Anyways, Turning Burning is the third in Zibumi's Tom "Tucker" Crubucker series of games, so named because it's about a clumsy nerd by the name of Tom "Tucker" Crubucker. I've been told that the first two games, The Final Spell and Little Hostage, have already been reviewed here on JIG, so it's only fitting that my third should follow suit.
After a brief intro scene, Turning Burning picks up where Little Hostage left off. I've just escaped the room I was trapped in, and confront the mastermind behind it, a bizarre prince who asks me to rescue his rose, which has been stolen by a sheep. Of course it's not as easy as taking it from the sheep and putting it back in the pot; I have to make sure the sheep doesn't get it back.
Don't worry if that doesn't seem like enough. After I manage to escape, I end up in yet another puzzle-filled room. You know the type: you have to pick up items and solve all sorts of puzzles in a room nobody would design in real life, with the ultimate goal of escaping from it. As with my last two games, you use items by clicking first on them and then the environment, and you learn a bit about them by turning on the magnifying glass and clicking them.
Alright, now SonicLover gave me this to read... ahem...
"Analysis: Turning Burning (why the heck did they name it that?) feels like a step forwards AND a step back. It seems that Zibumi hasn't quite gotten that perfect balance yet. The difficulty of the game has been reduced a bit too much; it's definitely not as hard or deep as Little Hostage was. That makes it a bit boring. On the other hand, it has a bit of replay value thanks to a few things. The ending changes depending on... well, I don't know what it depends on, but I've seen a few different endings, and it seems to change every day. I've also noticed some variations in the clues for one or two puzzles.
All the same, Turning Burning is worth playing, even if it's a bit disappointing when compared to Little Hostage."
And don't forget to play the previous games in the TTC series as well.
...Okay, that's all, I guess. Can I go to the bathroom now?
Walkthrough Guide
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WALKTHROUGH:
-Part 1
click crater to get rock
click the box beside the building and get knife, tube, matches and oil
turn to the right and light the fire
(use oil then matches)
to make glass bell:
Put rock in fire,
put tube in fire
click and hold the end of the grey tube where the glass isn't until a bell is made
use knife to take it off
turn to the right and take flower from sheep
put flower and bell on the pot
-Part 2
pick up dish under and to the right of the bookshelf, take candle from shelf and take the paper from the pale green books on the bookshelf
turn right 2 times and take glove and tape from tool box.
turn right again and take oil can from shelf
notice leaking gas when you turn the round wheel connected to the bunsen burner
use tape to fix it
dirty the gloves with the white paint
use gloves on the cactus two the the right (or left) to get a shape
go back to the bunsen burner and put the plate and candle on it, light it with a match. (click the wavy lines it produces after you turn it on)
get second shape from melted candle
take the plate off the burner
turn to the left once and oil the rusted wheel
turn the valve, and go back to the sink, filling the dish up with water
fill the vase up with water, and continue to until the next shape is high enough to get it
turn to the room with the door, and break the plate on the bottom, while putting the shapes inside their corresponding holes
click the yellow, blue and red plates until a key-hole appears
go back to bunsen burner, and put the paper on it, revealing shapes
count the symbols in the room.(ex: pyramid painting, sink pipe, painting cans, bookshelf, other painting on the left of the shelves, flower pots, black board, calender and tool panel on the wall.)
8224 (but it changes from game to game)
take the note out of the vault
the key in the paper could be in...
1. periodic calender
2. blue book
3. plant (left )
4. zibumi calender
i found it in the plants
get the key and click the key hole with the key.
you're done! :)
Posted by: charvel | November 24, 2008 6:46 PM