Museum Escape, also available free for iOS and Android, you're up to some 1980s teen-movie style shenanigans and find yourself locked in the museum overnight. Because you don't have Donna Noble with you, you can't just boot the door open (or does that only work in libraries... ?), so you'll need to hunt around for a key if you want to escape, and let me tell you, the person who designed this security system must have been shooting for a "Most Convoluted Award". Just click around to interact and pick up items when the cursor changes, and white text will usually display to provide you with descriptions. If you want to try combining things, or just using one object on another, click one item in your inventory, then the next you want to try to use it with. You'll want to experiment with this a lot, since you'll need to come up with more than one handmade tool before you can find your way out.
History Museum Escape doesn't really break any new ground when it comes to the genre, but it does provide a solid little getaway from your day with some mostly intuitive puzzles. I say mostly because the game expects you to make some rather substantial leaps of intuition when it comes to making at least one thing you'll need in order to proceed, something that I honestly only stumbled across when I fell back on ye olde technique of "using every item on every other item". The game doesn't really offer any feedback that could be used as clues to nudge you in the right direction, though it at least isn't a wholly unreasonable conclusion when you figure out what you're finally supposed to be doing... just not necessarily your first choice. Despite that, it's largely a well made game, designed for a quick bite rather than something you'll need to settle down with and ruminate on for a long time, with a simple, clean user interface and even a touch of humour.
Two minutes in and already liking that attitude "If I can lift it I am taking it with me".
Where'd my rock go?? I swear I had a rock....
You only get to smash one thing with the rock. :/
Then I'm stumped on what to put
on the pedestal. I have one empty slot.
Can't play it? All I get is a blue gradient screen with a big yellow smileyface with a fedora.
OS X 10.9 on Chrome with a completely updated flash player..
A few moments after that, a "play" button should appear below the sponsor's logo. :)
These are all of the items you will need for the pedestals:
T-rex tooth, amethyst, pearl, ivory, and obsidian
looking forward to the walkthrough :)
Sheesh. I write a walkthrough for Escape Another Nightmare specifically with you in mind, and which game do you want to play? Naturally the *other* one, the one which I haven't gotten around to yet. Harumph.
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Just teasing, of course. ];-)
Afraid not! When it first loads, I can see few millisecond's flicker of the game's opening screen with the dinosaur and name, and then the blue screen comes up with the smileyface, and it stays (I've waited over a minute and tried clicking about.
Oi, I just needed a reset of the computer.
lol@ reka
:)
Paul, there is a walkthrough provided with the game. Just click the book with H on it, on the black bar at the top of the game.
Thanks for pointing that out, Helen! I never click on in-game walkthroughs, because they're almost always of the video variety, and I share Paul's distaste for those. This one is actually a text walkthrough, and a pretty well-written one at that, complete with screen captures.
shouldn't promote ivory. It is not needed and is result of mass killing poaching of elephants, especially in Africa. Their population are on a decline and will go extinct if we don't stop killing them. Ivory also doesn't serve any function except for cosmetics - even medicinal properties are fake because they are just the same material as our finger nails.
@Houston Wong: I agree about the ivory. Thanks for having the courage to speak up about that!
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