It's a crossover more exciting than the Flintstones meeting the Jetsons, or that one time Urkel showed up on Full House! The plots of two of Hyptosis' popular fantasy point-and-click adventure sagas join and continue in Kingdom of Liars: Stonepath, featuring characters from the Hood series. With plots and plans to unleash demon of all kind upon the mortal realm apace, a contingent of the Ashbane watch, joined by a group of allies (including a young witch in a familiar red cloak) has traveled to the ruins of Ardan to investigate the fiend activity in the area. Click the red navigation arrows to navigate yourself through ruins. Move the cursor onto items to get a description, or click to manipulate or add them to your inventory. Once in your inventory, items can be selected in order to "use" them on part of the scenery. If a character is present in an area, they will be listed in the upper left of the screen. Clicking their name will allow you to converse with them by asking various questions.
While the exposition explaining why these particular characters have come together is a little rushed, and their interactions not as developed as they could be, Kingdom of Liars: Stonepath succeeds in expanding Hyptosis' Lorestrome world, while focusing it's ongoing plot. Of course, if must be said that a lot of that expansion takes a form that is quite info-dumpy. That's the thing about ancient library ruins... there's a lot of books scattered about. But those who have played and liked the previous 7(!) games shouldn't mind the detour into Silmarillion territory at all. In any case, Kingdom of Liars: Stonepath has more of the gorgeous art and clever writing Hyptosis is known for, more than making up for it occasionally falling victim to somewhat obtuse puzzles... that Hyptosis is also known for, admittedly. It'll make players happy that the author is not quite done with the story, and eagerly await its next chapter... maybe with a certain White Rabbit in it? Pretty please?
In the end, I had to resort to the walk-through, and there's a
button code
that I can't find any clues for - the walk-through video just gives it to you, cutting away from the game to some text. Love to know where you're supposed to find that information...
If you mean the button code by the magical door - after you clean the bronze plate above, you use the paper to take a rubbing of it, then go back and talk to Jahiri at the door.
She refers to one of the books near the cauldren. The number clues are in the story! Press the buttons the number of times. It took me several tries to get it to work.
although I did see a post already on a walkthrough, this is a video walkthrough, so I hope a text walkthrough is on it's way soon :)
Necessary hint:
Even though the coal is gone, you still have some coal.
Kind of an abrupt ending (not unusual for Hyptosis) and a lot of red-herring objects. I can't say I liked the interface for talking to people either. "There are people here, you just can't see them."
guess not, huh? ok.
Also, they barely contribute to the game beyond adding backstory.
Was this game designed for a tablet with a portrait orientation? As it is, I missed seeing Jahiri's name on top of the door (until I came here) because I had to shift the screen to see my inventory which chopped off part of the upper screen. I ended up getting stuck for a long time looking for her.
I'm intrigued in discovering what's the deal between Warren and Baldwin now.
For all those who prefer a written walkthrough.
This walkthrough includes everything you need to finish the game. There are, however, numerous other items to look at, to use, to talk to... There are probably some of which I do not know myself yet. For the usable or portable objects I found, please see the end of this walkthrough.
Campsite1
At the campsite there are 4 people to talk to, as well as your journal. Talking to them and reading the book is not necessary to get through this game, but if you are interested in the story and the world at all, you should check everything out.
You should take the following things with you:
- shears
- rope
- a match from the backpack
- a piece of coal from the campfire
Campsite2
After walking towards the ruins, you can talk to Vic'eren and Warren.
You should take these things with you:
- axe
- hammer
Stone passage
You can talk to Jahti here.
Take with you:
- piece of paper
Use:
- shears on mushrooms (Dragonmether - delicious!)
- axe on root (a true adventurer always carries some roots with him)
- axe on vines (to open the passage)
Inside
Add to your inventory:
- bloom
There is a puzzle here, but first you will have to check to the right...
After that, if you can't find the hint for this puzzle:
Go back outside where Jahti is working and look at the sign above the passage.
What's to the right
What you'll want to do:
- tie the rope to the weight on the ground
Behind the darkness
There are two hints for puzzles here, I'm going to mention them when you need them. Feel free to explore and read and enjoy the atmosphere.
Into the ruins
Don't want to miss:
- look up the tree and take a leaf (just reach up with your incredibly long arms)
Following the small path
There is another book for you to read. Have fun, take your time.
Before moving on, you'll want to pick this up:
- small clay pot
At the end of the small path
Yes, I skipped a screen or two. No, there was nothing there you absolutely need to finish this game. Yes, you should still look at everything on the way.
How fun! More books. Read them ALL! (again, you don't have to read all the books)
There are lots of things to do here though:
- cut some fabric off the orange flag using your shears
- fill your pot with the tasty black liquid
- light the wood below the cauldron using your match
- mix all the ingredients for the cleaning solution in the cauldron
(what cleaning solution, you ask? have you not been reading enough?
- "behind the darkness", read the golden book again
- take the solution with you by soaking the fabric
Behind a stone wall
The hint for this puzzle:
- "behind the darkness", written on the shield
The position for each sign is shown by the coloured arrows around the circly-puzzle-thingy...
At the Shimmer Gate
Things to do:
- clean the bronze plaque with the soaked fabric
- use the paper to copy the writing on the plaque (Jahti will give you a hint...
At the end of the small path, the book furthest away from you is the one you should read again. If you don't get it, here is the code:
2-6-4-13-11-2
It might seem like nothing is happening, but if you click each button the correct number of times, it will work. If you mess up, just click one button until you see the green light, then start again.
- oil the metal door with the liquid in your clay pot
- hammer the loose bolt with (who would've thought) the hammer
- after solving the puzzle:
- put the shimmer stone from the last puzzle into the alcove
After that you can go back and read every single book one more time. Or you could head into the center of these ruins and thereby finish the game.
What you can (but don't have to) take with you and/or use:
- read all the books
- talk to all the people
Take:
- the morningstar at the campsite
- the saw at the second screen
- the teacup and the hidden key at the right of the door
Use:
- the hidden key with the chest at the end of the small path
- the stone head you find in the chest with the rest of the statue at the small side path (where you can then talk to it)
Update