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The Fall Trilogy Chapter 2:
Reconstruction


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The Fall Trilogy Chapter 2: Reconstruction

ChiktionaryWhen we last left our nameless, amnesiac hero in The Fall Trilogy Chapter 1: Separation, he was plummeting down through a metal chute after having been indeterminably shot with an anaesthetic dart. Now, in The Fall Trilogy Chapter 2: Reconstruction we find our hero regaining consciousness in the basement of a 22-storey office block in an unknown city, and not unlike his adventure in the temple he has to find hidden objects and solve puzzles to regain his memory and find his family.

falltrilshot7-b.jpgThe environs in this latest chapter are in strong contrast to the ancient feel of a temple set in a jungle. Here there are offices, computer rooms, storage and security rooms and a laboratory to be explored. You navigate through the game with your mouse as your main tool for pointing and clicking, both on arrows that show the way and on objects to be collected and implemented in puzzles. For a more spectacular experience you can select the 360 degree navigation in the options menu, which allows for much smoother navigation and a chance to take in all the sumptuous detail. As the game progresses, more tantalizing glimpses of a missing past emerge, including our hero's name.

The hidden object games will have you seeking digital devices, keys, tools, office supplies and laboratory equipment. And, as in the previous chapter, usable objects are indicated by a cog mechanism while collectible objects are made evident when your cursor becomes a hand.

The puzzles and mini-games are quite similar to the ones found in the temple, including sliding puzzles and jigsaws. It seems our hero still has a terminal case of clumsiness. There are some quite original puzzles to be solved that may have you stumped for a while, but they are generally all logical in nature. And there is the comforting presence of a clue meter and a hint system that refills. You also have the option of resetting a mini-game and selecting your choice of difficulty level.

falltrilshot1-b.jpgAnalysis: Without a doubt, the creators at Kheops Studio have mastered the art of visual immersion; the graphics in both chapters of The Fall Trilogy are stunning with superb attention to detail, only this time the lush green foliage of the temple is replaced with warm oranges, reds and yellows of a sumptuously designed and furnished office block. Additionally, the accompanying music contributes to the atmosphere of intrigue and mystery. It's very easy to become absorbed in the game, particularly if you choose to navigate using the 360 degree view option.

In casual mode, the presence of sparkles to indicate the next course of action lend an almost spoon-fed feel to the gameplay, but this is nicely balanced out with some of the more challenging puzzles. The whole experience is marvelously smooth; even if you feel a little stuck you can refer to the tasks function, hit the skip button, or reset your difficulty level. And using the in-game assistance barely detracts from the overall rewarding experience of playing.

One of the minor frustrations I experienced playing the first chapter of The Fall Trilogy was the dialogue that at times was superfluous to the game and could not be clicked through using the mouse. In this chapter however, you can click through the dialogue with ease, although at times the voice acting actually gives clues to where you should be headed next.

The nice balance of hidden objects and puzzles infused into stunning images and music will definitely draw you in to a wonderfully immersive game, and may even have you returning just to take in the glorious details. Although our hero does not yet overcome his amnesia, The Fall Trilogy Chapter 2: Reconstruction reveals even more about him, and will provide tantalizing glimpses of what is yet to come.

WindowsWindows:
Download the demo Get the full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

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