Those of us who spend all day playing browser games are no strangers to the art of laziness, but the little pajama-clad infiltrator in Sean James McKenzie's Lazy Thief is a true master of the craft. He's driven enough to sneak all the way into each of the 50 levels, hauling a bag of rocks, bouncy balls, and ninja stars the whole way, but he can't be bothered to scamper up the blocks to grab the precious gems. That's where the physics puzzles come in. Click to lob your various projectiles at the diamonds to knock them onto the color-coded platforms nearby. Some blocks will crumble on contact with a projectile, some will require some fine-tuned bouncing with a bouncy ball to strike at the correct angle, and sometimes there's a string you have to cut with a ninja star. Watch out for the diamond-destroying lava squares. If you can get the gems onto the correct platforms they'll magically teleport into your possession. Thievery has never been so lazy!
There's no limits on how many projectiles you can throw, but Lazy Thief will punish wasted throws with a lower score. The difficulty curve is gradual and consistent, throwing new twists at you that are engaging but not frustrating. And the physics are rock solid. The game wouldn't be much fun with bad physics, but luckily everything rolls and bounces just like it's supposed to. It is slightly disappointing that the levels are so bland on the art side of things. Maybe that's an unfair quibble, but when the music is so strong and our main character so detailed, it's kind of unfortunate that we're not knocking gems around in some medieval vault or mansion instead of an empty expanse of blocks straight out of a Q*Bert game. But hey, that's why sequels exist, and Lazy Thief certainly deserves one. If nothing else it's a near-perfect proof of concept, a great little entry in what could become a new Bloons. Lazy Thief is cute, fun and challenging. Now take a seat, pop a can of soda, and settle in for a night of low-effort robbery.
Is there anyway to resize the game window? On Level 4 I can't see the floor as it's cut off...
Ignore - seems my browser zoom was playing up :)
Is anyone else unable to complete level 5?
Game is a tremendous resource hog. I had to give up after about 5 levels because it was so jerky. Both my processor cores were maxed out.
Level 5 is unplayable so a waste of time trying to play the game.
For level 5:
Just drop a ball onto the upper level between the green and blue gem. If it lands right, you may do finish the level with one shot.
Put your cursor right in the center of the third brick from the top (bottom brick of the three brick at the top). Move the cursor straight left until it is on the line that passes through the top green gem. Click.
Does anyone have any tips for level 32?
Tremendous lag. Had to quit at Level 5.
Gave up on level 8.
And forget trying to 1 shot everything.
Level 32 is tough! Here's what worked for me:
throw a rubber ball over the top, just right, and it'll bounce around and knock out the two horizontal blocks. Then a stone ball on the left side's upper horizontal block, so that it drops right down and KOs the lower one. That's in two throws. Don't knock any of the middle vertical blocks out.
Anyone have ideas about Level 33?!
Update