Panic is a simple and stylish arcade game made in homage to a classic on the Commodore 64, Astro Panic. Made in Flash and sporting an impressive new soundtrack as well as eye-pleasing particle effects, Panic plays like a cross between Space Invaders and Pang.
The objective is to shoot all enemy spaceships (UFOs) that enter in wave after wave of increasing number. The higher you hit a UFO the more points you earn. And you have just three (3) lives with no power-ups.
Analysis: With intuitive controls and immediately understandable rules of play, the game is quick to pick-up and play and thus can provide that desirable dose of instant gratification during your afternoon lunch or coffee break. The graphics are simple and plain, and yet the monochrome backdrop is nicely contrasted by splashes of red when an enemy is destroyed. It is a well-made game that features a high score list that also lists the highest score attained for a single kill, adding one more reason to return for just one more go.
With graphics and code created by Sander van der Vegte, Panic is simple, mindless and classic arcade fun.