Mystery House: Escape from Beginning Room
Created by Bianco Bianco, Mystery House: Escape from Beginning Room is an unusual room escape game, but not a long one. Introduced in this game is the concept of "inspirations", which are actually little ghosts in the room you must collect to reveal clues that help you escape.
All the puzzles in this game are logical and there's no small pixel hunting. The game is relatively easy and all the descriptive text is also translated into Engrish, which provides clues to help with some of the puzzles. All things considered, it's odd, but enjoyable.
Walkthrough Guide
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Good game. Let's have a go at making a walkthrough then...
Bear in mind:
Occasionally you'll see a little ghost floating about. These appear sporadically, and you can collect them by clicking on them. If you move away from the screen you're on before collecting the ghost, it will dissapear, but don't worry, there will be plenty more if you need them. There's a counter in the top right corner showing how many you've collected. Above the counter there's a button labelled "Inspiration". If you click this you will use one of your ghosts. You can use this to help you in certain areas.
Walkthrough:
Turn left to face the cabinet. Click on the cabinet to zoom in, then click the right hand side. Get the stick.
Zoom out once, then click the left side of the cabinet to find the match.
Zoom all the way out and turn right. Click the cobweb in the top left corner, then use the stick on the yellow bit in the cobweb to get the screw. Notice that the stick now has cobweb wrapped around one end in the inventory.
Zoom out and turn left. Click the table to zoom in, then click on the left hand side of the table. Click the plug to plug it in.
Zoom out once, then click the Inspiration button. Now click the top of the lamp to see a pen move accross the desk.
The pen is writing some numbers, which are...
683
Zoom in on the left side of the left hand draw, and use the code the pen wrote on the desk. Zoom out and open the draw. Take the screwdriver.
Turn left and click on the doorhandles to zoom in. Use the screw on the little hole in the handle, then zoom out and click the left door to open it.
Go outside. Turn right. There is a little box on the corner of the wall. You can't walk over to get it, as the floor is rotting, so use the stick to get it.
Examine the matchbox in the inventory by double clicking it, then open it by clicking it in the main window. Get the key from inside the matchbox.
Go back to the main room and turn right. Click on the cabinet, and use the key on the doors at the top. Get the newspaper.
Zoom out and turn left (or right) twice. Click the fireplace to zoom in. Put the paper in the fireplace.
Use the match to light the newspaper. Get the brooch when it falls from the chimney.
Zoom out and turn left twice. Click on the cabinet to zoom in, then click on the box to zoom in. Use the brooch on the yellow circle on the box. Click the box to open it and get the key.
Zoom out all the way and turn right. Use the key on the door to open it. Click again to exit.
And then you've won! Some other things I found on my way...
If you use an inspiration point on the mirror to the right of the door (while zoomed in on it) you see a shadow move and then a monster come towards you.
Click on the right hand side of the fireplace to see an axe. Use an inspiration point. The game will tell you about the blood on the axe.
There's probably some other places to use inspiration points in the game, but I didn't find any. Admittedly I stopped looking once I finished the game though.
Posted by: Xander | August 6, 2008 2:56 PM
Okay, i figured it out. I'll make an official walkthrough...
Go to the scene with the lamp.
click its surface so that you are gazing right at the desktop.
Click the bottom left corner of the desk. You'll see an outlet. Click the plug to plug the lamp in. It'll comment on how there is no power.
Go around the room until you see a ghost. Go back to the desk top, and use inspiration.
Turn on the lamp, and pay close attention to what the quill writes. The code is
683
Use the code on the drawer below. Obtain the driver.
zoom in on the bookshelf. Then click the bottom right and left corners of the bookcase to obtain the stick and match, respectively.
Turn to the right once. Use the stick on the web to obtain the screw.
Go to the doubledoors. Zoom in on the left door handle.
there is a hole on it.
you have a screw, right?
Open the door.
After entering, turn to the right. There is something on the sill, but the floor is rotting.
How did you obtain the screw?
oh, give me a break, its simple!
oh, for the love of... the stick maybe?
Go back in, and report to the cabinet. Look at the matchbox, and open it. Open the cabinet after acquiring the item within the matchbox. Obtain the newspaper.
go to the fireplace. Place the newspaper in it, and then use the match.
A brooch falls. This is interestingly deceiving due to its shape, but the brooch goes onto the yellow circle on the red box.
open the red box.
Obtain the key.
What else is there to unlock?
It is to the right.
It has a nice shiny handle.
It is called the front door.
click key, click door. Escape
all done!
Posted by: palumatzu | August 9, 2008 6:13 PM