When you get right down to it, being held captive in a locked room, forced to decipher arcane clues lest you be stuck there forever, is quite akin to kidnapping, ain't it? Here's an escape game that's up front and honest about it: Kidnapped for Life by Abroy. You're not checking into an upscale hotel with jaunty tunes, flowery artwork and a joyful bit of currency at the end. You're in a drab-colored cell and your abductor has hidden jigsaw pieces all over the room, in locked drawers and even in the most unlikely of places.
Kidnapped for Life defies its name with a short, enjoyable sentence of code-breaking, puzzle-solving and even a smattering of kakuro amongst the usual room escape tricks. The jail keeper probably takes delight in tormenting you by surreptitiously concealing essential tools from your view (what items you do find, use by dragging them to the spot where they're needed). Heck, even the navigation arrows are obtuse, barely visible shapes in the bottom corners of the screen. The echoes of the prison resemble a fiend's hollow chortle as you scrutinize just about every pixel to pry these objects from their secret recesses. But besting him at his pernicious game and assembling all the jigsaw pieces to thumb your nose at that evil, grinning visage is an oh-so-sweet ransom.
Walkthrough Guide
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Kidnapped for Life
Puzzle Solutions and Item Locations
Desk Drawer Puzzles
Top Right Drawer
Kakuro:
Kakuro is like a mathematics crossword.
The numbers on the top are the sums to reach by adding down.
The numbers on the side are the sums to reach by adding across.
Besides that, you are also not allowed to repeat a single number in a row or column.
Example: if the number on the outside is an 8, you can use 5 and 3, 6 and 2, 7 and 1, but not 4 and 4 (because 4 cannot be repeated in that row or column).
Solution:
(across, from top to bottom)
1--7
3--9--7
x--8--9--3
x--x--8--1
Get: SNIPPERS
Right Middle Drawer
4-digit Number Code:
Look under some food:
1918
Get: JIGSAW PIECE
Bottom Right Drawer
4 Color Code:
Look on the wall for the answer:
Blue--Red--Green--Yellow
Directions for the colorblind:
1 click -- 4 clicks --2 clicks--3 clicks
Get: JIGSAW PIECE
Top Left Drawer
Medal Puzzle:
The star's top should be a point (a 12 o'clock position).
Each brass stud on the outer ring should align with one of the star's points:
Screenshot: Top Left Drawer
Get: SCREWDRIVER
Left Middle Drawer
Tile Puzzle:
Turn the tiles to reassemble the picture:
Screenshot: Left Middle Drawer
Get: SPANNER
Bottom Left Drawer
3x3 Symbols Grid:
You'll find the clues in two different places in this room (a pillow and on the desk). Move objects to reveal a symbol; under the symbol will be a series of dots; those dots show you where on the 3x3 grid the symbol belongs:
Six-Pointed Star -- left column, middle row; all rows of the middle column; right column, middle row.
Overlapping Triangles -- the four outer corners.
Screenshot: Left bottom Drawer
Get: KEY TO PADLOCK
Finding and Using Items Around the Room
Brass Knuckles:
Location:
Under the pillow on the top bunk
Use:
When facing the bathtub, click the bottom right side of the wall (above the navigation arrow).
Move the book.
Use the brass knuckles to break open a cracked cobblestone in the floor.
Screenshot: Using Brass Knuckles on Cobblestone Floor
Get: JIGSAW PIECE
Knife:
Location:
Under the suspension bed
Use:
Cut the head off the rubber duck (in tub)
Get: JIGSAW PIECE
Spanner:
Location:
desk drawer
Use:
On left nozzle of the sink
Get: JIGSAW PIECE
Screwdriver:
Location:
desk drawer
Use:
On light fixture on wall above the bathtub.
Get: JIGSAW PIECE
Snippers:
Location:
desk drawer
Use:
On the left side of the toilet (thin metal)
Get: JIGSAW PIECE
Padlock Key:
Location:
desk drawer
Use:
Unlock the padlocked chain on the bars.
Step back from the padlock and it will fall open.
Then, you can go through to the iron door.
Jigsaw Pieces Locations
1 is under the soap (far left corner of the bathtub)
1 is in a light fixture (see: screwdriver)
2 are in the desk (solve puzzles)
1 is in the floor (see: brass knuckles)
1 is in the duck (see: knife)
1 is in the toilet (see: clippers)
1 is in the sink (see: spanner)
Getting Out (Final Jigsaw)
Click on the lock of the iron door.
A blank black puzzle window will open up.
You'll need 8 jigsaw pieces to continue:
Drag jigsaw pieces from your inventory to the puzzle board, moving them to roughly the spot where you think they should go (they won't stick if not in the right spot).
Screenshot: Completed Jigsaw
When you've correctly assembled the jigsaw image, you'll receive a brass skeleton key.
Use the key to unlock the iron door.
Congratulations on the escape!
Posted by: elle | October 27, 2011 5:20 PM
Kidnapped For Life Walkthrough
Cell Door/Table View
Cell Door
You examine the cell door only find that it is locked. Better get busy finding a way out of here.
Table Top
Mmmm... donut.
Note the number.
1918
Turn left. Bunks.
Lower Right Bunk.
Check under the lower right bunk.
Retrieve the knife.
Check the top of the bunk. Move the pillow. Note the symbol
Two triangles with four dots.
The Wall
Note the four colored stones in the wall.
Blue, Red, Green, Yellow.
Top Left Bunk
Move the pillow. Retrieve the Fighting Knuckles.
Lower Left Bunk
Nothing here.
Turn Left. Desk/Sink/Toilet
Desk
Desktop
Check out the top of the desk.
Move the book(?) just below the pencils.
Note the symbol. Star of David with five dots in a cross pattern
Below Desk
Top Right Drawer.
This is a "kakuro" puzzle.
Add the numbers 1 through 9 to each box so that each row or column adds up to the number beside or above it.
Do not use the same number twice in any row or column.
Solution:
1 7
3 9 7
x 8 9 3
x x 8 1
Receive snippers.
Middle Right Drawer.
Needs a four digit number.
Use the one from under the donut.
1918
Recieve a piece of picture.
Bottom Right Drawer.
Need four colors.
Use the ones from the colored stones.
Blue, Red, Green, Yellow.
For the Color Blind:
1 click, 4 clicks, 2 clicks, 3 clicks.
Recieve a piece of picture.
Top Left Drawer.
This one is a matter of lining everything up correctly.
Sart by turning the outer circle until one of the dots is directly at the top. This will be the dot between the words "SPIRITUS" and "AURA".
Next turn the next ring in until the silver points of the star are lined up with the dots.
Continue working your way in lining up each ring to create a star.
Finally turn the red gem in the center until it clicks into place.
Receive the coveted Screwdriver.
Middle Left Drawer.
Turn the individual squares to complete the picture.
Receive Spanner
Bottom Left Drawer.
Use the symbols you found earlier.
Also uses the dots for placement.
The double triangles go on the four corners. The rest are Star of David.
Like this: (T = Triangles, S = Star of David)
T S T
S S S
T S T
Receive Key.
Sink.
Use Spanner on left faucet.
Retrieve piece of picture.
Toilet.
Examine the Toilet.
If you point at the lower left side of the toilet it says, "Pretty thin metal sheet.."
Use snippers on this area.
Retrieve piece of picture.
Turn Left. Tub.
Light.
Check out the light on the wall.
Note the loose screws. Use your trusty Screwdriver. Retrieve Piece of Picture.
Tub.
There is something in the tub.
Ducky!!!
He seems to be hiding something.
Use your Knife to commit Duckycide. Reteive the piece of picture.
Soap Dish.
Examine the Soap Dish.
Knock the soap off of the soap dish to find another Piece of the Picture.
Floor.
Bit of a pixel hunt here. :(
Click on lower part of the wall about halfway between the tub and the "right arrow" to reveal an algebra book on the floor.
Move the book to reveal a crack in the floor.
Use the fighting knuckles on the crack.
Retieve the piece of picture.
Turn Left. Back to the Cell Door/Table.
Cell Door.
Zoom in on the Cell Door and use the key on the lock. Back up, and the door will open.
Steel Door.
Exit the cell to face the Steel Door.
Looks like you need another key.
Click on the handle to reveal the picture.
Place all of the pieces onto the picture correctly to receive another key. Note that the pieces are turned. Hold them over the proper part of the puzzle and when you let go, they will turn and snap into place.
Use the key on the door, and you are OUT!
Posted by: Itt | October 27, 2011 6:08 PM