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Sienna Room


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Rating: 3.1/5 (109 votes)
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Sienna Room

GrinnypOnce in a while when you're trying to solve a room escape puzzle, do you pause a moment and take in your surroundings and say to yourself, "Hey, why would I want to leave this place?" A room where the surroundings are so lush and comfy looking that in real life you'd be kicking back and enjoying living the good life. Tomatea is a designer that specializes in spaces like that, so inviting that you have to wonder why anyone would be trying to get out. Sienna Room, one of their earliest efforts, is yet another place that could make you look around and think, "I could get very used to it here, and not leave."

And Sienna Room has some pretty fun puzzles to distract us with during our stay. There's a lot here that is very familiar in Tomatea's designs, the lovely scenery, the "I have no idea how to solve this" lock on the puzzles, the handy inventory and easy navigation. The only thing lacking is a changing cursor, that lovely glowing cursor that would show up in later games. This does cause a bit of pixel hunting but doesn't ruin the usual zen calm of a Tomatea escape, even without the soothing music. For this mid-week break take a peek at the early days of one of the more popular escape designers out there. And take a few minutes to enjoy the scenery.

Play Sienna Room

Note: If you're having issues getting the game to load in Firefox (we did), use Chrome instead.

Walkthrough Guide


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Sienna Room Walkthrough

  1. You start in the "Sofa View". Check out the bonsai tree; zoom in and there's a wooden ring next to it.

  2. Back away, then look at the tea set towards the right. There's another wooden ring tucked back there, but it's apparently part of a different set.

  3. The painting can be jostled, but there's nothing you can do with it for the moment. Back away and turn right to reach the "Door View".

  4. The door is, of course, locked. But if you zoom in on it, you can click on the panel next to it. We need a screwdriver, it seems.

  5. Back away again. The only other noteworthy things in this view are the drawers and the odd thing on top of them. Looks like that's where the wooden rings go. The drawers are locked; one wants a "triangle square" sequence of four digits, while the other needs a four-letter combination.

  6. We'll come back to those. Another turn to the right reveals the "Shelves View". There are two sets of shelves and a nightstand between them.

  7. At the top of the left shelf is a red bowl with a wooden ring in it (get!). There's a similar one in the bowl on the right shelf. At the bottom of each shelf is a pad requiring a sequence of directions, neither of which we have at the moment.

  8. Check out the nightstand. Move the vase aside to reveal another place to put wooden rings, not that we've completed either set yet. The drawer won't open, and the cabinet requires some sort of code relating by a four-by-four grid. Well, we tried.

  9. There's one more view we haven't checked out yet. Turn right one more time for the "Window View". There's actually nothing noteworthy here except the four square paintings to the left of the window.

  10. The upper left looks like a bird made out of tanagram shapes. The upper right painting is a sequence of triangles of various orientations. The bottom two paintings are collections of triangles and squares.

  11. As you might guess, those last two paintings relate to that top drawer in the Door View. You have to count the number each shape (size doesn't matter) that appear in the appropriate painting. I'll spare you the trouble: there are 13 triangles and 24 squares, so the code is 1324.

  12. Pop over and open the drawer to score a memo and another wooden ring (circle, technically, but let's pretend it's a ring with an inner diameter of zero). Examine the memo and you'll see that it's half of something.

  13. The upper right painting in the Window View relates to the painting in the Sofa View. You know those weird puzzles where you have to jostle the corners of a painting in a particular order? This is it. Read from left to right: upper right, lower right, lower left, upper right, lower left, upper left.

  14. Click the Sofa View painting's corners in that order and it'll come off. Behind it is the other half of the memo. Unfortunately, you can't take it, nor can you put the memo back together. You have to imagine it.

  15. The triangles on the memo are in a sequence: left, left, down, right, right. The bottom half of the memo shows how to translate them. Go input the same sequence into the left cabinet in the Shelves View for another memo and another wooden ring.

  16. "Tangram (sic) birds." Why is "birds" in red, I wonder? Go try "BIRD" (a little unintuitive, I admit, because the hint had one more letter) on the four-letter drawer (the lower one in the Door View) and you'll have another wooden ring for your trouble. If you've been collecting diligently, one of your sets of wooden rings should now be complete.

  17. Place the four wooden rings on the circle with the hole in the middle above the two drawers (same ones, Door View). I don't have a screenshot, but the bird's wing should be facing diagonally up and left. Rotate the rings until they match one another, then rotate them all together until they match.

  18. You'll get a screwdriver once everything's aligned. Use it on the screws on the panel by the door (remember, zoom in on the door first). Flip the light switch the panel concealed, and look around; those weird square lights are on now!

  19. You should be able to see both lights at the same time in the Sofa View. Note the five darkened squares and combine them into a 4x4 grid: from top to bottom, first, second and third, fourth, first.

  20. Shade those same five squares on the nightstand's cabinet in the Shelves View and press the bar for a third memo. Read it. It's a picture... and those tulips are weirdly oriented. Left, down, down, right, right. That should work for the right cabinet in the Shelves View.

  21. One more wooden ring. Put it on top of the nightstand (Shelves View middle, make sure the vase is moved) and solve yet another puzzle like the one before it. Note the weird stick on the outer ring; rotate that ring until the stick's facing up, then solve the other rings from the outside in.

  22. Once everything's in place, you'll get a key from the drawer. It opens the door. Need I say more?

23 Comments

No music? Is anyone else not getting the traditional Tomatea music?

Reply

I'm not getting music, either. I'm also completely stumped on the first puzzle. I've

counted what I'm sure are all the squares and all the triangles in the pictures

but none of the answers I get work.

Reply

@Jim
I had to revert to the video for help. I'll spare you the step. I think this will be the one sticking point in the game for some people

The triangle and square relate directly to the pictures that pop up, ie the bottom two. In addition, the triangle, since its on the left, only relates to the left picture, and the square, since its on the right, only relates to the right picture. So you get

1324, if memory serves

for an answer.

Reply

Ah, thanks, Neo.

Reply

thanks for the hint, Neo. But now I'm stuck again right after.

I have

half a note, 2/4 of one of those disc things and, 3/4 of the other disc thing.

I've clicked all the puzzles and they all still say I can't solved them yet. Unless I haven't clicked in a hidden area, I'm at a loss for what to do or try next.

Reply

@paradox28

You need to go back to the 4 pictures.

The top right picture could be interpreted as arrows...

Use on the picture behind the couch.

Click the corners in the following order: TopRight, Bottom Right, Bottom Left, Top Right, Bottom Left, Top Left

Reply

we need a text walkthrough :)

Reply

I'm not sure whats going on with this game but it does not seem like a typical tomatea escape. I never have this kind of trouble with tomatea and did you notice that the 2 top pics are reversed when you zoom in?

Reply

Oh, I finally botherd to read grinny's description and see that it's an older game. Still stuck though.

Reply

Out...finally

Reply

"windows" is missing from the tags. I usually filter by that tag, and I would have missed this except that I was specifically looking for it, since it's Wednesday today.

Reply

Strange. For the puzzle on the bottom of the left cabinet, I tried the correct solution several times and suddenly it worked.

L L D R R

I guess "they" are wrong about it being insane to repeatedly do the same thing expecting a different outcome ...

For the similar puzzle on the right cabinet

I thought I was having the same problem, and tried what I thought was the obvious and correct solution several times. I finally realized the obvious solution wasn't going to be right so I

started trying different rotations and reversals of the clue, and finally got it. If I recall correctly

the final solution was both backwards and upside down from the clue.

Did I miss some clue telling how to interpret the flower clue?

Reply

The key problem is with the 4-letter puzzle. It is simpler than it appears.

singular of what you see on the tangram clue

BIRD

Reply

Odd game. I have a screw driver and there appears to be some sort of panel beside the door that has screws in it but the cursor does not "zoom" on this area and the screw driver in my inventory has no effect on the unzoomed panel.

Where do you use the screw driver?

Reply

It never fails....

Click on the door knob and the "zoom" will give you access to the panel that needs the screw driver.

Reply

It looks like everyone has left this game. I was able to do the first circle tanagram puzzle which was placed in the circle area above the two drawer thing. I solved it and got the screw driver. I now have the four pieces of the other tanagram but there doesn't appear to be another circle area to put it and the old one does not come out.

Where is the second circle area to put the second tanagram?

Reply

Well, everyone is gone. If you get stuck, click the help button. A new window opens with a video walk through.

Reply
Grey Knight February 27, 2013 2:53 PM

4red3s, for the second disc:

Table between the bookcases.

Vase on top moves.

Reply

I prefer text walkthroughs. videos go too fast.

Reply
Patreon Crew SonicLover February 27, 2013 3:09 PM

Sienna Room Walkthrough

  1. You start in the "Sofa View". Check out the bonsai tree; zoom in and there's a wooden ring next to it.

  2. Back away, then look at the tea set towards the right. There's another wooden ring tucked back there, but it's apparently part of a different set.

  3. The painting can be jostled, but there's nothing you can do with it for the moment. Back away and turn right to reach the "Door View".

  4. The door is, of course, locked. But if you zoom in on it, you can click on the panel next to it. We need a screwdriver, it seems.

  5. Back away again. The only other noteworthy things in this view are the drawers and the odd thing on top of them. Looks like that's where the wooden rings go. The drawers are locked; one wants a "triangle square" sequence of four digits, while the other needs a four-letter combination.

  6. We'll come back to those. Another turn to the right reveals the "Shelves View". There are two sets of shelves and a nightstand between them.

  7. At the top of the left shelf is a red bowl with a wooden ring in it (get!). There's a similar one in the bowl on the right shelf. At the bottom of each shelf is a pad requiring a sequence of directions, neither of which we have at the moment.

  8. Check out the nightstand. Move the vase aside to reveal another place to put wooden rings, not that we've completed either set yet. The drawer won't open, and the cabinet requires some sort of code relating by a four-by-four grid. Well, we tried.

  9. There's one more view we haven't checked out yet. Turn right one more time for the "Window View". There's actually nothing noteworthy here except the four square paintings to the left of the window.

  10. The upper left looks like a bird made out of tanagram shapes. The upper right painting is a sequence of triangles of various orientations. The bottom two paintings are collections of triangles and squares.

  11. As you might guess, those last two paintings relate to that top drawer in the Door View. You have to count the number each shape (size doesn't matter) that appear in the appropriate painting. I'll spare you the trouble: there are 13 triangles and 24 squares, so the code is 1324.

  12. Pop over and open the drawer to score a memo and another wooden ring (circle, technically, but let's pretend it's a ring with an inner diameter of zero). Examine the memo and you'll see that it's half of something.

  13. The upper right painting in the Window View relates to the painting in the Sofa View. You know those weird puzzles where you have to jostle the corners of a painting in a particular order? This is it. Read from left to right: upper right, lower right, lower left, upper right, lower left, upper left.

  14. Click the Sofa View painting's corners in that order and it'll come off. Behind it is the other half of the memo. Unfortunately, you can't take it, nor can you put the memo back together. You have to imagine it.

  15. The triangles on the memo are in a sequence: left, left, down, right, right. The bottom half of the memo shows how to translate them. Go input the same sequence into the left cabinet in the Shelves View for another memo and another wooden ring.

  16. "Tangram (sic) birds." Why is "birds" in red, I wonder? Go try "BIRD" (a little unintuitive, I admit, because the hint had one more letter) on the four-letter drawer (the lower one in the Door View) and you'll have another wooden ring for your trouble. If you've been collecting diligently, one of your sets of wooden rings should now be complete.

  17. Place the four wooden rings on the circle with the hole in the middle above the two drawers (same ones, Door View). I don't have a screenshot, but the bird's wing should be facing diagonally up and left. Rotate the rings until they match one another, then rotate them all together until they match.

  18. You'll get a screwdriver once everything's aligned. Use it on the screws on the panel by the door (remember, zoom in on the door first). Flip the light switch the panel concealed, and look around; those weird square lights are on now!

  19. You should be able to see both lights at the same time in the Sofa View. Note the five darkened squares and combine them into a 4x4 grid: from top to bottom, first, second and third, fourth, first.

  20. Shade those same five squares on the nightstand's cabinet in the Shelves View and press the bar for a third memo. Read it. It's a picture... and those tulips are weirdly oriented. Left, down, down, right, right. That should work for the right cabinet in the Shelves View.

  21. One more wooden ring. Put it on top of the nightstand (Shelves View middle, make sure the vase is moved) and solve yet another puzzle like the one before it. Note the weird stick on the outer ring; rotate that ring until the stick's facing up, then solve the other rings from the outside in.

  22. Once everything's in place, you'll get a key from the drawer. It opens the door. Need I say more?

Reply

Very interesting to see how much Tomatea has grown as a game designer.

Reply
callmerob March 1, 2013 8:18 PM

I did the walkthrough, and like the older Tomtea better.

Reply
Headroom March 3, 2013 8:55 AM

Tomatea not at his best...

Paris : Sunny and sweeter

Reply

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