Simple action and puzzle games have long been the staple of gamers, especially in the early days of computing. The Android platform is obviously getting stocked by coders who grew up in this era, as the marketplace is packed with simple, engaging games that strip excess content away in favor of pure, unfettered gaming.
Use a barcode scanning app to scan the QR codes and start downloading the games to your phone. We also recommend AppBrain, a wonderful program that integrates app browsing/installation across web browsers and your phone!
Cubes - One simple objective, one captivating game. Cubes is a 3D avoidance title where you stay the heck away from the cubes. Don't touch them. Ever. Seriously. There are no power-ups, no checkpoints, no continues, no jumping, no dodging, no — well, you get the point. Tilt your phone back and forth to move clear of the oncoming cubes. The levels switch every once in a while, changing from cube avoidance to colorful path finding and more. This release comes with several unique level designs by the game's authors, and a pro version is coming soon. Plus, if you know a thing or two about XML, you can write your own levels! A very promising piece of software that's a perfect fit for Google Play Android Games.
Buka - Aww, poor widdle Buka is lost and alone and needs your protection! Searching for The Happy Place, Buka needs you to keep the baddies away by tapping the screen to cause small explosions that push evil orbs away. You can also charge a small explosion and unleash it to pop the bad guys. Destroy everything not nice in your path, and collect everything that rocks and you'll find The Happy Place no problem! Buks is available both in free and full versions, the former can be found using the QR code to the left, while the paid version is on the right.
Glow Puzzle - A puzzle game that's as simple as it is... filled with neon things! Each level has a shape composed of several lines that meet at nubs marked by small circles. Your job is to connect the dots using continuous lines. You can't cross lines or draw a line twice over the same place, meaning you have to trace the entire object using one smooth, unique motion. Much more difficult than it sounds, and while the levels start off easy enough, you won't complain about a lack of difficulty after a bit. Simple design lets you navigate levels with ease, and with over 250 puzzles to complete, you should be busy with this one for a while.
Amtalee - Time to book it to the exit! Looks like your two block-sized block isn't quite the right fit for this one block world. No worries. By swiping the touch screen you can roll or flip yourself in any direction, moving across the 3D grid as you please. Get just the right orientation so you can fit through the single-spaced exit hole. Around 60 levels to work with, ranging from the challenging to the ultra challenging, and the ability to manipulate your point of view is an excellent touch. Both full and free versions of Amtalee are available, the former QR code is on the left, with the paid version on the right.
NOTE: Games listed may not be available outside of North America. Prices are subject to change and are therefore unlisted. Please see the individual game pages for purchasing info. Games have been confirmed to run on Android 2.1 on an HTC Eris.
Ohhh please oh please oh please oh please oh PLEASE make an iPad edition! Just a short time ago (About a month) I bought an iPad and all I am seeing are Android phones.
[Coming. Soon. :) -Jay]
Amtalee reminds me of a flash game with an identical gameplay mechanic...
@V2Blast Rolling block mazes are older than Flash itself, really.
@V2Blast - You were probably thinking of "Block N Roll." I know I definitely was.
Hey, I'm one of the devs for Cubes...thanks for the nice write up! We're patching the game weekly and constantly adding content. Appreciate the attention.
Cubes is very entertaining and challenging, unfortunately it constantly force closes. It's not much of an issue, since it has yet to happen while I was actually playing, just during menu navigation.
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