Weekday Escape - Retro Edition N°32
Short Primera's game offers good puzzles for a start - then you get into Sanpoman's tiny room with giant stag beetle (luckily, mechanical) which hides your ticket to freedom - the key. First you need to find out how to operate the beetle, of course. Gotmail's game seems dangerous - you're caught in an apartment with ticking time bomb - but isn't. You have enough time to properly explore the apartment. Maybe the bomb will explode next year or something. Barking Games want you to get from locked basement - and also make some small repairs there.
Have a good time and enjoy!
Primera''s room (by Suzu) is quite small, two screens only, but full of nice and satisfying puzzles. Your goal is to find a cellphone and charge it, and so get a password for opening the exit door. Can you?
The cursor isn't changing, no save button, one ending.
Sanpoman's games are always cute and sweet and so is this one. On the starting screen with a stag beetle click the left button under it and you are in the room. In the corner you find a huge beetle placed on a stump, which gives you the key from exit door at the end of the game. You need a card to activate it and to get it, you need to open some drawers, find few items and use them at right places and solve some puzzles. As usual.
The cursor is changing, no save button, one ending.
To start this Gotmail's old game you need to enable Flash Player first. Choose the language you prefere, and you get right into the middle of a spy game or another thrilling adventure. You're imprisoned in an apartment where is a time bomb behind the locked door but don't worry, there isn't any time limit. All you know is that you need to find an exit, your bomb dismantling skills aren't tested this time...
The cursor isn't changing, save button, one ending.
Before you start, notice that it's possible to enlarge the game screen. Above the upper right corner of the screen you find + and - buttons for zooming, and make it as big as possible, believe me, it makes playing much more comfortable.
The Barking Games's room which you're supposed to escape is dark, full of rubbish and broken appliances, and probably smells moldy - just a regular basement...if there weren't those coded locks. Will you break free?
The cursor isn't changing, autosave, one ending. Don't forget to enlarge the game screen!
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.