Need a puzzle? Trick question! When do you ever not need one, especially when it's a deceptively simple logic puzzle with an appealingly minimalist presentation? GooDMage delivers the goods (heh, heh) with Logical Element, where all you need to do to win is turn all red outputs to green by delivering current to them. Easy, right? All you have to do is click on switches to turn them on and off. Very quickly, however, the game introduces you to things like gates that invert incoming energy, thus turning green to red, and vice versa. Then you have diodes, which only allow energy to pass in one direction, and... well, suffice to say it's a little more complex than first blush would lead you to believe. As it adds in more gates with special rules, Logical Element gets a little harder... but only a little, since after all we're talking about a game that can be won by randomly flipping switches with no repercussions. Still, it's a nice idea, and once you've finished twelve levels, the sandbox is unlocked for you to make your own logic circuits, and besides... who doesn't want to solve puzzles while bopping along to that cute little soundtrack?
I feel like, for such a simple game, there should be more levels.
Fun, but too simple.
Definitely an amusing little game. A few things I'd hope the creator takes into consideration if they ever decide to make a sequel:
-XOR (Exclusive Or) gates, which are only on if one and only one input is on.
-Putting the "not" dots on inputs to gates.
-Maybe a way of failing a level, like a limited number of clicks or end gates that will give a loss if lit up?
In any case, though, this was quite appealing overall. Probably doesn't hurt that I like circuit diagrams. XD
1 complaint... if you have 2 inverters driving the same signal, one at logic '0' and the other at logic '1'... this games assumes that the output result is logic '1'... and that is incorrect.
Other than that a fun diversion.
It was fun implementing a JK flip-flop in sandbox mode, and looking at the undefined conditions one can get.
nice gamey, but played through it in 5 minutes. well I studied these things in my youth.
also you can solve any level by binary counting through the inputs.
it be nice if there were some state sensitive elements in there, would make a whole more complexity level. like flip/flops, counters etc.
or oscillating things
Hopefully, I'm putting this in the correct spot.
I've run into a slight issue on this game in particular. It seems there's some manner of browser hijack-style advertisement or some such redirecting shenanigans that have been added to the player page for this game. I think that this is the only place I'm having this issue, and before I said anything, I ran some malware cleaners on my end, just to make sure that the problem wasn't just me.
Gah, forgot something that may or may not matter...
Currently running Chrome on Windows 8.1 OS.
Gaaah! Wired-OR connections *everywhere*! :-(
Fun but [i]way[/i] too easy and short. Step restrictions or more types of logic elements would have helped a lot with that.
I just created my own flip-flop switch in sandbox mode, and it's oddly hypnotic to play with. It's "half-twisted" because the sandbox doesn't support crossing wires over one another.
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This game takes a potentially interesting idea and makes a boring game out of it. Real digital logic is super fun, look up KOHCTPYKTOP for a much better game along these lines.
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