An adventure of epic proportions. Perfect for young readers.

Weekday Escape - Retro Edition N°27


Comments (10) | Views (14,288)

Weekday Escape RetroHi, it's retro time - four games from the past are here!

All games featured this week contain some Japanese, but don't let yourself distracted by that, you don't need to understand. They are all easily playable without any Japanese knowledge. Puxupo locked you in a short lane - good new is that the key is hidden somewhere around, on the same side of the door with you, just find it. Yona Yona wants you to open several boxes before they let you go and in Jan's Room's game you are supposed to open several doors. Suzunari takes you to their cinema and you can look forward to a great evening.

Have a good time and enjoy!

Escape 13
Escape 13

By mistake you turned your steps to the blind alley and before you could turn back the door shut close behind you. You are locked in again, by Puxupo this time, and your dog stayed outside. The alley is narrow, short and not smelling good, probably, but seems that there is a way how to escape it - carefully explore the the place (garbage cans too, I'm sorry) and try to use things you find in creative way.

The cursor is changing, no save button, one ending.




Escape from a Room with Seven Boxes
Escape from a Room with Seven Boxes

Yona Yona's game is very classical and simple. Basically you need to open seven boxes from the cabinet to escape. Also find few items and use them at the right places - notice, that the six cards with Japanese text can be easily ignored. Owner of the room is (obviously) very fond of matryoshka dolls and doesn't keep them nested - but there is a reason for that - they are special. Will you discover their secret?

The cursor isn't changing, no save button, two endings.

P.S. Here are Matryoshka and Matryoshka (New Edition) by Kotorinosu - they both worth (re)playing. Highly recommended.



Jan's Room 3
Jan's Room 3

Jan's Room's room seems quite small for a regular escape - well it doesn't just 'seem', it is - but there is more. The game consists of a set of rooms which follow one after the other one without return option - luckily, dead end isn't possible. If you forget to pick up some item the game doesn't let you leave the particular room. Can you escape?

The cursor isn't changing, no save button, one ending.

P.S. Here is 40x Escape by Bart Bonte, and here 3 Doors by Mygames888 (sadly, seems that this is their only accesible game for pc at the moment).



The Last Day of Cinema: Additional Chapter - Key
The Last Day of Cinema: Additional Chapter - Key

Welcome in Suzunari's cinema! You've bought popcorn or something already, right? Good. Sit down then in one of those blue velvet seats - anywhere, the cinema is empty tonight - and wait until the curtains fully open. Today they show really special film, an interactive one - yes there were few attempts earlier but they turned up to be too costly - and so this is an exclusive chance for you. Shh. Lights are turning down. The film begins. Enjoy!

The cursor isn't changing, save button, one ending.



We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

10 Comments

paulmashtv November 20, 2019 5:23 PM

these games this week seem cool.

Reply
paulmashtv November 22, 2019 6:35 PM

these must be good games. taking a while on the walkthroughs hehe

Reply

These are all short games (except maybe Suzunari's), but I got a bit distracted while writing.

Escape 13

Spoiler

Title translation: Return Home: Between the Buildings

Exploration

Spoiler

You start off in a tight space with cracked concrete walls. There's a locked door and part of a sign with an arrow bouncing up and down near it.

Spoiler

But before you get carried away, notice that the wall has a small gap under it, and you can look through it to find a drink can on the other side.

Click that bouncing arrow to take a look at the red signboard for Escape Pharmacy (as you learn from the title screen, all the buildings and their occupants are escape-themed). There seems to be something hidden on the wall behind. (And it's hard to tell from this screen, but if you examine the previous screen closely you'll realize that the sign has become dislodged from the hook on the right and is leaning against it.)

Back out and turn right. The air-conditioning unit here has a tube sticking out from under it, leaking a bit of water onto the floor.

Turn right to find an empty space with a torn scrap of paper on the floor. You can see the corner of something on the right.

Look up to find an open window with a mop hanging out of it.

Back out and turn right. The thing you saw before was a crate of "equipment" with four colored digit buttons on its lock, but the "unused, telephone number:" label on it has been partially torn off. Next to it are some trash bags, and the blue trash can contains another bag with a PET bottle on it.

Number

Spoiler

Use the clue from the scrap of paper to unlock the crate.

Spoiler

The clue on the paper matches the format of the telephone number on the sign, with red, blue, yellow, green representing the 2nd, 5th, 8th, 9th digits.

Those digits form the code 2589, so enter that into the crate to unlock it. (The scrap now appears on the label, repairing it.) Inside, you find a small box and a water pistol.

Spoiler

Examining that box, you find that it has a blue scratch card (with the Escape Pharmacy logo) in its lid, and also has a four-digit lock.

Water

Spoiler

Fill the bottle on the tube extending from the air-con, then load it into the water pistol.

Spoiler

Use it to shoot water at the hanging mop, which tips out of the window and lands on the ground where you can pick it up.

Reach

Spoiler

Use the mop on the sign to put it back, revealing the clue that was hidden behind.

Spoiler

Also use the mop to retrieve the empty can beyond the wall.

Metal

Spoiler

Examine the can and click the pull tab on top to remove it from the can.

Spoiler

Then use it on the scratch card to reveal the clue.

Pill

Spoiler

Use the clues from the scratch card and the sign to unlock the box you picked up.

Spoiler

The boxes on the card have 2, 4, 3, 1 pills, but the clue behind the sign tells you that each pill represents 2, so that their total values are 4, 8, 6, 2.

Enter 4862 into the box and open it to find the door key.

Spoiler

Use the key to unlock the door and escape! (Just like last time, the end screen comes with endless applause and a cute barking dog.)

Escape from a Room with Seven Boxes

Spoiler

You were too eager to visit your friend's new place, but it turns out to be an escape room!

Exploration

Spoiler

(Most objects only have one description, so if you click multiple times on the same spot and the text changes you're probably clicking on nothing interesting.)

The door has slammed shut behind you, leaving you staring at the locked red door.

Turn right to find a locked door with a slot above its handle. The plant pot beside it has an unusual heap of soil.

Turn right to find some shelves, a total of seven compartments holding seven boxes:

  • Light blue has holes in the lid, shaped like two touching circles.

  • Gray is unlocked and contains a light blue box inside, which is also unlocked and contains a green box inside, which is also unlocked but is empty.

  • Pink has a giant keyhole.

  • White is unlocked and contains a piece of brown paper with holes.

  • Green has three missing panels of different shapes.

  • Orange has three color buttons.

  • Red has three digit buttons and three shapes appearing in a lighter shade on the lid.

On top of those shelves, there's a Matryoshka doll that you can't seem to open, a box of tissue paper (you can only take one because that's all you need) and a note (#5) that covers a picture of plants.

Examining the note item shows you that there are a total of 6 to collect. However, I won't translate them until later.

Turn right to find a picture full of colored digits. Underneath it is another note (#1) and a chair.

Stencil

Spoiler

Face the number picture and examine the paper with holes to look through it.

Then use what you see to unlock the orange box.

Spoiler

The numbers visible through the star-shaped, circle, square holes form the code 834.

Enter that into the box and open it to find a card key.

Slot / Exploration 2

Spoiler

Use the card key on the blue door to unlock it, and enter.

The coat rack has a hanger and a piano-themed bag that you can't do anything with, while the shelf above has several items you can't reach.

Turn right. The couch here has some fluffy cushions, but the red one on the right is unusually hard. On the side table, a doll stands beside a plate with donuts. After eating both chocolate donuts, pick up the note (#3) beside them.

Spoiler

Look under the couch to find another note (#6).

Turn around to find the doorway back. There's a lamp on the left but when you try to turn it on the circle panel comes off from the string!

Turn right to find a television screen that's turned off. It sits, together with another doll, on a cupboard with two drawers and two doors. The left door seems stuck but the right door is unlocked and contains a note (#2). The top drawer is empty but the bottom contains a flower piece.

Climb

Spoiler

Turn right once more to face the shelf, and then place the chair under it.

Now you can climb up to reach the potted plant with a note (#4) attached to it, yet another doll, and a pink tree thing with a Humpty Dumpty strap decoration hanging from it.

Object

Spoiler

Place the strap onto the light blue box, which opens to reveal a pair of scissors.

Uncover

Spoiler

Use the scissors on the red couch cushion to cut a hole in it and get a small shovel.

Spoiler

Zoom in on the plant pot beside the blue door, and use the shovel on the dirt mound to unearth a soiled triangle panel.

Shapes

Spoiler

Use the tissue to clean up the triangular panel.

Then place all three (clean) panels into the green box and open it to find a remote control.

Spoiler

Use the remote control to turn on the TV, which shows a clue with squares.

Concentric

Spoiler

Use the clues from the TV and gray box to unlock the orange box.

Spoiler

The squares represent the nested boxes, of which the smallest, largest, medium-sized ones are green, gray, light blue.

Click the buttons 1, 4, 5 times, then open the box to find a flower key.

Spoiler

Use this key to unlock the pink box, which contains a note/card with a clue on it.

Normal End

Spoiler

The last clue has the shape of a doll, with the marked circle being the center of the bowtie.

So click the center of the bowtie of the doll above the gray box, which makes it shine beams out of its eyes.

Spoiler

Follow those beams to the other room, where they land on a doll that's squinting.

Click the center of the bowtie on that doll, which opens up. Take the star key.

Spoiler

Then use the key to unlock the door and leave!

Your friend apologizes for locking you in suddenly, and explains that it was just a little test and you were the first to arrive. It calms you down a little.

(The end screen includes some comments about how the game was meant to showcase different kinds of boxes.)

Notes

Spoiler

(Since there's no save function, if you've completed the normal ending you still have to play through the whole game.)

There are a total of six notes:

  1. (Under painting) These five stylish girls are sisters.

  2. (In cupboard) The first girl worries about her younger sisters, and keeps an eye on them from a distance.

  3. (Near plate) The second girl loves eating and relaxing. [or maybe it says she likes flavorful things?]

  4. (On plant) The third girl is carefree and likes being surrounded by nature.

  5. (On small picture) The fourth girl is a prankster who always gets everybody in trouble.

  6. (Under couch) The fifth girl is a spoilt child who's loved by everyone.

While it's not a great clue, perhaps you can learn something from them.

Happy End

Spoiler

You've only seen four dolls so far, as confirmed on the Normal End screen.

But the notes tell you that a fifth one is hiding or hidden somewhere.

Spoiler

After you've activated the doll above the gray box, open the left cupboard door under the TV, which contains the fifth doll.

(You can push the button on this doll to turn off the beams. As for the others: the plant girl contains acorns and the donut girl contains candy.)

Spoiler

Once you've collected the star key from the doll near the TV, use it to unlock the door and leave.

This time, your friend gives you the doll as a souvenir and also offers you the shiny doll, but you try to convince her to keep it.

(The end screen includes comments on the dolls and the storyline.)

Reply

small issue with Seven Boxes

Spoiler

I did the stuff for the Happy End, and when the game ended it said "Normal End" huh?

Reply

Jan's Room 3 is a short little game, but some of the clues may not be totally obvious. Here's a walkthrough, have fun!

Jan's Room 3

Spoiler

First Room:

Spoiler

There is a locked door. The lock is controlled by 4 blue switches.
On the wall, there are four pictures with coloured rectangles.
Two notes, one with a pair of glasses, one with a pair of shoes, lie on two pedestals. Pick them up.

Open the door using the picture clue.

Spoiler

A diagram above the switches tells you that the pictures hold the clue. (The notes you picked up won't help with this door.)

Spoiler

Look closely at the pictures. One of them is different.

Spoiler

And only that one can possibly help with the switches.

Spoiler

Remember the switches are blue!

Spoiler

The clue is the picture on the far left. It has an extra mark at the top, and it is the only one with blue squares that can be matched to the switches.

Spoiler

Set the switches: up, down, down, up.

Second Room:

Spoiler

You find another locked door with a symbol lock. The symbols can be set to circle, square, triangle, hexagon.
Pick up two more notes from the pedestals. They show a handbag and a hat.
On the balustrade, there is a diagram, obviously a clue for some puzzle.
Move left to find a sign with the word "Water" and an arrow, pointing down. Below it are 4 closed panels.
Move right twice. Here, you find 4 grids on the wall with symbols in them. Below them is a console in which 4 numbers can be entered.

Solve the grid puzzle using the diagram.

Spoiler

The diagram tells you to read the following symbols from left to right: x \ /.
It also tells you to follow a Z shape.

Spoiler

In each of the four grids on the wall, you can see the same symbols as on the diagram, in different positions.

Spoiler

Apply the instructions to each grid, starting with x and moving on to \ and /.

Spoiler

If there is more than one x, start with the one that sits higher.

Spoiler

If there are more than three symbols in a grid, circle through them: x \ / x \ / ...

Spoiler

This way, you will find a number in each grid.

Spoiler

Top left panel: top - down: 1,
Bottom left panel: center left - up - right - down: 7,
Top left panel: center left - up - right - down: 7,
Bottom right panel: top left - right - down - left - up: 0.

Spoiler

Use the last clue on the diagram to arrange the numbers.

Spoiler

It tells you to read the numbers following a Z-shaped path: top left, top right, bottom left, bottom right.

Spoiler

The solution is 1770. Upon entering it, you hear a sound. The panels to the left of the door, below the "Water" sign, are now open.

Unlock the door by solving the "Water" puzzle.

Spoiler

From left to right, the panels now show: the sea, clouds, a mountain, a river.

Spoiler

Also, the bolts on each panel are the same shapes as those on the door panel: hexagon, square, circle, triangle.

Spoiler

But that order won't work with the door. We have to find a different order.

Spoiler

You could ask yourself: What do clouds, or a mountain, have to do with water?

Spoiler

Also, remember the arrow on the "Water" sign". It does more than just point to the panels below it.

Spoiler

The sign tells you to follow "Water" from top to bottom.

Spoiler

That means, the way of water. Water follows a cycle, of course, but the arrow tells you to start at the highest point and then move down.

Spoiler

So start with the clouds...

Spoiler

follow the water to a mountain, where it rains down...

Spoiler

then runs into a river...

Spoiler

and finally to the sea.

Spoiler

That gives you the correct order of the symbols:

Spoiler

Square, circle, triangle, hexagon. Enter that into the door panel to unlock the next room.

Third Room:

Spoiler

Ahead, there is another locked door, with a number panel.
To your left is a locked cupboard.
To your right is a panel with three round buttons that can be pushed.
On the carpet are five round tiles.

Solve the button puzzle to open the cupboard.

Spoiler

Does the panel with the buttons remind you of something?

Spoiler

The texture of the panel and the buttons resembles the carpet and the tiles.

Spoiler

So what could the arrangement of the tiles mean?

Spoiler

Follow the tiles from where you came in to the locked door, and note their positions.

Spoiler

Centre, left, centre, right, centre.

Spoiler

Push the buttons in that order. The cupboard will open.

Unlock the door solving the cupboard puzzle.

Spoiler

In the cupboard, there is a woman's silhouette, labelled "Woman", with an arrow pointing down.

Spoiler

You have one clue left! Or rather, four.

Spoiler

The four notes you picked up earlier. Have you looked at them closely?

Spoiler

Examine them and click on them. They each have a number on the flip side.

Spoiler

Remember the arrow pointing from top to bottom.

Spoiler

Hat, glasses, handbag, shoes. Which gives you the order: 6, 3, 2, 5. Enter that into the door panel.

Fourth Room:

Spoiler

There is not even a door here! Only the word "START" written on the wall.
To the left and to the right is - nothing.
On the floor is another diagram.

Spoiler

What could the triangles on the diagram mean?

Spoiler

There is nothing to match them - or is there?

Spoiler

There is, indeed. Look again!

Spoiler

The red direction arrows you click to move around. So just think of the triangles as arrows to follow.

Spoiler

Start at "Start"!

Spoiler

Then move: left, right, right, left, right, left, right, right.

Spoiler

Now you will easily see what the square and the circle mean!

Spoiler

Touch the square panel, push the button - and you made it!

Reply

Paul,

Spoiler

Have you picked up the tiny doll from the TV cupboard? It's not enough to open the cupboard - you need to take the tiny doll. Also, you look inside the other dolls (except for the one with the key) without taking the tiny one first.
Hope that helps!

Reply
Nina November 23, 2019 3:55 PM replied to Nina

Typing error - I meant to say:

Spoiler

... you cannot look inside the other dolls (except for the one with the key) without taking the tiny one first.

Reply
paulmashtv November 23, 2019 5:39 PM

Thanks Nina. very good walkthrough.

Reply

By the way, these are the hints that come with Jan's Room 3.

Spoiler

The description says that this game is inspired by "Japanese style", and you should think about passwords in terms of mental "association".

Highlight the text beneath the game to find hints for each room.

First room:

Spoiler

The password matches some thing(s) in the room.

Second room:

Spoiler

The first password is "shoji".

Spoiler

For the second password, start associating from "water".

Third room:

Spoiler

The first password matches some thing(s) in the room.

Spoiler

For the second password, start associating from "female".

Fourth room:

Spoiler

There's "only one" of some thing(s) in the room.

Reply

Let's see if I can fix the title. Maybe like this?

Last Day of the Cinema ("Key" Additional Chapter)

Spoiler

This escape game series is a collaboration, and all its games have characters and objects in common. There's too much story for me to follow (and I couldn't complete the first game anyway) so I won't try too hard at translation.

(Note: If you're trying to solve the puzzles on your own, pen and paper are strongly recommended.)

Intro

Spoiler

It's the last day hearing this projector run. You've always wanted to be a hero like on the silver screen, but at least you managed to bring deep emotions to the few people who came in to watch.

There are no more viewers from this small town, and the projector just plays to an empty room, as the last few screenings go by. You're about to close the shutters when an old lady shows up. She's from out of town!

The movie she wants to watch is a rare film produced long ago by young people from the town, and so it's still somewhere in the cinema. You just have to find it.

Exploration

Spoiler

You start off facing the exit door, a poster of Chaplin, and a shredder which you can open up to find some paper shreds. Playing around with the poster, you find that the letters glow when clicked.

Turn left to face two doors. You can't enter the left one (projector room) until you find the film, and you can't enter the right one (reception room) because it's locked. There are also two stacks of books and you can move one aside to take a closer look at the other.

Turn left to find a poster of (Johnny) Depp, as well as some cardboard boxes. Move the boxes aside to find a stack of books.

Spoiler

The poster doesn't seem to have a gimmick, but if you look carefully or click everywhere you'll find a 100-yen coin hidden at the bottom left after you zoom in.

Turn left to face a picture of Monroe where "Marilyn" is upside-down. You can't rotate the picture to fix it, but you can tilt it slightly by clicking the corners. On the left, there's a filing cabinet with a three-letter lock on the top drawer and stacks of books in the other two. On the right, there's a printer/scanner, whose bottom drawer contains a cutter knife and whose right panel is fastened with a screw.

Spoiler

The books in the drawers aren't tied together, and when you zoom in and click on those in the bottom drawer you find a spade piece hidden under the top book.

Spoiler

Pick up the heart piece hidden on Monroe's picture.

Turn left to the first screen and go through the door to exit the office. There's a vending machine in this corridor (but you're not thirsty) and a stack of books next to it.

Clink

Spoiler

Place the coin into the coin slot of the vending machine (just below the Coffee can when you zoom in).

The only thing you can buy is the question mark, which turns out to be a screwdriver.

Unscrew

Spoiler

Back in the room, use the screwdriver on the printer's right panel, and pull out a grid hint from it.

Letters

Spoiler

Use the clue from the grid to unlock the top drawer.

Spoiler

The grid has numbers at the top of each column and left of each row.

So, for example, the intersection of (column) 4 and (row) 9 is T.

The three clues on the drawer give you the code TDL, so enter that into the drawer and open it to find a wooden box with four buttons and card suit-shaped holes.

Fragment

Spoiler

Examine the paper shreds and drag them together to form a clue. (And try to write it down, because the puzzle resets when you back out.)

Use that clue to unlock Monroe's picture.

Spoiler

The finished clue reads WEENMEN, but of course the W is an upside-down M, and the N is an upside-down… N.

Those letters (possibly inverted) appear at the corners of the poster, so click the
⌝⌟⌟ ⌜⌞⌟ ⌜
corners. The poster slides aside to reveal a blue box with a three-digit lock, a smudge on the front, and weird markings on the top.

Cut

Spoiler

Zoom in on the rightmost cardboard box (after you've moved them all) and use the box cutter on its right side to open it. Inside, you find a piece of cleaning cloth.

Blue

Spoiler

Use the cloth to clean up the blue box, then use the revealed clue to unlock the box.

Spoiler

The thick blue lines on top of the box seem to read L=1, but the thin blue lines tell you that what you're actually counting are right angles.

Spoiler

To be more specific, you should be counting the right angles between the black lines on the box. Simple corners have 1, T-junctions count for 2, and if there was a full crossing it would be 4.

The total number of such angles for each black digit is 6, 3, 4. Enter that into the box and open it to find a club piece and a word clue.

Name

Spoiler

Use the clue from the box to unlock the Chaplin painting.

Spoiler

Click the LPANCHI letters on the painting, and something magical happens to reveal a golden key in it.

Unlock

Spoiler

Use the key to unlock the door to the reception room.

Inside, you see more piles of books around the couches, as well as a huge picture promoting Alice in Wonderland. The rabbit in the picture is surrounded by four playing cards.

Spoiler

The bottom-left playing card looks like a 7 of Diamonds, but the middle one is actually a diamond piece you can take.

Fours

Spoiler

Place all four card suit pieces onto the wooden box, turning each button red. The buttons now cycle through different colors.

Use the remaining clues from the rooms to unlock the box.

Spoiler

The colors available on the buttons match those on the books, of which there are a total of eight stacks.

The spade, heart, diamond, club suits are associated, via the Alice picture, with the numbers 3, 5, 6, 1, and the colors which appear that many times among all the books are pink, (dark) green, gray, cyan.

Click the buttons 2, 4, 6, 7 times, and then open the box to find the reel of film.

Spoiler

Select the film and leave through the door to the projection room.

Outro

Spoiler

Finally, the old lady got to watch the film, which showed somebody winding a clock to turn back time. She tells you that she watched the film when she was young, and then cried and wound her clock so strongly that it broke.

After laughing a bit, she says it made her treasure every day as she grew, and she thanks you for giving her the chance to watch the film again at the end of it all.

The touching lesson from this last visitor and the film stuck with you. It's time to live your life, leaving the cinema behind.

Spoiler

The last day of the cinema was also the last day for the old lady.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Sign in to comment.
chrpa Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...  ...
6,365 Views
0 Comments
chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...  ...
6,161 Views
2 Comments
chrpa Jayisgames needs your help to continue providing quality content. Click for details We've got a new game from Rinnogogo's magical world and this time it really is magical.. Not only do you get to meet cute animals that express themselves...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details After a few weeks of patient waiting, we have been rewarded - the new game from Ichima Coffeedo is here. We got a wonderful new game - it's...  ...

HELP Jayisgames.com

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week


Dark Romance: Vampire Origins Collector's Edition

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives