Sonny is most likely the best Flash RPG yet made. Imagine fluid battles that don't feel like a grind, complete with fluid animation and tactics that are actually interesting and fun. Now, imagine that you're a superhuman zombie. Yes, Sonny, this is it.
The interface is all mouse driven as we've come to expect with Flash. In battle, you and your allies are on one side and your enemies are on the other. Clicking on a character brings up a contextual ring of orbs representing the techniques you can use: for enemies you will see attack options, and for yourself and your allies you will see buffs and healing options. Instead of magic points you have health and focus. Using a technique usually costs focus and a certain number of turns before you can use it again. Winning battles gives you money and experience, which allow you to get better gear and level up. You can also spend points on increasing your stats and investing up the tech tree. While not necessarily revolutionary, Sonny is executed so smoothly and with such balance that it makes Flash seem as good as any other platform for a game design of this type.
Analysis: This game is a textbook example of staggered variation, which means the battles offer a lot of distinct feelings based on who you're teamed up with and who you're fighting. In some cases, you may be depending on your ally to give you the recharge, in other cases, you'll be waiting for your opponent to use a technique that puts its guard down. The game continues to feel fresh and demand tactical adaptation throughout, this is no mere climb up the experience ladder. The story is fairly shallow, but uses some interesting narrative techniques in its understated ambiguities, including the nature of the protagonist and his relationship with other NPCs. At the end of the story section (semi-spoiler) the context of the final fight left me questioning something I never looked into, and a jaunt into the inventory screen confirmed my hypothesis to chilling effect. The fourth act is a more open-ended, game-y scenario you could invest a lot of time in, at which point the system is pushed to its beautiful limits, and the major flaw of the game, the relative stupidity of your allies' AI, begins to show wear.
Created by Krinlabs, Krin has outdone himself with this one. Treat yourself to a superb RPG experience.