For coy playfulness and understated charm, Yonashi's escape games are like little treasures found in the window of a whimsical shop in some quaint seaside town you visit on vacation. They're colorful toys that wordlessly catch your attention from afar and draw you in, leaving you to ponder over little details that seem incongruous with the rest of the parts, pieces of inventory that make no sense, until they do. Mori Room serves as a quintessential example of these Yonashi traits, with a few quirks thrown in. You start with the basic locked-up-in-a-room setup—point and click to navigate and examine all this setting has to offer. Its subtitle, "Chameleon, etc." has it about right, too; a uniquely talented chameleon and an assortment of other fine friends, both animal and inanimate, will guide you through puzzles until you reach your ultimate destination: a fantastical escape.
While Mori Room is as effervescently charming as you've come to expect after playing other Yonashi creations such as Cut! and No Name Room, it has some quirks that make it more abstruse than previous games have been. Foremost is the contrary use of a changing cursor. Sometimes you'll need to scan the scene with your cursor, using it like a geiger counter to point out areas where you can set up inventory or grab a useful item. Then there are other times when the cursor changes are unreliable because, well, it doesn't. Then you just have to guess where you might put that handy tool, such as that cool new stepladder you found. Yet that's the biggest problem you'll encounter, if you don't count a few tempting red herrings and inaccessible-but-interesting objects found throughout the four "rooms" as you progress. There is so much fun in discovering how each piece will work, though, and the clue presentation is amusingly creative, you'll want to trudge past potential frustration out of curiosity for what's next. Mori Room might lose some favor for its flaws, but it's hard to stay mad for very long. Not once you are congratulated in the most openly happy ways upon your escape.
Walkthrough Guide
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I think it’s time someone did a full walkthrough for this game, so here it is.
The box under the TV
You start facing the fridge and TV. Click at the floor between the two to examine the power socket. Click the socket to unplug the fridge, then the TV plug to plug it in.
Open the freezer. Take the partially melted ice cream.
Turn right to face the tree. Take the chameleon and the small branch with the… cherries? Let’s say they’re cherries.
Click on the ground to examine the ants. Place the ice cream on the ground and let the ants eat it. Take the wooden key.
Return to the TV. Open the cabinet under the TV and use the key to open the box inside. Take the stamp. Note the number of tines on each of the forks from left to right.
325416
The 6-button combination
Turn twice to face the coloured shelves. Examine the cabinet on the floor, and click on the right-hand door. It requires a 6-button combination to open.
OK, so this one had a few people stumped. But the forks in the box under the TV are the only clue you need.
You have a row of numbers and a row of buttons. In these situations there are always TWO ways to apply the code. This will turn up in a lot of other escape games too, so remember it well!
Code doesn’t seem to work? OK. The first (leftmost) number in the code is 3. You probably took this to mean that you should press the THIRD button FIRST…
…which doesn’t work. You need to press the FIRST button THIRD!
If you’re still having trouble, think of the buttons as being labelled ABCDEF from left to right. Combine this with the number code like this:
ABCDEF
325416
Reading down, you can see that E=1, so press E first. And so on.
Full combination: EBADCF. Take the rope.
The pie chart
Now let’s have a look at the left-hand cabinet. It has a colour combination shaped like a pie chart. The three pieces are different sizes. Click on them to see that the available colours are maroon, blue and orange. Now what else have you seen in that distinctive colour scheme?
Step back and click above the cabinet to examine the coloured shelves. Take the white item on the lower shelf while you’re here, and note that it has a water droplet symbol on it. Hmm, colours. Do we have any items that have something to do with colour?
Colour colour colour colour colour chameeeeeleeeoooon, you come and go, you come and go. Try placing the chameleon on the shelves.
You can place her on each of the shelves in turn. (I've arbitrarily decided that this a girl chameleon.) Notice anything different about her? Other than the colour, obviously!
The chameleon’s mouth opens to different angles on each shelf. And we were trying to open a lock based on colours and angles a moment ago…
When the chameleon is blue, her mouth is wide open; less so on the orange shelf, and least of all on the red shelf. So set the pie slices on the left-hand cabinet accordingly.
Small slice red, medium slice orange, big slice blue. Take the remote control.
The television
We now have a remote. But if you examine it, you’ll see it has no battery. If you’re playing Escape Game Cliché Bingo, you can cross off “battery hunt” on your card!
Return to the TV and examine the calendar. Click to look behind it. That looks like a battery. We can’t seem to reach it…
…but perhaps we know someone who can?
Use the chameleon again to tongue-snag the battery. Use the battery in the remote.
Use the remote to scroll through the TV channels. You should learn two things:
You can order a magic bean in the post
Those channel numbers sure move around a lot, don’t they?
The four-corners puzzle
Once you’ve noticed the clue from the TV, this is pretty obvious.
Note the location of each channel number as it appears. Now turn twice to face the shelves again, and click the brown panel on the wall. Click the corners in the correct order to open the panel.
UL UL DR UR UR DL DR DL. Click the postcard three times to take it. Use the stamp on the postcard.
Mail order
Look out of the window onto the porch. We can’t seem to reach the mailbox…
…but perhaps we know someone who can?
Clearly not the chameleon this time, but that pretty purple bird could probably help us.
Place the cherries on the window ledge to lure him over. (This is my least favourite puzzle in the game because you have to put them right in the middle of the ledge.) Step away from the window, and then look out of the window again. Give the postcard to the bird. Air mail!
The basement
Step back. Still facing the window, click in the lower right corner of the room twice to pull up the corner of the carpet and reveal the hatch. You’ll notice you can’t open it on your own.
Use the rope on the hatch to haul it open. Go down.
There’s a sink down here. Could water be useful for anything?
Remember that white thing we picked up from the orange shelf? It had a water droplet symbol on it, right? Use it under the tap. It turns out to be a desiccated towel, which expands when it’s wet. (Fancy-schmancy restaurants sometimes have these; maybe they’re more common in Japan?) Anyway, what can we do with a wet towel?
Use the wet towel on the mirror above the sink to get a 3-digit code.
358
Now step back, and examine the red hatch to the left of the sink. Use the 3-digit code you just got to open it. Um… hi? Note the mole’s appearance and take the package. Click the package twice to get the bean and discard the box.
Turn around. Take the stepladder. Climb back up to the main room.
Heading upstairs
Face the shelves again. Use the stepladder on the blank bit of wall. Climb up to see a white panel with three coloured stars. The available colours are green, red and white. Have we seen stars like this before?
Yep, on that post-mole’s hat. If you don’t remember what they were, look out of the window to get another look.
Green – Red – White. Open the hatch and go up.
Five colours box
Once you’re upstairs, note the plant pot and polka-dot tablecloth on the table. Turn around to see a cabinet on the wall. There are five coloured buttons.
It doesn’t take a genius to see that the colours on the tablecloth match the colours of the lock. We can’t make sense of these colours…
… but perhaps we know someone who etc? Place the chameleon on the table, and note the order of her stripes (from left to right). Open the cabinet by pressing the buttons in order.
Pink Green Orange Yellow Blue. Click! Take the watering can.
The bean
We now have a bean, a plant pot and a watering can. What do you want me to tell you?
Really? *sigh* Go back down to the basement and use the tap to fill the watering can.
Climb back up to the top floor. Use the bean on the plant pot, and the watering can on the bean. Step back. Turn around twice and see what happens. Climb up the beanstalk and escape, taking that helpful little chameleon with you!
Posted by: pheeze | September 14, 2014 12:54 PM