Weekday Escape N°32
In this spot is where I introduce our weekly episode of Weekday Escape, a choice selection carefully culled from the burgeoning crops of free escape games along the internet landscapes. Here you might get a brief idea of what's in store for you, and as you've come to expect, you'd see there's another quest for five sweet treats in FunkyLand's Candy Rooms, or a package to dismantle in another episode of Find the Escape-Men, as well as something new, a "handmade escape game" from Tototo Room in which you must find 11 buttons. Or maybe you just see the colorful banner, think "Awesome sauce! More escape games," and skip straight to the fun stuff. Hey, it's cool, I get it. Go play. Have a good time! We can always chat it up later...
Candy Rooms 13: Black Modern - FunkyLand brings fabulously swanky elegance and cheeky whimsy to the scene in one fell swoop. This episode of the series seems to be aptly named in more than one way, as it is as full of contrast as black and white. On one hand we have incredibly fun visuals, with a playful method of puzzles presentation that exceeds expectations. Yet, on the other, there is an action the relies heavily on inference—or, rather, what some might rightly call randomness—which might prevent access to part of that fun. Despite that particular...flaw? I hereby vote this the most grin-bringing FunkyLand creation thus far!
Button Escape 22 - Ehem. There's a button. Who's got it? Eleven times, in fact. But, with some pretty cool puzzles to go along with it. Tototo Room's hand-drawn artwork has its own quiet charm that can draw you in as well as any FunkyLand oeuvre. This single one-walled scene is packed with lots to do and, although it's mostly all Japanese, language knowledge is not needed. Just look for and click on the little grey circles, keeping count above the door. When you've collected all, you're free to go. It's a teensy bit like Yuri's Chick Hide-and-Seek yet distinctly its own thing. Let me know how you like it—as this is number 22, perhaps next time we'll play some others together while awaiting the 23rd.
Find the Escape-Men 112: EM Express - Huh. A package arrives in the mail. But you've ordered nothing. Let's rip this open and see what's inside! Well, it's not so simple as that, actually. All these little green men are stuck to it. Appears to be a puzzle of some sort or other. It's more tricky than trying to extract your new Radio Disney Zip Clip from the volumes of Costco plastic packaging that consumes it. You really want to see what surprise gift No1Game has sent you though. So, with some trial-and-error, careful examination, and a few deciphers, you eventually have all ten escape-men in hand and a conquered package to gloat over. When the thrill of all that is over, no need to slink back into doldrums—there's a whole Dismantlement series you can tackle.
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Button Escape 22 Walkthrough
Button numbering (see indicator panel above the door)
1 2 3 4 5
6 7 8 9 10
Buttons, listed in the order I found them.
These don't need any puzzle solving, so get them first.
Move the right rainboot.
Move and shake the left rainboot.
Open the hexagon door and look closely at the mouse.
Forehead of statue.
Statue's right hand.
Just to the left of food box (the red rectangle on the table on the right).
On food tray, behind the card on the lower left.
These are behind locked doors or panels - follow the "solving" steps below to access them.
Open the back of the left-hand round door.
Back of RAIN picture.
In red box.
Right-hand round door
The clue is the food tray. The semicircles are the tomatoes and thus red, the long thin rectangles are the pasta and are yellow, the elongated ovals are the green beans, and the parallelogram is on the chopstick wrapper and is blue.
Colorblind: 6 clicks, 3 clicks, 1 click, 2 clicks
Left-hand round door
Get the black item from behind the hexagon door. Double-click it in your inventory and open it up to reveal the binoculars.
Look at the duck behind the right-hand round door. Use the binoculars to look at the bars of the cage. Note the numbers and the red stripes.
If you haven't already, collect the red panel that was the cover of the food box.
Look at the long panel on the right wall, the one with the stripes. Look at the right end; notice that there's a slot. Try the panel from the food box; yup, that fits. Note the red stripes.
Look at the card on the food tray: it has a series of bars labeled 1, 2, ..., 9, 0.
Match up the red stripes you saw on the cage bars with the panel on the wall, and use the hint from the food tray to decode the numbers.
Use the numbers to open the left-hand round door.
Get the net from the floor on the right (it's that stick in the foreground).
Open the left-hand round door and use the net to retrieve the egg. (You can try giving it to the duck, but she says it's too cold and rainy.)
While at the left round door, notice the thing sticking into view on the top right; click it to get the small key.
Notice the keyhole on the back of the round door. Use the small key to open it. Get the decorated staff.
Put the decorated staff in the statue's hand and click the statue so it turns around. Note the symbols. Also, take a closer look at the card at lower right; flip it around to see more of the same symbols.
Put the egg into the incubator. Turn it on using the code from the statue.
Retrieve the hatching egg and give it to the duck.
Red box (below statue)
Now that it has stopped raining, take another look at the left-hand round door. Use the net to get whatever it is that's shining in the water: it's a gold key.
Use the gold key on the RAIN picture.
Move your mouse over the box on the top left for a hint: a picture of an umbrella and "blank blank I N". The obvious letters to fill in the blanks are "R A" (to form the word RAIN). Find the R and A on the grid, and note the numbers between them.
Use the RA code to open the red box. Peel back the paper (where it's a bit ragged-looking on the left) to reveal the last button.
Posted by: Reka | July 17, 2014 2:32 AM
Candy Rooms 13: Black Modern Walkthrough
Round hard candy
Look through the frog's¹ items.
It's all the way to the right.
Inspect the plant next to the sliding-glass doors.
Examine the lamp in the corner.
Flat hard candy
Check under the coffee table.
Get the coin from the frog¹ and use it in the gumball machine.
The coin is all the way to the left.
¹ The Frog
Get the slider from the bench along the back left wall (below the curtained alcove).
Look at the two big white squares to the left of the sliding-glass doors. Put the slider in the middle of the gray area on the bottom.
Move the slider back and forth and notice how the pictures change.
Spade = 8, Club = 1
Examine the clock (on the wall to the right of the door). Notice the symbols.
Heart = 4, Diamond = 6
Look at the box on top of the shelves to the right of the door. Put in the code you found. Get the key.
Use the key to get the tablet out of the box below the wolf picture (on the far left).
Put the tablet into the slot above the curtained alcove. Click the arrows in both directions to see what sort of interesting things you can give the frog.
When you find a useful item, zoom out from the tablet and look at the alcove. Press the button below it to raise the curtain and get the item from the frog.
Posted by: Reka | July 17, 2014 2:48 PM
Find the escape men 112: EM Express
Note the number adress: 3-40-68 and the number upsidedown 0911 with the barcode
Take the first escape men the side of Em Express
The code number side
Of the initial view go down and right. There's a barcode and we have tu put 4 number on the left. Remember the initial view with the numer and barcode?
Take the pink paper. Click the upper left side of the barcode until it shows a escape men.
EM Express Side
Go right note the bar code with the numbers 101011 and the word star. Go right again.
Click bottom right of EM express until it goes out. Take the escape men.
Click the left side of the new stick and take another escape men.
Zoom the pink paper and see the morse code. Click the audio figure and listen it carefully. Will use it later.
Now let's see the figures code.
Remember the numbers 3-40-68. Put it according to the number of side of each figure. 3= TRIANGULE; 4= SQUARE; 0= CIRCLE; 6= HEXAGON; 8= OCTAGON. Click the white circle.
The stars side
Go right. There's 6 stars that turns black or white.
Remember the bar code with the numbers 101011.
number 1 means black and 0 white. So it goes b-w-b-w-b-b.
Take the escape men of the black circle.
The big and black square side
Go left twice. Take the escape men of the black square.Wait
a while and another escape men will appear passing through the black square.
The bottom view of the box
Go left twice an click the bottom of the box. Take the escape men.
Go up twice, to the initial view again.
Click The ss of the EM Express and take the escape men.
Zoom the morse pink paper and turn it to take it another escape men.
Take the escape men and put it on his place.
There's a code with three words. Remember the morse code that you've listened. It Goes S-O-S. Click The white button.
Posted by: Priscila Martins de Sousa | July 18, 2014 11:57 AM