Evan Rosson's Swarm Simulator is an incremental idle game about creepy crawlies with bad attitudes. In the beginning, all you have are larvae, but from them you'll create drones who can hunt for meat, which in turn can be used to breed even more powerful units, unlocking territories and more as you play. Unlike a lot of incremental games, there's no need to click here, except to spend the bugs, meat, and other "currencies" you generate to create new ones. The game's tutorial will walk you through the basics, including upgrading and more, but eventually it'll be up to you to figure out how to unlock new units and actions. Because everything you can make or, well, hatch, is done by sacrificing a number of something else (such as making queens by spending drones and meat, for example), being able to afford the staggering costs of some purchases means knowing how to manage what you have in the most efficient way possible. Why spend ten thousand units of one type to create a single of another, if those ten thousand are all you have and the new unit is initially going to produce paltry amounts of something else? Even if you cave and purchase that expensive new unit, you may actually find selling it to purchase an upgrade you can't otherwise get is the best course of action. Though a little dry, Swarm Simulator's piles of unlockables, achievements, and interesting ideas makes it a smart and welcome addition to the genre.
cool game
Pros: Very clean interface, easy to use
Cons: Memory whore, no sense of achievement, just progression
I had fun for a bit, but an idler that doesn't have gameplay elements to re-engage you when you return is a bit boring. After a few hours of casually checking back for a few seconds every hour, you've unlocked all the gameplay elements and it's just infinite powerleveling, and at that point, snore.
Worked okay for me for a couple hours, then suddenly a "waiting" cursor appeared for a moment, and all of the purchasing and upgrade options (basically everything but the stats columns) disappeared. Reloading the site, restarting my browser, and even exporting the game state and importing it into a different browser didn't fix the problem. Maybe it's a sign that it's time to move on, since I was starting to come to the same conclusion as Jonathan anyway...
One burning question that I'd like answered (in-game would be great, but if somebody posted a walkthrough here I wouldn't complain either):
What exactly do the spells do?
@demigod163
If you go to options and enable "show advanced unit data", it should tell you what each spell does exactly. I think the amounts the rushes give are tied to your current production rate for the respective units.
did anyone else think about the blind melon change video while playing this game? maybe I'm dating myself but that's what popped into my head
demigod:
This link show a list of achievements, units, upgrades and more:
https://docs.google.com/spreadsheets/d/1ughCy983eK-SPIcDYPsjOitVZzY10WdI2MGGrmxzxF4/pubhtml#
hope this helps.
I've been playing this game, starting when the review came up and I've got to say it's kind of boring... While I'm probably going to keep on I might give up if a Better game comes out, You really don't get much out of it, I preferred tangerine clicker or w/e oddly enough. Really pretty though, Just incredibly slow.
Update