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Lightybulb


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Rating: 4/5 (163 votes)
Comments (19) | Views (57,557)

Lightybulb

Ninjadoodle's point-and-click puzzle game Lightybulb is just the sort of browser game you need now and again... just thinky enough, beautifully made, and ridiculously cute. In each level, your goal is to figure out how to turn on the lightbulb, but it's rarely as simple as flipping a switch. All you need to do to play is click to interact with things, but you'll need to experiment in each level to figure out what you need to do, since it often isn't obvious. Some levels are more clever than others, largely because Lightybulb is more satisfying when it relies on solutions that incorporate brainpower and ingenuity rather than simple reflexes, and some levels "repeat" by using the same puzzle style in others. Still, Lightybulb is smart, simple, and gorgeous, a testament to why Ninjadoodle makes some of the sweetest little point-and-click puzzle games around, and the perfect size to shed a little light into your day.

Play Lightybulb

19 Comments

stuckinabasement January 5, 2015 10:17 AM

Nice game. But I got stuck big-time-stylee on the ones requiring reflexes. It's really tough when you don't have a mouse :(

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korvarthefox January 5, 2015 12:04 PM

Not loading for me on Firefox :(

Reply
korvarthefox January 5, 2015 1:01 PM

Got it loaded eventually - it was fun, up until that last reflex level, which nearly got me to ragequit!

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Patreon Crew SonicLover January 5, 2015 2:15 PM

This is exactly the sort of concept that I usually expect from a Bart Bonte game.

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Patreon Donator Infant Tyrone January 5, 2015 4:43 PM

This game keeps white-screening (the sound works but the field of play is just a white field.)

ox 10.6.8
firefox 34.0.5

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Snarfhead January 5, 2015 6:57 PM

This was OK, but I disagree with the solution for the one with the tetris-like blocks for odd and even switches; or, perhaps more likely, I don't understand it.

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For the tetris like blocks

There are 3 heights in the block for the 3 different numbers. so just follow the order the heights were in for the switches for odd and even

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The reflex levels are a pain in the a** at best, the trial and error ones are boring, and the puzzles are far too easy. It's pretty much doing the same thing over and over for the dial puzzles, for example.

Snarfhead, the tetris blocks tell you

which order to press each type of block in; for example, if the odd block was two squares tall, then one, then three, you would click 3-1-5.

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I did that, which

with the shapes having 1,3,2 blocks and 3,1,2 blocks respectively

gave me

1 5 3 4 6 2

which was apparently not the answer.
Saw the walkthrough movie and saw the answer to be

1 5 3 6 2 4

but I fail to see how that fits the clue.

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Fontaine Diego:

312 should give you the highest even number, then the lowest, then the middle one - i.e. 6-2-4. Where did you get 4-6-2?

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Were there clues for the "combination lock" puzzles? Or was it just trial-and-error?

Cute little game though, and I felt a minor sense of triumph at figuring the very last one out even though it wasn't especially tough.

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A delightfully charming brain-botherer, good for whiling away a coffee break.
Good design.

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I thought it kind of lame overall. It keeps repeating the same several puzzle concepts over & over. Making them longer each time does not a fun game make.

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mittudomain January 6, 2015 1:02 PM

I've basically got two conceptual problems with this game. The first one is that it gets a bit repetitive as it progresses. the second one is the few levels where sharp timing is required. If this is supposed to be a game of logics, timing shouldn't be required to progress. That's a different genre. You don't get safe-cracking puzzle in Call of Duty either ;)

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This would get a 5 if not for the too fast flash levels, those were frustrating, everything else was great.

tetris style

odd/even does not matter which
you have 1,3,5 or 2,4,6
Think low medium high

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It was very cute and clean, like everything from Bart Bonte! My main gripe was with the reflex levels. It's a big pet peeve of mine when puzzle games use something like that as a requirement for solving something (especially when you fully understand HOW the puzzle needs to be solved, you're just not quick enough). The click-in-the-right-order ones were also kinda annoying, trial and error on a 6 piece code like that is frustrating. But the idea was so cute, I'd like to see it developed further!

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Loved it. Wished it had twice as many levels.

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ah... I had the same problem with the tetris style level.

Was reading the code as referring to the position of the switches
e.g. I read 3-1-2 as clicking the switch in the middle first, then the one furthest right, then the one furthest left = 4-6-2
when the code actually means...

the height of the block refers to the size of the number of the switch. e.g. tallest block means click the switch with the largest odd/even number. thus 3-1-2 means click 6-2-4

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I thought the NEWS puzzles were great.

I agree with others about the reflex puzzles. They would have fit in with the other style of puzzle if they had just required knowing when to click and hadn't also required being fast and accurate. I also nearly rage-quit, but I'm glad I didn't because the last NEWS puzzle was fun.

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