MoonMana, the developer who boasts "really stunning games" as their tagline, continues to live up to that standard with this lovely but simple pair of arcade games, Stellar Hunter and Stellar Hunter 2. Sweep your mouse around the screen to catch all the stars you can as they zip around in different patterns to avoid you, which nets you experience points that levels up your circle's radius and magnetism. And that's... pretty much it, actually.
Both Stellar Hunter games are more or less identical, although you might say the sequel has somewhat more visually dynamic stages, but they also both belong to that particular category of games that function almost more like a virtual lava lamp than anything else; lovely, relaxing, and, like, whoa, man. The visuals are soft and hypnotic, the music lets you pretend you're trapped inside a Mass Effect mini-game on the Normandy, and while they don't give you any real objectives, if all you want is something with no real purpose other than to bombard your eyeballs and the pleasure center of your brain with loveliness and a vague sense of accomplishment, Stellar Hunter will do just fine.
This game is very soothing and zen-like, just like its predecessor. However, Stellar Hunter 2 has one major flaw...
Whenever you close the game, all the leveling of the cursor's radius is reset. This a bit of a step backwards, since the first game keeps track of the cursor's size.
This maybe an oversight by the developer, or it might be intentional. Either way, it is rather disheartening to see the fruits of your relaxation flushed down the tubes...
This has nothing to do with a game. You can finish 10 levels in a row without doing anything. Where is the gaming part?
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