David Tzur's SpinIn, also available for a fee on iOS with extra levels, is a familiar sort of puzzle game where you drag pieces around a board to try to clear a path to remove one specific piece... in this case, a diamond. The catch, however, is that when you move, all the pieces on the board not locked down move at the same time in the same direction, and they don't stop moving until they hit something. You can take as many moves as you like to complete a stage, though obviously if you do it in as few as possible, you'll get that all-important perfect rating. Use [R] to restart, and [U] to undo your last move. Chances are you've seen variations on this puzzle before, and while SpinIn doesn't break the mould, it gives it a little twist that keeps you thinking as you puzzle and slide your way through the stages. The levels are rarely elaborate and usually have just a few pieces at a time, so they always look easy, but are trickier than you think. Though it doesn't have any real bells and whistles to speak of, SpinIn is a simply satisfying little puzzle game for on the go or in your browser.
Well, I find this an especially charming and accessible game of this genre. Now I'm stymied by level 27. Anyone have a hint?
Browser version not working for me (I.E.). Just get a picture and the words "SpinIn- a very strange puzzle game, usually made up of no more than three pieces"... but nothing to click to play.
Blue Nina, I could try to help you with lvl 27 if I could get there. I need to get past lvl 14 first. Please help?
Nevermind, FINALLY got it, movin' on up...
I've always strongly believed that in order for a developer to get his game on the App Store, one of the most basic achievements must be met: spell check!! SPELL CHECK!!!!
Thanks, I really had to get that off my chest. The first one was an oopsie. The second one just made the whole thing sloppy.
It's a GREAT game, however! Just pay attention to the sleek graphics, the unique twist in logic for this style of slider-puzzle game, and the groovy sound tracks.
Again, however…if you see text, look away.
Just...look...away.
Nitpicking, but the developer made such a point of saying how it was possible to use only the keyboard, and (as far as I can tell), the mouse has to be used to hit the Ok when it's giving a tip.
Aside from that, a fun concept. I like the way it gets more complex without adding more pieces. But I had to give up on level 14.
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