Tomatea just can't stop locking players into rooms, which is great because those same players just can't seem to stop escaping. It's a mutually beneficial mania. In their latest point-and-clicker, the theme is the international board game favorite Ludo, although I don't remember ever seeing a Ludo set that featured such cute gummy bear-like pieces. You'll need to collect them all of course, but there'll be some puzzles in your way in Ludo Room Escape.
The game eliminates pixel-hunting by having the cursor highlight with a subtle sparkle over hotspots, and you can tell whether or not you have the clue to a given puzzle because the game will outright tell you so. These two factors make this a kinder, gentler denizen of the sometimes brutal world of Japanese escapes. You will still need some method (a screencapture, a notepad, an eidetic memory) to keep track of clues, however.
The game features the same soothing visuals and gentle music as the rest of Tomatea's oeuvre, and the emphasis on color remains just as strong in this one as in the previous After Rain, perhaps understandable given the theme of the four colors of the Ludo pieces. Otherwise the variety of puzzles is enough to make your head turn (maybe literally). And unlike its namesake, no one is going to come along when you're almost done, land on you, and send you back to start. Phew.