In the gloom of the weekly search for good escape games, we often find a few shining stars that we missed before. Purism is such a star. A previous project from Japanese escape game designer FonGeBooN (Confined, Ambivalence), Purism follows the same formula we're used to: you're stuck in a room you'd probably never see in real life, and you have to solve all manner of puzzles to get out of it.
Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a tree-like sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
Most escape game developers have certain trademark details their games are known for. FonGeBooN's are shiny graphics, a small but noticeable bit of pixel-hunting, and puzzles that are clever but sometimes frustrating (like one particular puzzle in this game). Because this is one of FonGeBooN's earlier projects, it's noticeably shorter than Confined, but it's still worth a play if you've got the escaper's itch.
Update: It appears that the author's site is no longer online, and therefore we are mirroring the game here for posterity.
Walkthrough Guide
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Here's a walkthrough.
Purism Walkthrough
Turn left to see a desk.
Open the top drawer of the desk to find a note. Orange = 1 Kp.
Open the bottom drawer of the desk to find a blue puzzle box. Click on the box.
You need to push the buttons in sequence so that they are all down and the red button turns blue. The sequence:
Bottom row - left
Top row - right
Middle row - 2nd button from the left
Bottom - 2nd button from the left
Middle row - left
The button should now be blue. Click on it to open the box and get the scissors.
Now click on the drawer handle to pull the drawer all the way out. Take the note that is revealed with the code 563.
Back up and turn left twice to see the tree sculpture.
Click on the top "leaf", it is an object (looks like a spade handle).
Count the colored balls on the structure. There are:
6 orange balls
9 blue balls
8 red balls
Click on the top of the left front table post to receive a screwdriver.
Click on the note on the bottom shelf of the table. Apparently blue = 3 Kp.
Click on the green box on the lower shelf and use the code from the note, 5 6 3. Open the box and take the pencil.
Click on the mysterious wall panel for a close up.
Now click on the "563" note in your inventory and click "about item" to pull it up to the main screen.
Click on the lower right corner of the note to turn it over. You will notice a bar code, an arrow, and a dot.
Click on the mysterious "item" in your inventory and click on the dot. The item should place itself on the note like a ruler.
Now click on the pencil in your inventory and click on the dot. The pencil should then draw some lines.
Click on the scissors in your inventory and click on the newly drawn lines. The scissors should cut out the bar code.
Close the bar code so that it is back in your inventory. Now place it in the slot labeled "In".
Take the blue tape, back up, and turn right.
Use the screwdriver on the panel to remove the cover.
Once the cover is off and leaning against the wall click on it to turn it over. Click on the note revealed. It's nice to know that red = 3.25 Kp.
Click on the panel for a close up.
The object is to light up all three lights on the panel. Each wire runs a certain amount of Kp through the system, the total of which is 31 Kp.
Each wire's Kp value is:
Blue - 8 Kp
Light Blue - 1 Kp
Green - 2 Kp
Yellow - 16 Kp
Orange - 4 Kp
To light each button you need to figure out the amount of Kp you want displayed.
Each note gave you a Kp amount for a color. Multiply that amount by the number of colored balls on the sculpture to get the settings.
The settings are:
Orange - 6 Kp (1 x 6)
Blue - 27 Kp (3 x 9)
Red - 26 Kp (3.25 x 8)
The trick is to cut the right wires so that the display matches the number needed to light up that color, using the scissors.
Once you cut the wires for one colored light patch them up with the blue electrical tape before you do the next light.
To light up each color:
Orange - cut the blue, light blue, and yellow wires
Blue - cut the orange wire
Red - cut the orange and light blue wires
Once all three lights are lit (from left to right) the panel will open. Take the white tape.
Back up and go to the door.
Put the white tape on the place where the door handle should be.
Place the "item" from your inventory on the white tape. You have now created a door handle.
The door opens and you are out!
Posted by: grinnyp | July 29, 2009 1:07 AM