A dimly lit room, a bed, the soft sound of rain outside... it might be all a bit more romantic if you weren't in Milcho Milchev and Martin Dimitrov's interactive fiction horror adventure Unholy Flesh. You wake up alone, head throbbing, in unfamiliar surroundings decorated like Pyramid Head had a stint on Trading Spaces. Who are you, and what's going on? To find out, you'll need to explore, solve puzzles, and track down the diary pages you'll discover scattered around to fill in the blanks. The handy in-game tutorial will walk you through the basics, but if you've played a text adventure, you know the drill. Type in commands like "look around" or "take ___" and hit [enter] to execute them, paying attention to the coloured text that will draw your eye to points or items of interest. The game makes use of a checkpoint system rather than saves, so since you can die repeatedly, it's best to pay attention to your surroundings. Be aware that while the game will restore you to your last checkpoint if you die, it will not do so if you exit the game and return to it later, forcing you to start from the beginning.
The best way to describe Unholy Flesh's interface is tidy. By using various colours of font to denote important objects you'll rarely miss anything, and the tutorial does a great job of hand-holding any potential newcomers to the genre while refreshing us oldsters... especially since looking under things in text adventures is uncommon enough that I appreciated it being pointed out. The story itself makes use of a lot of familiar tropes, but the use of sound effects and visual touches brings it to life with admirable subtlety that makes up for the cheesier moments. Waiting for the text scroll to finish before you can input your commands does get old, especially if you're replaying after a death, and while I can understand using checkpoints to recover from fatalities, not allowing players to manually save and load feels like a mistake.
A few tweaks and optimizations would have gone a long way towards really making the game shine, including mute options and a proofread over the text since occasional burps like "leeding" instead of "leading" detract from an otherwise atmospheric story. Taken as a whole, however, Unholy Flesh makes for a fine creepy adventure that cultivates an air of mystery throughout. It's not particularly long, and as long as you explore everything and remember to use your inventory and your Resident Evil-esque problem solving skills the puzzles shouldn't give you much difficulty. It's on the short side, and the ending feels a little underdeveloped, but it's an effort packed with promise from two people with a clear passion for the genre that we'd love to see even more from in the future.
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Unholy Flesh Walkthrough
Unholy Flesh is narratively divided by checkpoints into parts. This walkthrough will give a list of commands to progress through the game, with as few spoilers as possible. The diary and journal pages you collect can be accessed with the DIARY or JOURNAL commands, throughout the game
Part 1 - Walkthrough - Waking Up
LOOK AROUND
LOOK AT TABLE
TAKE PAGE
TAKE MATCHES
LOOK UNDER TABLE
LOOK AT GARBAGE CAN
TAKE PAGE
LOOK UNDER BED
TAKE MEDALLION
TAKE DIAMONDS
OPEN DOOR
USE DOOR
TAKE MAP
TAKE MONOCLE
TAKE PAGE
GO UP
OPEN CHEST
TAKE PAGE
TAKE TORCH
LIGHT TORCH
GO DOWN
GO DOWN
Part 2 - Walkthrough - The Great Hall
LOOK UNDER BENCHES
TAKE COIN
TAKE PAGE
PUT COIN IN POT
LOOK AT ROBE
TAKE ROPE
GO UP
GO UP
USE ROPE ON BELL
GO DOWN
GO DOWN
GO THROUGH HALLWAY
TAKE FLOWER
TAKE LEVER
TAKE PAGE
TAKE PAGE
STAND ON PLATFORM
LOOK AT STATUE
USE ELEVATOR
Part 3 - Walkthrough - The Office
LOOK AT TABLE
TAKE PAGE
LOOK AT SAFE
TAKE PAPER
LOOK AT NOTICEBOARD
TAKE PAGE
PUT LEVER IN HOLE
USE CORRIDOR
OPEN CABINET
TAKE CHEMICAL X
TAKE CHEMICAL Z
TAKE HAND DRILL
TAKE PAGE
LOOK AT OPERATION TABLE
TAKE BOWL
USE DRILL ON HEAD
(The recipe for the concoction you are about to make can be found in the journal pages)
PUT BRAIN SUBSTANCE IN BOWL
PUT CHEMICAL X IN BOWL
PUT CHEMICAL Z IN BOWL
PUT FLOWER IN BOWL
DRINK PURPLE LIQUID
USE CORRIDOR
OPEN DOOR
GO THROUGH HOLE
LOOK AT BUMP
TAKE BRICK
TAKE PAGE
OPEN MEDALLION
GO OUT
USE ELEVATOR
USE HALLWAY
OPEN GATE
TAKE PAGE
At this point, you have two options. You can DRINK ANTIDOTE, then GO THROUGH GATE, or just GO THROUGH GATE without drinking the antidote. Each will give you a slightly different ending.
Fun Ways To Die
Attempt to travel down the stairs to the great hall, without lighting the torch.
Reading the Bible on the Altar of the Great Hall. It goes up to page 11.
After scaring the spider under the bed, it will make it's way to the bell tower. Try picking it up there.
Go down the corridor in the underground office, without putting the lever in place.
Make a bad mixture of chemicals and drink it.
Posted by: Tricky | April 24, 2013 4:44 PM