The idea behind the game is still the same; you want to remove all the red shapes from the screen, whether by clicking them into non-existence, or just making them fall off the screen. Green shapes must always remain on the screen, and blue shapes are neutral; not in the sense that they make good Druid characters, but rather that you can let them fall or stay and win either way. Gravity also plays a part, since shapes fall in the direction their faces are pointing. There's no time limit, so you can plot your red shapes' demise as you please, but your score (viewable from the level menu) depends on how few clicks it takes you to win a level. Obviously this click restriction will be unfair to our dolphin players.
I've always had a soft-spot for content created by the community, both because it's a fantastic way to showcase user talent, and it lets me see which of you are getting too creative for your own good and need to be weeded out. (I have to protect my job, you understand.) The Player Pack has a very ample selection of levels to challenge your brain (and occasionally your reflexes), and some of the designs people have come up with are very clever. And, of course, the most important aspect of the original game is still intact; I speak of course of the cuuuuuuute visuals. So go on; turn that red shape's frown upside down. Or, um. Right-side up, depending on the gravity... ? No, wait, because if it was... it's still a frown, so you turn it... oh, nevermind. Just play it already! And then make sure you fire up the level editor, because I can't wait to see you in the Players Pack Part Deux!
If you can't get enough of Red Remover, pick it up for iOS! It features a total of 80 levels, over half of which are exclusive to iOS!
Bug. While playing first level...says checking and never says complete. I am using Chrome and Flash is up to date; also same problem in IE 8.
More levels, excellent!
Same annoying UI mistake as before, though: I never know where the level reset button will be (it switches places with the "menu" button depending on whether I fail the level or manually click "retry")
100% completion reward is strange.
Some of the levels are decent, but I quit at Level 35. It's easy to see what has to happen, but it requires ultra-twitch timing to get it done, and I just got sick of failing the first segment over and over and over.
WL:
NINEEEEE *sob**sob*
no I don't get it either.
I'm having physics troubles with this game.
I'm playing it on two different computers (one laptop, one desktop).
Both are using the same version of firefox. (haven't migrated to IE to try this yet)
Level 17. Desktop does it fine... I even get the 'star' for under par.
Laptop, I can't do it the same way as the desktop. I try and do the 'upper punch' thing to get the 3 shot, and it fails.
Just, there's a million and 1 'small things' that make things different. I'm not sure if its different versions of java, or one runs 'faster' then the other or something...
Nice review and game. I love it. And Jay what is your email address.
I'm stuck on level 26!
can someone who's gotten par on all the levels please explain the
poem
that you win. It confused me and kinda creeped me out.
Does anybody understand the-
Poem button that you get by finishing all of the levels?
Oh, and-
For anybody who doesn't know, you can get 3 stars (under par) on levels-
22
35
and
37
does anybody know how to get par on level 31?
level 8? Does anybody have a screenshot with numbers to click which box from 1st to last?
you can get a star on level 15 as well
And you can also get a star on level 17 with 3 clicks!
Very late comment XD
Got stars on 15, 17, 22, 26, 31, 35 and 37 :)
Did 17 in 2 clicks :)
xXx
Update