Just when you thought it was safe to nap... dun-dun... dun-dun...dun-dun-dun-dun-dun-DUN! Alma Games' gleeful brat returns in the latest installment of the tumbledrop-style physics puzzle series with Monsterland 3: Junior Returns. Your goal is to get our excitable little square buddy down to his snoring, long-suffering bigger pal to wake him up. Click other goggle-eyed monsters to drop Junior down, using fewer clicks to earn the most stars, and make him land safely atop Senior to win the level. When Junior is flying, click him to make his wings vanish so he drops. Since some monsters can't be moved, navigating Junior safely around the hazards becomes an even bigger challenge.
Though not much separates the gameplay here from the first two installments apart from the buzzsaws (Senior really wants to be left alone) and Junior's new wings, Monsterland 3: Junior Returns continues the series' tradition of vibrant visuals and fun, inventive level design that forces you to think. Though the physics are largely reliable, however, moving platforms can be a frustration since Junior tends to slide on them when they change direction beneath him, which can cause him to fall off into the abyss or whirling blades if he doesn't land in the dead center of the platform to begin with. The saws mean this batch of levels feel like the require a bit more timing and reflexes over the other games, but with all the charm and weirdness you've come to expect, it's a colourful way to spend your free time. But, uh. Maybe if you actually want a little kid to leave you alone, lethal traps might be considered... a bit of an overreaction. (Don't worry, kids. Junior is fine.)
I quit out of boredom/frustration at level 11, but I would still say that this is a good game.
Always fun to play these Monsterland Junior games.
I wonder how many years it will be before Junior gets to be smart enough to realize that if he has wings he can just fly to his dad when he wants to bother him.
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