Outside, the Rain is falling and what's there to do if you're stuck inside? Make the most of a rainy day by gathering clues and solving your way out! At first this unassuming little escape game from Yonashi seems like a simple time waster with a handful of rather standard puzzles. Although it's just a tad light on challenge, its quiet charm sneaks up on you as you explore and encounter a number of animated characters. Soon you're won over by a design that's as shyly sweet as an April shower and painted in hues that feel like color therapy.
Rain plays it safe with the same tried-and-true agents of escape game puzzling—wobbly picture frames, 4-button boxes, item use, and so on. Solutions are usually intuitive but, without verbal directives, you're left to infer what you're supposed to be doing with the items you're collecting. It's not always so clear, but the changing cursor and other visual clues help you narrow in on active areas. One hot spot in particular seems arbitrary because, if you try to do what you think you should to do, but are not careful where you do it, you could be thrown off. Yet the charm overcomes any shortfalls making the whole experience pleasantly satisfying; its in the simplest ways that Rain entertains most. As in No Name Room, Yonashi shows a surprising amount of depth within a minimal design here; the artwork, clue presentation and other extra touches make Rain unique enough to please, earning an unreserved recommendation.
Walkthrough Guide
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Walkthrough:
1.
Turn right. Take the crowbar from the top of the window and the blue orb there. Open the window to look out into the rain.
2.
Click by the big puddle to go to a flower bush. Pick up the bowl/drum thing on top of said bush and go back.
3.
click by the tree to go to another flower bush. Grab the frog and go back, then back again to go into the house.
4.
Turn right. Place the frog on the lily pad and click to go there. Watch the routine to the music and memorise the movement.
top left, bottom left, top right, bottom left, bottom right, top right x 2 and top left.
click to go back, then go to the box with green squares and input the code.
5.
Take the book out the box and open it. Note the drawing at the front, then flick through till you find the blue sheet. Close the book and click back twice.
6.
Turn right twice. Place the drum thing underneath the dripping water. Watch the pattern and memorise it.
left, right, right, left, right.
use the crowbar to pry the board with a corner loose off the wall.
7.
Turn left. Place the board over the water and turn left again.
8.
Input the code into the blue lock on the door and take the fishing rod. Turn left once.
9.
Look in the vase. Use the fishing rod to take the key. Turn left once. Have a look in the drum thing and take the blue orb. Turn right twice.
10.
Unlock the door with the key you just got and take the lobster trap. Select the fishing rod and hook the lobster trap on there. Turn right once and click in the right hand area. Catch the lobster, then click to view it. Take the orb. Select the blue paper, then use the lobster to cut it to make numbers.
11.
cross the plank and place the three orbs in the holes. Turn right. Select the painting and follow the numbers down below. Press the sun, then zoom out. Look at the painting and note the symbols on the back. Turn right and look out the window.
12.
Count the number of swallows, apples and leaves, then come back into the house and turn right again.
325
Put the numbers into the last cupboard, take the carrot and turn left, open the window, give the carrot to the rabbit and take the key. Use it to unlock the door.
Game end!!!
Posted by: Sarah MacGillivray | May 11, 2014 12:45 PM