There are three words in the English language that end with the letters "gry." They are "hungry," "angry," and I forget the last one, but worrying about that isn't really the best way to make friends at a tennis court. Just take my word on this one.
- Up Beat - No, this isn't a game where you get back at the school bully. (Think about it.) It's like DDR, but for your fingers. Unfortunately, you probably can't lose weight with this one.
- F-18 - Airplanes are fun. Missions are funner. Dogfights are funnerer. Wheeeeee!
- Warbears: Puzzle Mission - Speaking of missions, the latest Warbears mission is a puzzle game and a departure from what we've come to expect from them. Is it review worthy? You decide.
- Nodes - Ever have one of those days where you just can't drag those nodes so the beams light up all of those little circles? If you have, this puzzle might bring back sour memories.
- Mixed Memories - From the fine(?) people at RRRRThats5Rs.com, a simple memory game. Except it's from the people at RRRRThats5Rs.com. Twist ahoy...
- Shirt Fold - Okay, now THIS is a surefire way to make friends at a tennis court.
Try these games out and tell us what you think! In the meantime, we'll resume our game-playing scavengry.
You must be thinking of this riddle: "Think of words ending in -gry. Angry and hungry are two of them. There are only three words in the English language. What is the third word? The word is something that everybody uses everyday. If you have listened carefully , I've already told you what it is."
Answer:
The answer is "language"
The "-gry" riddle has a couple of variants. Here's one:
"There are three words in the English language ending in 'gry.'
The first is hungry and the second is angry. What is the third word?" In this version, the answer is "language" -- that is, the third word in "the English language." "Hungry" and "angry" are interpreted as descriptions of the state of the first two words in the phrase.
The other version is spoken aloud: "There are three words in English that end in "gree." The first two are "angry" and "hungry," and if you've listened closely, you'll agree that I've already told you the third one." The answer is "agree," meaning use of the sound as opposed to the actual letters.
If you include obsolete words like "scavengry," there are lots of "-gry" words, as is documented on an EduQnA page:
http://www.eduqna.com/Words-Wordplay/2881-words-wordplay.html
I feel compelled to link to this comic:
http://www.xkcd.com/c169.html
The point isn't that the riddle is easy or hard to solve, but that either way, no one likes that particular riddle.
In the immortal words of xkcd:
"Communicating badly and then acting smug when you're misunderstood is not cleverness."
Anyway, my best score in mixed memories, so far, is five missed matches. After you figure out how the "mixing" works, and maybe get a little bit lucky, it's just as easy (or hard) as any other memory matching game.
I don't get the shirt!! It looks really impressive but I can't work out what she does! :{
I think it's trick photography! ;o
Blech. Up-Beat is a godawful ripoff of O2Jam, DJMax, and EZ2DJ.
Also, the shirt folding thing is neat. It's pretty fun considering it's just folding a shirt in a different way.
Ah! Yes I see it now - shame! ;)
I figured out the riddle after seeing the answer
the trick is there are only 3 words in 1.the 2.english 3.language
and the third is obviously language
the answer has nothing to do with gry
this reminds me of the joke from third grade.
1st child " Do you know how to spell Mississippi?"
2nd Child "yeah, that's easy"
1st Child "Ok, then spell it"
2nd Child "M-i-s-s-i-s-s-i-p-p-i"
1st child "WRONG! Loser! Loser!" (continues with endless taunt)
"it" is spelled I-T
Salty
Wow, best Friday dump in a while! :D
More warbear games are always good, the graphics alone deserve a play, but this feels more like a minigame than a real game. I couldn't understand how to use powerups properly, for example Ryoh's sword sometimes could destroy eight blocks, sometimes only three. And the sliding blocks puzzle was impossible to solve once it had broken in two or three parts. Overall it could use some tweaking, but I'm looking forward to mission 3.
Nodes was the best waste of 30 minutes ever. I thought I'd play only a couple of levels, but then I just had to play on both medium and hard and see how much I could score. I think I was in the 900s. If there was a working mute button and more levels, I'd still be playing it.
Mixed Memories was evil! Evil, I tell you. I kept clicking on the wrong number and losing track of what was where. Aargh. In the end I managed to complete it with only 6 mistakes.
Aaaand... I need to learn how to fold shirts. My method usually involves leaving the shirt around until someone gets around to folding it, but this samurai folding technique sounds much neater.
Nodes was WAY too easy. I had extra nodes left over on tons of levels, even near the end. It needs challenging levels with unique solutions (like http://www.jimloy.com/puzz/9dots0.htm)
*hem hem*
The memory thing is basically dumb luck, except if you are some uber-nerd that can either hack into the system or (much less likely) use the trick
It has something to do with the past number you picked
Hey, could someone tell me what I'm supposed to do with the Warbears sliding block puzzle? I'm assuming I have to get them into a numbered order, but I'm not sure why each one is a different colour.
It's not trick photography! (though it seems to flash a lot) I learned how she did it and I woke my mother up at 1 am and showed her. She was very confused.
Two DDR emulators are enough; Flash Flash Revolution for quick, less intuitive play on the web, and StepMania as a very true-to-source downloadable software. These other clones really have no place on the internet, in my opinion.
There's a much better video for the shirt-folding trick at fold-your-shirt.com.
The songs for Up-Beat are ridiculously long.
Man, that video is crazy old.
Been folding my shirts that way for like 3 years ;)
Nodes was pretty fun for a half hour.
Kitty - the memory game has no more dumb luck than any other memory game. The trick neither makes it more so, or less so.
Kitty;
the memory game simply reverses the two numbers you turned over, so if the 1st two you turn over are 1 & 7, you need to remember them as 7 & 1
megaera - could you try and explain the t-shirt thing?
Corridor:
Not sure what the colours mean but you're right you put them in numbered order starting 1 in the left top, 2 next to it, 3 next to that (in the top right), then 4 bottom left, 5 next to it, with the blank in the bottom right
I have only tried Nodes so far. I'm happy that the music can be muted. Nodes could definitely benefit from a save feature. I reached level 11 and had to stop playing. While somewhat amusing, I'm not taken with it enough to re-solve the first 11 levels in order to proceed further.
On a completely unrelated note, and in response to Lapper's post above, If you woke me up at one in the morning and tried to make me figure anything out, i'd be pretty confused also. And possibly a bit annoyed. ;)
Yay! I also learned the shirt rick after much practice.
1. Set the shirt out in front of you like in the video and grab the same spot with your right hand (you dont have to grab with your left yet, just keep it there).
2. Take the corner in your right hand and pull the shirt over your left hand so that the corner in your right hand matches up to the bottom-right corner (if you were wearing the shirt).
3. Grab both the corner you just pulled by and the corner that you just matched it up to in your right hand. Move your left hand up to grab the top corner and uncross your hands, right over left.
4. Finish by covering the sleeve hanging down with the rest of the shirt.
Um could someone help me with F-18? I loved the first level, but now I can't figure out how to hit the freighters on the second... the smart bombs, missiles, and regular gun don't work, what else is there?
@ MadWithMuchHeart: It's done with the guns. I first aimed at the rear of the ship until that part explodes, then at the front.
My best on Mixed Memories: 5
I can't help but think time would be a better scoring system for it, because you have to get a bunch of misses just to orient yourself unless you get very lucky from the start.
re Warbears: puzzle mission. To address Ernie's points first, the sliding block puzzles are entirely solvable even once part of one falls out of alignment. The thing is, this does not change the underlying topology of the puzzle; you should still solve it as if it were an unbroken rectangle, and everything should work.
As for the sword, the cell selection seems finicky to me too -- I wish cells could be unselected -- but more importantly there's a bug there. If you happen to get a new row of squares in the middle of using the sword, the outlines marking the path you've taken will lift with the new blocks, but the input grid so to speak won't, so from that point on you need to mouse over the squares in the row below the one you actually want to remove. (I think that on level n the sword, used properly, cuts 3n+1 blocks.)
Anyway, it's a good engaging match-three spiced up in some clever ways, but there are a couple things which tarnish it for me.
Most of all, the special powers could have added a lot of strategic depth, but they don't do it for me. Given that they have to be used for the bears to gain levels, not to mention the way they'll sometimes just walk away (even in the middle of selection!), it's counterproductive to try to save them, and the best strategy seems just to be to use them as fast as possible. Also, the fact that their appearance is contingent on removing a certain number of blocks (of a certain color) means that they aren't likely to appear when you're in direst need of them, when the screen is quickly filling up and you haven't had any removable clusters.
The end of level 5 seems way too hard for where it appears, certainly worse than anything in levels 6 through 9. Four colors plus rocks being generated -- that's effectively five colors, a state of affairs that doesn't happen again, rocks or no, till level 10. And five colors seems to be just the point at which there start being fewer than one layer's worth of clusters to remove every layer, so that without powerups or anything it's quite unlikely that you'll live very long.
And until I got familiar enough with the sliding block puzzles that I could actually solve them on sight, I had to pause the game and think about each one (what, I shoulda just left it running?), and that really broke the rhythm of the game.
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