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Sequence


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Rating: 3.6/5 (159 votes)
Comments (8) | Views (10,216)

Sequence

Gamezhero's Sequence is the sort of puzzle game where a simple premise and clean and sparkling execution make for easygoing fun. All you need to do to play is drag and drop the tiles at the top of the screen to the proper order at the bottom. Each level has its own unique pattern on the tiles that you need to decipher in order to figure out how to properly place them. You can shuffle tiles around as much as you like, and there's no penalties for wrong answers, so Sequence might be a little easy for some. Still, once more tiles are added, things get a little trickier, and Sequence's easy to pick up and play style makes it fun for just about anybody across its 40 levels, and something we'd love to see expanded on in the future.

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8 Comments

Links give a 404 error :)

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Egads, lost on level 37 - stuck. Utterly stuck.

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The asymmetry of 31 is throwing me off. Any hints?

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crashlanding November 20, 2015 2:34 PM

fyi, there's a slight bug in this game. If you move tiles around *within* a solution board too much, it sometimes fails to recognize a correct solution. Found this out when I got frustrated with a solution I was sure about, and checked the video walkthrough (hit the ? button).
You can fix this by taking the tiles out to the top and slotting them back in.

good little game, otherwise. I love sequence finding puzzles. A little annoying a few of the puzzles weren't actually logical sequences, though. like the

simple pipe/path puzzle on level 30

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Made it to Level 39 before I gave up ... very fun game but very tricky!

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WillYum November 20, 2015 3:31 PM replied to Foob

In regards to Level 37:

I see there are five tiles that have short segments that match the anchor one in size. And there are three segments that are long and cross the entire tile.

I started with the top line - it has five spots with the anchor tile in the fourth spot.

So that thinking gave me the first part.

To solve that first part, I did the following:

I imagined the short segment rotating around the edge of the tile. So the anchor tile would be around the 1 o'clock position. Using this concept, I was able to place the other four in the first/top row.

This leaves three long segment tiles and one short segment tile.

So now I worked on the middle row of three spots.

For this part, I just:

Thought about how they could be used in a pattern.

The answer for this part is:

Imagine the long segments turning clockwise with the center one the up and down - north south - piece.

I had the other two tiles switched, but realized my mistake when it didn't solve. Also, the two side tiles match the ones above them as if they were receding.

Middle row - left side is the NW to SE tile.

The one above this looks like the bar is moving NW until only part of it shows.

This leaves just the single tile that goes in the final bottom space/row.

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@crashlanding oh ty for telling this, i noticed this also twice and wasn't sure if it was me doing an error.

In all an interestig game idea, at first its way too trivial/boring for me with no possibility to skip to the interesting part, later i got a few puzzles simply by trying.

Too bad the walkthrough is just a video that doesn't explain what the logic behind some of these are.

But yes, that bug kinda ruins it for me :(

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This game has two types of levels: trivially easy, and "OK, that made no sense". And like fuzzyface said, the walkthrough just gives the solution, without explaining the logic.

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