TomaTea's escape game Miro Clue isn't sad, but it sure is blue. To open the locked door and make your way to freedom, you'll need to solve your fair share of puzzles, and of course use the items you pick up and spot the clues hidden around you. If a puzzle informs you that you don't know how to solve it, that means there's something you haven't seen yet to crack it, and the tip of your in-game cursor will glow when it passes over something you can click on to interact with. Miro Clue has a very abstract art feel to it, apart from its stately soundtrack that makes you feel like the king is about to burst in and demand some hossenfeffer any moment, though the puzzles themselves are pure TomaTea through and through. There are puzzle pieces to assemble, a whole host of coded locked drawers to solve, and some clues to corresponding puzzles that are juuuuust a bit maddeningly vague when compounded with the silent judgement of wooden models. Just remember to pay close attention to your surroundings, examine items in your inventory by clicking the little "i" when you mouse over them, and if you get stuck, well, try looking at the bigger picture.