Kagi Nochi Tobira
Find key, then find door—
Kagi Nochi Tobira—
How hard could it be?
Play Kagi Nochi Tobira
For other similar games, try the whole Kagi Nochi Tobira series and the Hoshi Saga series.
For other similar games, try the whole Kagi Nochi Tobira series and the Hoshi Saga series.
Love these. I finished all 20 levels, I think using every trick I knew. Mostly you just have to try everything you can think of. For 16, it stumped me too, even after I figured it out, but when I tried:
turning off sound and clicking to the rhythm I saw rather than heard
I did it perfectly. Counter-intuitive, but it worked.
After such a tricky game 20 was kind of a let down...
Complete Walkthrough
level 1.
Take the key and click on the door.
level 2.
Move the cursor in the lower part of the game screen, you'll notice a yellow line. Actually, you have a lamp and you are now searching for the key. Now go to the upper right part, a little under the "No. 2 QUIT" sign, there's the key. Take it and click on the door.
level 3.
Keys and doors will star falling. Focus on getting them. Take the key and click on the door.
level 4.
This level is fun. You can't see your cursor, but the numbers tell you when you are close (you don't have to wait to be 1, a 9 worked just fine for me). Or you can forget about the numbers and take your cursor out of the game screen and put it inside again trying to follow the line towards the key/door. Take the key and click on the door.
level 5.
This level is all about concentration and speed. Take the red circle, pull it up and try to get the key before it comes down again. Good luck!
level 6.
Well? What are you waiting for, press the up and down arrows! Not simultaneously, of course. Take the key and click on the door.
level 7.
Use the tank to get the key and to shoot the door. The aiming is not as it seems. For the key aim a little higher than the key. For the door aim in the upper part of the screen, somewhere close to the imaginary vertical line that would divide the screen in half. In other words, in the beginning of the right half of the screen.
level 8.
Click on the switch, think of everything you hate and start banging on the door. Take the key, click on the switch and click on the door. Hope you feel better… somehow… relieved… Ha?
level 9.
Click and hold left click and follow the arrows. Take the key, continue to follow the arrows. Click on the door.
level 10.
Keep clicking the switch, but not too fast - you need to click the spot where all of the lines meet in one dot (it sound scarier than it really is). You have to do it twice, obviously.
level 11.
Right click, select "I want a key" from menu. Take it. Right click, "I want the door". Click it.
level 12.
Well, this level might take quite a lot of your time if you don't focus. You can only progress step by step (that is: square by square) and you don't know where is the key nor where is the door. The good thing is that you don't die, it's not "game over" or any of that crap. You just have to remember where you found the key. Then find the door. Their positions will remain the same. Then try to click both of them in the time you're given. Of course, needless to say that you would have to click the key and then the door… right?
level 13.
This can be tricky. For the key, aim in the upper corner on the right side of the first quartern of the screen. You must click when the circle comes over the key (I would start clicking like crazy before it comes there). For the door, aim exactly in the position between the beginning of the vertical line (top part, that beginning) and the upper side of the screen. You can hit the door from other positions too, but this is the easiest one to explain. You agree without a doubt.
level 14.
Ah, the great old level 14! You can see that the numbers are piled up. Treat them as if they are written on tiles. When you move the circles, you can see that one tile appears on top and the rest of them follow. You have to figure out which one is first, second, third, and so on… and in the end, which one is on the bottom. As you discover, put the respective number in the squares in the column on the right.
Apparently the combination changes, so I can't help you with that. In my case, the number was (from top to bottom) 6521034. That was the order of the numbers not by first appearance, but I started by which number appeared last, i.e. which number is on the bottom of the pile.
level 15.
Drag the horizontal yellow line to the left. The door will collapse. Take the key. Grab the door, hold the left click and move the cursor over the game screen line. You will hear a click and the door will stay up. Click on the spot that you noticed by now (it looks like a handle).
level 16.
Well, get ready. This level can be annoying for the impatient people. You have to keep up with the number on the left. Click the first domino, they will start falling making a distinctive noise. The number on the left changes from 0 to 1 and vice-versa. When you click the circle in between, the number on the left starts counting the dominoes. And I suggest that you do to if you want to finish this level. If the numbers you got don't match with the ones on the left, the counting starts over.
level 17.
Take the small vertical yellow thing on the right, put it on top of the long vertical yellow thing. Hit the big yellow square right in the middle. Take the key and click on the door.
level 18.
Type as fast as you can! Take the key. Type as fast as you can! Click on the door.
level 19.
Click and hold left click in the middle of the yellow shape (that will turn out to be that thing with drawers) and move quickly left and right few times until it turns around. Like every good and proud escaper, you will probably check the drawers (and find nothing) and check under- there is the key, take it. Click top right corner of the front side, you will get another view. Actually, this is a view to the door. Click the small orange dot.
level 20.
Click the yellow board. Check the time on your computer and set the numbers. Take the key. Click the yellow board again. You know what to do.
OMGoodness! i got it
level 14
after you slide the horizontal to the left to get the key...
you have to ascertain the order that the numbers stack. By sliding them to and fro and up and down you can work out which goes on top of which.
Then you put the numbers in the correct order at the side. F is front, R is rear
(the order changes each time)
Had nothing much to do at work right now, so here's a walkthrough !
Hope it helps ^^
Room 1 :
Click the switch, pick up the key and click the door, those are the basics
Room 2:
The room is dark, your mouse is a spotlight, find the key on the top-right corner, the door is on the bottom-left
Room 3:
Just catch the key then the door as they fall
Room 4:
The mouse is broken and doesn't display the cursor, try to estimate your position to click the key then the door.
You can "cheat" by right clicking to see where you are
Room 5:
Slowly pull up the black circle up until the key is revealed, then release and quickly click it. Aim for the bottom of the key.
Room 6:
Press the up and down arrows on your keyboard to make key and door appear
Room 7:
Just shoot so that the cursor passes over the key then the door
Room 8:
Click the switch, then click repeatedly on the left door until it reveals the key, then click the switch to get the real door back
Room 9:
Again the cursor is a spotlight, click and hold where the arrow is and drag the mouse following the arrows to the key, from there, the next arrow is up-left from it, follow them again to the door.
Room 10:
Click and hold repeatedly the switch until you see a pattern where all the lines converge on the same spot. Note carefully where the spot is, then go click there to get the key. Repeat to get the door.
This is pure pixel hunting, so try to move and click around where the spot should be to find it.
Room 11:
Right click and choose the "I want" option twice.
Room 12:
You must click a yellow square near the black one to "move" the black square. You have limited time to find the key and the door.
Key is on the 4th line from the top, at the very right end of it.
Door is at the left end of the 2nd line from the bottom
Room 13:
Cursor-shooting tank again, except this time you only have three tries AND you must click (anywhere on the screen) when the cursor is on the key or the door.
Try to remember where to shoot once you have a good spot for the key, in case you don't get the door right away after it.
Room 14:
First of all, slide the bottom slider all the way to the left to get the key.
Now, as you move the sliders, you can see the tiles with numbers overlap in a definite way, the aim is to reproduce the order they stack on to the numbers on the right. The F indicates the Front tile, the R the rear tile. So the topmost tile will be at the bottom of the column.
The numbers seem to change every time, so can't give them here.
Not sure about the numbers under the column, but I think the numbers on the right indicate how many numbers are correctly placed.
Room 15:
Slide the bottom bar all the way to the right or the left by click-dragging it. After getting the key, click and hold the fallen block and slide the mouse all the way to the top so it sticks back into place. Click the knob to find the door
Room 16:
This one is hard, first click the leftmost bar to start the dominos.
You have to click the round button at the same rythm as the dominos fall, keeping your counter (on the right) up to date to the domino counter on the left.
Problem is, after a while, the units digit from the left counter is replaced by a ? then the tens digit too, so you have to rely on the dominos to reach 100.
Tymbri above suggested to turn off the sound and concentrate on the visuals.
Be careful as the rythm seems to slow down towards the end.
Also, dont stop to grab the key once it appears at 50, it will still be there when you reach the door at 100.
Good luck, this one might take some time to master.
Room 17:
Move the small thing on the right to the top of the stick on the left to make a hammer and reveal the key. Then hit the center of the rectangle with the hammer to shatter it and reveal the door
Room 18:
Just type the words on the keyboard to reveal the key, then the door.
Room 19:
Aim for the center of the shape, then move the cursor slightly up and right. Click and hold, then drag the mouse to the left. It might take some tries to find exactly where to drag. Also the movement of the mouse seems to need to be as horizontal as possible for it to work.
Don't bother with the drawers, and click under them so you can find the key.
Go back to the full view (by clicking the bottom half of the screen) and click on the top-right corner of the front face of the table (if you have the sound on, you'll hear a 'lil sound when you hover the right place)
You should see a small dot on the corner, that's the door.
Room 20:
Click the rectangle, then press the buttons so that the numbers match the time of your computer.
Take the key, close the cover and open the door
Level 14:
First:
Move the horizontal slider all the way to the left to show the key.
Then:
The squares are actually at different depths. By moving the sliders you can see that some numbers are higher than others and go over the top of each other. You can now input this order into the right-hand scale with the top-most going nearest to the F (Front) and the bottom-most going nearest the R (Rear).
Only open this if you really are stuck:
This'll start you off: F15XXXXXR
F1536420R
Shawn,
Yeah, 19 is a real pain in the neck
Basically you just have to keep trying it until it works. Not very fun in my opinion.
Anyway, I just finished the game. Some levels were fun, some were just sheer drudgery. For me, games like this work when the solution involves thinking outside of the box. In other words figuring out the solution, not implementing it, is the hard part. Pixel hunting and tiresome repetition are not my cup of tea.
Overall, though, not bad.
Well, room 16 seems to be a punishment for the progression... The sound gets to yer nerves in like half a minute. and how far do you have to go for the door? My counter got reset at about 92.
Also, the rythm seems to get rather uneven after about 60. Dunno if it's intentional (hope not...) or microcuts in the net-connection, but they make this level near impossible...
Walkthrough
Intro:
Click the key. Then click the door.
Click the switch. Click the key. Click the door.
Try moving your mouse to the edges of the field.
Your mouse is a flashlight. The key is to the rop right, door is bottom left.
Click the falling key, then the door!
Mouse doesn't work? What are those numbers?
The numbers represent the distance from that point to your mouse. You can also put your mouse outside the playing field to see where it is!
What does that button do?
Pull it up, then quickly click on the key. This make take a few tries!
Press!
Press up and down arrow on your keyboard!
The tank shoots your mouse pointer. Aim and get the key, repeat for the door and voila.
Doors keep popping up?
Click a whole bunch of times on the left door, it'll fall and reveal the key. Then pull up the right door and enter!
Nothing happens when you click it or press the arrow?
Then drag it! Follow the instructions. That's all.
Is it really random?
Try clicking the switch a bunch of times. Do you see a pattern that keeps repeating itself?
Remind the exact spot where the lines hit each other, and then go pixel hunting. If you succeed, the key will pop up. Repeat for the door.
You want the key. Click does nothing. Typing does nothing..
Tried using your right mouse button?
Move your mouse to see where you can click.
You don't have to do it in one try. Just memorize where the key and door are, then go to the key and then the door in one try.
The tank again. But you only have 3 arrows.. And it didn't grab the key?
Then try clicking on the key the moment the arrow flies over it. Same for the door. After 3 arrows are up, you lose the key again!
Mess around with the buttons. Ah, the key pops out. That was easy.. but where is the door? And what are all those numbers?
The buttons move all the cards around. Figure out which card is most on top, and then arrange the little cards to the right to match the pattern from front-to-back
Move the vertical bar on the bottom all the way to the right. Then you will find the key.
Then grab the thing that just fell, and move it up. Move it so that it stays up, then click on the door.
First click the left domino. Then for each stone that drops, click on the button in the middle. Try to keep the two 'scoreboards' as close to each other as possible. It'll reset at a certain difference, I think at 2. When you reach 50 you will get the key, reach 100 and you will reach the door.
You can move the left thing. Moving the right thing find you the key. Move the small thing on top of the top of the stick. It forms a hammer. Now make it hit the orange rectangle often in the middle. It's a door!
Type the word. Letters will become white. New word appears. Rince and repeat. Grab the key when the wall falls. Then repeat again until you see the door. It will even keep your score!
I can click but nothing happens?
Click on the orange thing then hold your mouse button down and start moving your mouse from left to right of the playing field. It will flip, and is a cabinet. But the drawers are empty?
Look below the cabinet, it's a key. But where is the door?
Click just above the top drawer, and to the right, to the edge of the cabinet. it's a tiny door!
Two sets of numbers, clicking the buttons make them go up.
Put the current time into the numbers, a key will pop up. But where is the door?
Click the vertical orange bar on the top. It falls down and there is the door.
I think I figured out how to get the lvl 19 to work everytime !
So replace the first paragraph of point 19 on my walkthrough by this one :
Click and hold the mouse anywhere on the orange block, now move the mouse to the left in a swift movement until the mouse gets out of the screen !.
I've tried doing it like that and it worked 10 times out of 10
@Seregmegilmor yes, you are right, i tried lvl 19 using the previous walktrough hint like a 100 times,
Only to drag it off the screen once by mistake, and it worked
Was about to write that here as well, but you beat me to it :)
That should teach me to grab the walktrough to early, i did all before w/a a walktrough anyway, except for lvl 8. Needed a hint there.
They really should have spared the pixel hunting levels... I was very lucky with level 10, got it right the first time, but at level 17 I
kept hammering the damn rectalnge everywhere
for about 5 minutes before resorting to the walkthru and even then it took me like 2 minutes to find THAT ONE place...
I agree very like Hoshi Saga
and I love stuff like this
but I do get very vexed that you get so far
and get stuck not cos you cant work it out but cos you just cant click quick enough
I'm an old woman for pete's sake
I have an underactive thyroid and ME!!!
please send a youngster round to help me do room 5 at your earliest convenience...I will bake cake (sorry fans of portal)
The game loads fine for me, wjguest.
Take a look at our support page and try some of the options listed there:
https://jayisgames.com/support/
I was hoping for a nice relaxing game, but I get so frustrated trying to pass lvl 5, because I can't move that fast on a touchpad. I don't see why the developer didn't think of this. His/her target audience must be bored people surfing the internet and most people own a laptop.
[Most laptops have USB ports, which are good for connecting a mouse. :) I have a laptop, but I always use a mouse with it. Personally, I find trackpads inefficient for computer use, and terrible to play games with. -Jay]
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Walkthrough Guide
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Complete Walkthrough
level 1.
Take the key and click on the door.
level 2.
Move the cursor in the lower part of the game screen, you'll notice a yellow line. Actually, you have a lamp and you are now searching for the key. Now go to the upper right part, a little under the "No. 2 QUIT" sign, there's the key. Take it and click on the door.
level 3.
Keys and doors will star falling. Focus on getting them. Take the key and click on the door.
level 4.
This level is fun. You can't see your cursor, but the numbers tell you when you are close (you don't have to wait to be 1, a 9 worked just fine for me). Or you can forget about the numbers and take your cursor out of the game screen and put it inside again trying to follow the line towards the key/door. Take the key and click on the door.
level 5.
This level is all about concentration and speed. Take the red circle, pull it up and try to get the key before it comes down again. Good luck!
level 6.
Well? What are you waiting for, press the up and down arrows! Not simultaneously, of course. Take the key and click on the door.
level 7.
Use the tank to get the key and to shoot the door. The aiming is not as it seems. For the key aim a little higher than the key. For the door aim in the upper part of the screen, somewhere close to the imaginary vertical line that would divide the screen in half. In other words, in the beginning of the right half of the screen.
level 8.
Click on the switch, think of everything you hate and start banging on the door. Take the key, click on the switch and click on the door. Hope you feel better… somehow… relieved… Ha?
level 9.
Click and hold left click and follow the arrows. Take the key, continue to follow the arrows. Click on the door.
level 10.
Keep clicking the switch, but not too fast - you need to click the spot where all of the lines meet in one dot (it sound scarier than it really is). You have to do it twice, obviously.
level 11.
Right click, select "I want a key" from menu. Take it. Right click, "I want the door". Click it.
level 12.
Well, this level might take quite a lot of your time if you don't focus. You can only progress step by step (that is: square by square) and you don't know where is the key nor where is the door. The good thing is that you don't die, it's not "game over" or any of that crap. You just have to remember where you found the key. Then find the door. Their positions will remain the same. Then try to click both of them in the time you're given. Of course, needless to say that you would have to click the key and then the door… right?
level 13.
This can be tricky. For the key, aim in the upper corner on the right side of the first quartern of the screen. You must click when the circle comes over the key (I would start clicking like crazy before it comes there). For the door, aim exactly in the position between the beginning of the vertical line (top part, that beginning) and the upper side of the screen. You can hit the door from other positions too, but this is the easiest one to explain. You agree without a doubt.
level 14.
Ah, the great old level 14! You can see that the numbers are piled up. Treat them as if they are written on tiles. When you move the circles, you can see that one tile appears on top and the rest of them follow. You have to figure out which one is first, second, third, and so on… and in the end, which one is on the bottom. As you discover, put the respective number in the squares in the column on the right.
Apparently the combination changes, so I can't help you with that. In my case, the number was (from top to bottom) 6521034. That was the order of the numbers not by first appearance, but I started by which number appeared last, i.e. which number is on the bottom of the pile.
level 15.
Drag the horizontal yellow line to the left. The door will collapse. Take the key. Grab the door, hold the left click and move the cursor over the game screen line. You will hear a click and the door will stay up. Click on the spot that you noticed by now (it looks like a handle).
level 16.
Well, get ready. This level can be annoying for the impatient people. You have to keep up with the number on the left. Click the first domino, they will start falling making a distinctive noise. The number on the left changes from 0 to 1 and vice-versa. When you click the circle in between, the number on the left starts counting the dominoes. And I suggest that you do to if you want to finish this level. If the numbers you got don't match with the ones on the left, the counting starts over.
level 17.
Take the small vertical yellow thing on the right, put it on top of the long vertical yellow thing. Hit the big yellow square right in the middle. Take the key and click on the door.
level 18.
Type as fast as you can! Take the key. Type as fast as you can! Click on the door.
level 19.
Click and hold left click in the middle of the yellow shape (that will turn out to be that thing with drawers) and move quickly left and right few times until it turns around. Like every good and proud escaper, you will probably check the drawers (and find nothing) and check under- there is the key, take it. Click top right corner of the front side, you will get another view. Actually, this is a view to the door. Click the small orange dot.
level 20.
Click the yellow board. Check the time on your computer and set the numbers. Take the key. Click the yellow board again. You know what to do.
Posted by: gantul | September 11, 2008 8:13 AM