The world is black and white, as basic as that. All you see is a black directional arrow on a white background. With a point-and-click you try to get a bearing on your surroundings... but there's naught else to see. Are you too focused on that one scene in front of you to make sense of what you're meant to do next? Well, there is more here than first meets the eye. Of course there is. If there's nothing else you can expect from a Robamimi escape game, it's that you can expect surprises. So play around a bit more, "make full use of the mouse," and as you do, more ways to explore will open up to you. That is what One Scene 7 is all about. Solve the sneakily simple puzzles in order to find, and open, the door to escape. Then do it again to have both endings, because life is really more colorful than you know.
Robamimi escapes continue to please because, besides being reliably high quality and aesthetically appealing, the designer's enthusiastic creativity. Not only are we invited to experiment with the elements on screen, it's so obvious by the inventive touches and fresh approaches to the genre that Robamimi loves to play with new ways to make her games entertaining. This simpatico between author and player let's us feel as if invited to an escape game party being held in some really cool digs. If you've been through the gamut of Robamimi's oeuvre—including Smile For Me, Fake, and Neighbor—you're well versed in the designer's versatility, but even amongst the One Scene series is a remarkable variety. The talent is no less apparent here. The puzzles themselves rely less on logical thought, having little to do with deciphering abstract riddles or calculating codes, you do need to put your brain to work in inferring what each clue is telling you to do. So telling you too much about how to play would spoil it. Just know you should feel free to experiment and let not only yourself, but the device you're playing on, be immersed into this single scene environment. Because messing with the conventions and breaking the established "rules" needs doing now and then.
Walkthrough Guide
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Walkthrough
Main part
1. Drag the arrow to the left
2. Click and hold the '3' sign for 3 seconds
3. Take handle from the bottom drawer
4. Open the bottom two drawers, while keeping the upper one closed
5. Add handle to newly appeared box (below the '3' sign)
6. Pull black ball
7. Get hammer from top drawer
8. Smash the below the black arrow with the hammer to reveal a wheel
9. Pull the handle (step 5) down and note the markings
10. Replicate the pattern (step 9) with the wheel
Click 3x at the top right, then click 3x at the top left
11. Pull black orb-shaped lever down (on the far right of the scene)
12. Pick up "part of some kind"
13. Add "part of some kind" (step 12) to the smashed wall (step 8)
14. To open the door: frequently move your mouse up and down over it
15. Note the hint: 0 0 I I 0 0 I 0 I
16. Replicate the pattern (step 15) with the button below the black arrow (step 13)
Correct order: 2x outer, 2x inner, 2x outer, 1x inner, 1x outer, 1x inner
17. Look behind the fallen cupboard
18. Right mouse button -> sesame
19. Examine the broken floor and find the lamp-pattern
20. Pull the handle (step 5) as instructed (step 19)
up, down, up, up, down, down
21. Remove leg from the fallen cupboard (it's the far one on the bottom)
There are two endings. After finishing there is a button to commence playing at step 21, though you might have to redo step 18.
Ending A
22. Add leg to door on the right
Ending B
23. Add leg to hole behind the fallen cupboard
24. Note the colours of the cupboard
25. Enter the colours in the pad to the right of the door
from left to right: orange, grey, blue
Posted by: Crouch | September 22, 2014 2:20 PM