The Song of Flowers
Vines meandering without concern along the stucco walls, moss graciously carpeting the ground, a lyrical enchantment guiding the way as scattered clues unfold. The last time we saw this peaceful plot of paradise, it was in The Seeds of Eden. Since then, more surreal magic has infused this fantasy world and new puzzles have sprouted up. Perhaps it would be a welcome escape to merely hide away from the world in this protected little garden, but it's just as relaxing to engage with the artifacts and solve a little riddle as long as you're here. At first, Robamimi's The Song of Flowers might seem pretty typical, with nothing you haven't actually seen or done in one form or another before, then something really cool happens...
To play, use the usual point-and-click to navigate, gather inventory and examine interactive zones. Throughout this mini-respite, messaging steers you away from futile efforts and a changing cursor points toward useful objects. If you do happen to get stuck, the "Hint" feature can unstick you. You might even start wishing for more challenge. The upside is nice, though—you get to relax and dreamily lull your way through the pretty scenes. To make your escape well-earned, the last task is more difficult, or at least more tedious. It's yet another familiar puzzle, seen in other games including a recent three cats episode, but it provides a refreshing turn toward thinkier endeavors. You can use "Skip Puzzle" if you'd like, but then you'll miss that grin-pulling instance, the one when you realize you're one step from success? It's even better than the one after you've escaped. However you make your way out the door, Robamimi's creativity and visual delights make The Song of Flowers well worth every moment.
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Thanks to Cyberjar88 and WillHu for sending this one in!