I know you. You're a classy sort of person. Unless you're not. You're a rough-and-tumble person. A... frosty nerdenheimer? A dog enthusiast? Two small children stacked atop one another in a trenchcoat?... alright, so maybe I don't know that much about you. Let's play some games together and change that, shall we? First, you'll need to investigate a manor to discover the truth behind your friend's death. Then, you'll take an old-school, low-rez dungeon crawl. Next, you'll unleash the mighty powers of your glowing green bean against a red one. And finally, well, there's something seriously weird going on in this basement... !
- The Night Henry Allen Died - Created for #adventurejam by Ludipe, Oluwagembi, and celer_gut, in this isometric adventure game, you answer the summons from an old friend, only to be awoken the night you arrive at his house by a horrible scream, and discover him hanging from the ceiling! It's up to you to search and find out who killed Henry Allen... if anyone did. Explore, talk to people, and search for the truth. Or, y'know, leave. It's up to you. Use the [arrow] keys to move, and [S] to interact. It was totally that weird fountain, by the way... calling it (and The Doctor) now.
- Lands of Lowrez - Photon Storm dials it back a bit for this simple yet simply sweet RPG made for #lowrezjam, as you search through an itty-bitty dungeon just like momma used to make, if your momma was a hardcore dungeoncrawler. Hunt for keys, pat the walls down for secrets, punch little frogs in the face, and whatever you do, don't miss that pink bar! Sprinkle in some extra difficulty settings and a bonus dungeon, and you have the recipe for a pixel-tastic old school adventure.
- White Stone and the Best Sandwich Ever - When the hero of Cobcris's short, adorable, point-and-click adventure meets a dead end, he just makes his own way forward, via some magic glowing... bean... thing? Look, I'm not a wizard, alright? I didn't get great OWLs. But when you go up against another wizard with a red glowing bean thingy that can counteract your ability to make things float, well, then it's time to explore and think outside the box.
- Atticus - Things are sorta spooky, and also sorta purply in this lovely escape from Nirdala. With a ticking clock and no help from the red-eyed creature blocking the hall, you'll need to explore the area and solve puzzles in order to escape. And kill some weird fang girl. And use your swanky raven light switch. And... well, let's just say things are going to get a whole lot weirder before you get out.
The Atticus link goes to the wrong (though kinda fun) game.
I really like The Night Henry Allen Died, except I accidentally closed my window and didn't get to finish. Ugh :(
What I gathered before I killed my progress was
Henry had broken up Robert's engagement (guessing he slept with Elisabeth). Barnabas had killed himself and the family was ashamed, plus there was more about it that only the daughter knew. There was a weird hole in the fence that had to do with some secret. And the mother was a drunk.
I saw on the game's site that the player ends the game when s/he chooses. I'd just love to know if anyone else ended up with more info or drew different conclusions!
White Stone was fun until I had to
continuously stave off floating White Stallion Heads with my sword
which wouldn't have been so bad had I not felt there was a distinct lag between
clicking and smiting.
Unless I'm missing something, I died too often to find out if there really is a 'Best Sandwich Ever'.
jcfclark,
I found that frustrating, too. What I noticed is that if the cursor is too far from the mage, it's harder to hit the horse heads; however, if the cursor is just a little outside of where the sword swings, it's easier to time the hits, sometimes even getting them right before they reach the cursor cross-hairs.
Could someone make a guide for Henry Allen? I just played through it, yet I ran out of topics to ask everyone. I think I found 15-ish topics. Also, @Ludpipe, could you make the characters walk faster? The background stories are very interesting, yet the walking is Way Too Slow.
I'm hoping for the same thing. I unlocked a bunch of topics by interacting with literally every object in every room, and asking every character about every topic. That's my only advice.
Something else, The Painting in the Robert's room in broken. I ask everyone about it, yet it ONLY Shows THe Topic Menu. No One Describes It AT ALL. Why???
I had the same gripe with White Stone, though I managed to get through!
You have to swipe much earlier than you think you do, but if you do it too early, you don't have enough time to try again before you get hit and die. Frustrating, rather poorly designed sequence. The rest was certainly amusing!
Finally played through The Night Henry Allen Died!
My hunch is that it has something to do with the priest... he only moved in a few weeks ago, and in that time, two mysterious suicides have happened in the family. Lavinia even hints as much that there is more to Barnabas' death than him simply throwing himself off the cliff. The priest seems to be exerting some kind of control over Dana, she even says that she used to go into town for church, but just stays in the house now that the priest moved in. Couldn't find out what he'd written in that diary, but it feels sneaky!
I also read that the developer hadn't put in an ending, but were planning on maybe expanding the game. Certainly an interesting game!
I bet you're right! That's much more creative than what I put in.
Maybe the priest is not a priest at all and he's doing black magic. Or he's just a straight-up corrupt cult leader masquerading as a man of God.
Or maybe he is simply a holyer-than-thou fool. I am a Christian, and I am Very Certain that this priest is very much like the Pharisees in Jesus' time. If you want to understand what I mean, just check this link.
https://www.biblegateway.com/passage/?search=Matthew+23&version=ERV
In "the night Henry Allen died", every time I ask someone about the painting, it gives me a non-interactive list of all currently available conversation topics rather than a proper response.
You're right! I'm a Christian, too, and I have some real-life experience with people like this. I guess there will always be Pharisees around, right? :)
Got through Atticus, but I never figured out
where to use the crumpled paper, or what to do with the bookshelf, or how to solve the riddle on the fridge. I just brute forced the key code.
Atticus
You have the books right when a hidden something appears. Though don't ask me how it got to that conclusion, I had to go with a playthrough.
The number code is
7638
This video had the answers, it is not a walkthrough, they just videoed playing the game.
https://www.youtube.com/watch?v=nBYM8Q7-9y0
Still don't know what the paper is for.
It was hard to like this game. 2 minutes of play and then 15 minutes attempting to crack the code.
White Stone and the Best Sandwich Ever
was amusing
Lands of Lowrez
This was fun until I got stuck because I used the key in the wrong place. The graininess made it a bit hard to follow where I was, thank goodness for the map.
Update