You'll find the red star atop any number of curious constructions, from toppling towers to crashing castles. Click on a block and it vanishes, allowing everything above to shift with the pull of gravity. After each click the cursor turns into a small timer that limits how fast you can remove blocks. This forces a more strategic approach to your game. No rapid-fire clicking for you.
You earn points based on the amount of time left and the number of clicks used to finish the level. Further into the game, you will run into invulnerable pieces and exploding pieces. These bring variety to the puzzles and, in the case of the explosions, a bit of visceral fun, as well.
Redstar Fall is similar to Totem Destroyer 2, of course, and even closer to a Unity-based game that we wrote about briefly last year called Tumbledrop. And while Redstar's graphics may not be quite as cute as Tumbledrop's, both use a very reliable, if not just a bit on the bouncy side, physics engine. With little exception, puzzles react the same way each time you play them through.
While Redstar Fall may be long on atmosphere and fun, what it is short on is levels. With only 20 to offer, the game can easily be completed in under an hour. And while you can revisit the levels in order to try and complete them with fewer clicks and quicker, ultimately the game comes up short. But while it lasts, Redstar Fall is a good time. Give it a try and see for yourself. Just make sure to watch that next step!