When you look at a word like 'infect', it brings to mind the Black Plague, zombie viruses, and a whole mess of disgusting things you would rather not think about. Just add another 'c' in there and you get the brain-training logic puzzle game infeCCt that affects you for the better. You must lead a growing vine through temple ruins so it covers every tile on the board without using the same one twice. Backed by research in cognitive and memory physiology, Handy Games put together 300 levels of mind stimulating challenges that will put your powers of foresight and creative problem solving to the test.
Vines aren't going to cover the floors of ancient dilapidated structures by themselves, so tap and draw lines on the screen and they'll follow right along. You might not have picked the right path in your puzzling quest, so you can delete previous moves by tapping on older sections of the vine. Be conscientious in your moves because you lose points if you undo steps. If you finish quickly, though, you'll earn extra. You only get one chance to get a good outcome (you can't redo stages for a better score), so just take a deep breath and concentrate, one move at a time.
The puzzles in infeCCt are well done and designed with scientific data behind them to be as thought intensive as possible. The timer, however, detracts from the experience by throwing anxious energy on the player to finish fast and precise. While the scoring does show your solving prowess to the world in online high scores, it is unnecessary when the main attractive point of the game is its lack of gimmicky puzzle mechanics and focus on pure logic solutions. These minor distractions do not detract enough from the game to the point where you will want to stop, however. The game is simple to understand, but so demanding that you won't quit until all 300 puzzles are accounted for. It is an ideal casual title for its pick-up-and-playability because you can work your brain out for a few minutes a day and save the rest for another time. Improving your intelligence has never been so much fun!
NOTE: This game was played on an iPod Touch. Game was available in North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
Walkthrough Guide
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infeCCt walkthrough
General Information
Every level requires you to cover every tile without any vines crossing over each other (unless it is an intersection tile). No tile shoult be left bare.
You can go back as many steps as you like by tapping on an older section of the vine, but you will lose points if you go farther back than one move.
There are five types of tiles: regular, block, start, tunnel, and intersection.
The regular tiles are the main type of tile you will see. The vine can grow over these in only one direction.
The block tile cannot have vines grow over them. They impede your vines movement.
The start tile is where the beginning of the vine is and where each puzzle starts from.
The tunnel tile has a hole on it with a colored ring around it. When a vine reaches this tile, the vine will appear at the other same colored hole.
The intersection tile allows the vine to go over it twice in one puzzle. Your vine always needs to pass over this tile twice to complete the level.
There are 37 pages of puzzles (300 actual puzzles).
You can't get new scores on these levels unless you erase the app data for the game and restart them all over.
Each image in this walkthrough has one space left uncovered and red line on the tile indicates where the vine should go to finish the puzzle.
Training Levels
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Page 1 Levels
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Page 2 Levels
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Page 3 Levels
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Page 4 Levels
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Page 5 Levels
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Page 6 Levels
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Page 7 Levels
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Page 8 Levels
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Page 9 Levels
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Page 10 Levels
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Page 11 Levels
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Page 12 Levels
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Page 13 Levels
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Page 14 Levels
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Page 15 Levels
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Page 16 Levels
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Page 17 Levels
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Page 18 Levels
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Page 19 Levels
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Page 20 Levels
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Page 21 Levels
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Page 22 Levels
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Page 23 Levels
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Page 24 Levels
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Page 25 Levels
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Page 26 Levels
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Page 27 Levels
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Page 28 Levels
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Page 29 Levels
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Page 30 Levels
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Page 31 Levels
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Page 32 Levels
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Page 33 Levels
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Page 34 Levels
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Page 35 Levels
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Page 36 Levels
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Page 37 Levels
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Posted by: Bryan Gawinski | May 15, 2012 6:26 PM