Do you know what makes monkeys Monkey GO Happy? You might think bananas, maybe melons, certainly tiny hats... but really? It's bats. Bet you didn't see that coming. In Pencil Kids' point-and-click puzzle Monkey GO Happy Bats, you've got 22 stages to solve in order to let the bats fly free and put a smile on these primate faces. Just click to interact with things, and drag objects from your inventory at the top of the screen to wherever you want to try to use them. You may even need to use them more than once! As usual, Monkey GO Happy Bats is a very casual game in terms of difficulty, more concerned with being a silly Halloween celebration than being spoop/ky or challenging, though at least one level leaves a perplexingly gory (but small) splatter upon failing its puzzle, so player beware. But while you'll most likely fly right through the game, if you want a treat with some sweet tricks, Monkey GO Happy Bats serves up a colourful, quirky collection of puzzles to celebrate the season without breaking a sweat.
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Walkthrough
Stage 1
Click on the pile of sand on the right. Apply the sunscreen on the sweating man until you complete the level.
Stage 2
Click on the ball to shoot at the moving target. The ball will always hit in the middle of the stand.
Stage 3
Take the net from the boat and throw it on the garbage in the river.
Stage 4
Click on the bush on the left side and grab the beaver. Use it to cut down both trees and put it back in the water.
Stage 5
Take the hat by the bed. Soak it in the water and put it on the sick man's head.
Stage 6
Rotate the pictures until you complete the picture.
Stage 7
Doding the blades, navigate the bat to the key. Remember the color of each direction, as they will reverse once you take the key.
Stage 8
Click on the pumpkins
Stage 9
Take the 4 cherries from the castle and the one under the bush. Put them in the cup on the left.
Stage 10
Click on the camel's hump until you complete the level.
Stage 11
Put out the fire using the bucket of water on the left. Use the coal on the cat to turn it black.
Stage 12
Click on all the windows.
Stage 13
Choose the wrong answer to each math problem until Pinokio's nose pops the baloon.
Stage 14
Navigate teh bat to the red key. Remember the colors of each direction as they will get rotated. Navigate to the yellow key and back to the door.
Stage 15
Open the garbage can. Take the broken glass on the right side and use it to open the trash bag. Take the fish bones out.
Stage 16
Click on the car until you complete the stage
Stage 17
Look at the clocks on the wall. Under each one are three small square holes, one of which is empty. The empty hole hints to which rotating wheel each clock corresponds. In other words
Left - 3:00; Middle - 11:00; Right - 5:00.
Stage 18
Take the cloak from the hanger. Look under both stones and take the key and the makeup. Unlock the door with the key and grab the Scythe. Give everything to the man in the grey underpants.
Stage 19
Click on the left side of the curtain. Take the saw and give it to the magician.
Stage 20
Look at the markings on the ground. The empty spot on each one indicates how many rats should be placed in each box. In other words
Leftmost - 2; Left - 1; Right - 4; Rightmost - 3
Stage 21
Navigate the bat to the black key, then to the red one, then to the yellow one. As always, remember the color of each direction since they will rotate after each key.
Stage 22
1. Grab the Gaff on the right side of the giant spider.
2. Go to the left and use the Gaff on the well.
3. Go to the right and fill the bucket with fertilizer. Give the fertilizer bucket to the tree.
Shoes
1 - Under the bush, next to the spider.
2, 3 - On the well and the ground next to it.
4 - Under the bush next to the tree.
5 - Obtained after giving the tree the fertilizer bucket.
6 - Under the bush next to the skeleton.
7 - In the fertilizer.
8 - next to the skeleton.
4. Give the shoes to the spider and head down.
5. Take the skeleton's arm from the ground and give it to him.
6. Attach the chain to the underground's ceiling.
7. On the pillars, spell the word "BATS" and pull the chain.
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Walkthrough Guide
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Walkthrough
Stage 1
Click on the pile of sand on the right. Apply the sunscreen on the sweating man until you complete the level.
Stage 2
Click on the ball to shoot at the moving target. The ball will always hit in the middle of the stand.
Stage 3
Take the net from the boat and throw it on the garbage in the river.
Stage 4
Click on the bush on the left side and grab the beaver. Use it to cut down both trees and put it back in the water.
Stage 5
Take the hat by the bed. Soak it in the water and put it on the sick man's head.
Stage 6
Rotate the pictures until you complete the picture.
Stage 7
Doding the blades, navigate the bat to the key. Remember the color of each direction, as they will reverse once you take the key.
Stage 8
Click on the pumpkins
Stage 9
Take the 4 cherries from the castle and the one under the bush. Put them in the cup on the left.
Stage 10
Click on the camel's hump until you complete the level.
Stage 11
Put out the fire using the bucket of water on the left. Use the coal on the cat to turn it black.
Stage 12
Click on all the windows.
Stage 13
Choose the wrong answer to each math problem until Pinokio's nose pops the baloon.
Stage 14
Navigate teh bat to the red key. Remember the colors of each direction as they will get rotated. Navigate to the yellow key and back to the door.
Stage 15
Open the garbage can. Take the broken glass on the right side and use it to open the trash bag. Take the fish bones out.
Stage 16
Click on the car until you complete the stage
Stage 17
Look at the clocks on the wall. Under each one are three small square holes, one of which is empty. The empty hole hints to which rotating wheel each clock corresponds. In other words
Left - 3:00; Middle - 11:00; Right - 5:00.
Stage 18
Take the cloak from the hanger. Look under both stones and take the key and the makeup. Unlock the door with the key and grab the Scythe. Give everything to the man in the grey underpants.
Stage 19
Click on the left side of the curtain. Take the saw and give it to the magician.
Stage 20
Look at the markings on the ground. The empty spot on each one indicates how many rats should be placed in each box. In other words
Leftmost - 2; Left - 1; Right - 4; Rightmost - 3
Stage 21
Navigate the bat to the black key, then to the red one, then to the yellow one. As always, remember the color of each direction since they will rotate after each key.
Stage 22
1. Grab the Gaff on the right side of the giant spider.
2. Go to the left and use the Gaff on the well.
3. Go to the right and fill the bucket with fertilizer. Give the fertilizer bucket to the tree.
Shoes
1 - Under the bush, next to the spider.
2, 3 - On the well and the ground next to it.
4 - Under the bush next to the tree.
5 - Obtained after giving the tree the fertilizer bucket.
6 - Under the bush next to the skeleton.
7 - In the fertilizer.
8 - next to the skeleton.
4. Give the shoes to the spider and head down.
5. Take the skeleton's arm from the ground and give it to him.
6. Attach the chain to the underground's ceiling.
7. On the pillars, spell the word "BATS" and pull the chain.
Posted by: Stinky | November 13, 2015 10:53 AM