In Carmel Games' point-and-click adventure Vortex Point 5: Monster Movie, the other members of Kevin's supernatural investigation agency are out of town, leaving him alone on Halloween night. With nothing better to do, he decides to hit up the local cinema, which is airing a very special old monster movie. To play, just click around to interact when the cursor glows red, and click items in your inventory at the bottom of the screen to highlight them for use. There's something strange about this movie, and Kevin will need your help to get to the bottom of it, but hey, it's Vortex Point. "Strange" is practically their middle name.
A Crazy but Nice addition to the saga! 5/5!
The two things that aren't self-evident:
Sit on the crate, then use the cup on the crate to progress.
Use the hammer on the boards by clicking on the hammer, then the boards.
Oh goodie, a jumpscare. Just another reason to give this 1 mushroom.
i love vortex point games. can't wait for the walkthrough for this :)
Here is the entire walkthrough.
Listen to the dialogue. Exit and then go down the stairs. exit via the right side of the street. Get the ticket from the woman, and enter via the right door. Pass left into the movie theatre.After the movie starts listen to inspector. Walk out of the house after taking the cup lying on the table next to the candle stand. Enter main street and sit on the crate, place a cup there. You should get a coin. head to the toyshop, talk to the man there and get a teddy bear. Also take the plank of wood lying there.Head to main street and give the bear to the woman, she will give you a mirror. Head to the tavern and hang the mirror on the nail. Talk to the man holding a card and get a pen. Head to cooper's castle and take a piece of cardboard lying there. Draw a ouija board and head to the fortune teller. Give it to her and note the number. It is 34827. Gp to the crime scene, click on the chest and enter the number. Combine the hammer with the wooden plank and take the stake. Head to cooper's castle, show the cross you made to the man outside. Solve the ouzzle on the door, enter the room. Place the wooden stake on the vampire. Enjoy the end.
what a jerk move, putting a jumpscare right at the end like that :c
Wait, that wasn't too scar-... AAARGH! \(°O°)/
But I really enjoyed the Vortex Point games :) *mopping up spilled coffee*
Anyone know what the heck Danabelle has to do with anything?? It seems they just found her right after Nensha. I want to know her story, or at least how they got her.
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