Why would you ever call Wednesday hump day? I mean, I get it... you're over the hump of the work week, and now it's downhill towards Friday, but that's something to be endured, not celebrated. Call it Weekday Escape day instead! This week, Esklavos strands you in a serene but empty forest whose leaves hide some familiar puzzles, Tototo Room drops you off at a temple to pay your respects, while also locking you in, and then it's time for a trip in the Wayback Machine to a collaboration between no1game and Cogito Ergo Sum, where two of the cutest escapers around have a new friend.
Button Escape 33 - Button, button, who's got the button?! Tototo Room does... eleven of them, in fact, and as one does with buttons, they've been scattered around this temple. You'll need to find and click on all of them to open the gate, and of course, solve a bunch of puzzles and find some items in the process. I'd tease and say you haven't got a prayer, but you'll literally need one in order to get out!
The Visitors Escape 2 - When you wake up in the morning and say to yourself, "Self, I want to play an escape game that's all soothing, slightly surreal imagery and atmospheric sounds," Esklavos is who will likely spring to mind, and in this case, whisk you away to a serene but lonely forest filled with strange machinery. If you've played an Esklavos game before, some of the puzzles will likely feel familiar, so just consider them research!
Snack Escape - Sadly, it's been years since Cogito Ergo Sum released a new game, but, well, I was suddenly struck by a mighty need to revisit two of the cutest escapers around, kitty Nyan and pup Wan, and in looking for an old title we hadn't covered, I found this one from 2009... collaborated on with no1game! Wan and Nyan have a visitor, but when it comes time for tea and snacks, they discover their owner has locked the kitchen door for fun. Can you escape from snackless purgatory?
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Walkthrough Guide
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Button Escape 33 Walkthrough
This game won't let you guess on puzzles: if you haven't seen the clue to the game's satisfaction, it won't work.
The button indicator panel is to the right of the exit door; if you're facing the temple, turn around to see it. This walkthrough refers to the buttons as follows.
ABCDE
_____K
FGHIJ
As usual, I'm expecting you to at least take a look around before referring to the walkthrough, so there are only minimal directions in the following. If you haven't encountered a cat, a dragon, and two dogs, stop reading and start playing.
I listed the buttons in the order that I found them; the last three have to be found in that order (although they don't have to be last), while the rest can be clicked in whatever order you desire.
J.
In plain site on the ground to the left of the red gate.
F.
Underside of candle stand (that thing with the spikes to the left of the temple)
D.
On red fence (top left of right-hand fence)
I.
Right end of window ledge
C.
Behind left edge of the list of numbers, before zooming in (on the window ledge)
G.
Behind right edge of the list of numbers, after zooming in
B.
At the top of the dispenser thingy with the sun symbol (to the left of the window)
K.
Turn around and look at the well. Click the dragon, then click the knob on the back side of his pillar.
E.
Look at the writing on the wall next to the ladder; compare it to the writing on the octagonal cylinder on the window ledge.
Numbering the symbols on the cylinder from top to bottom, the writing on the wall comes out to 14223434
Turn the cylinder around and press the buttons accordingly.
Click the cylinder until you obtain the little stick.
Look at the end of the stick and note the symbols.
Put the stick into the little hole on the dispenser.
Click the buttons that are revealed until the symbols match the end of the stick. (You can look at the stick again if you don't remember.)
Get the card from the dispenser and open it up. Note the big 8 between two oddly-oriented commas.
Look at the base of the right-hand dog statue; note the commas.
Look at the list of numbers on the window ledge to find the symbol for 8.
Make the base of the dog statue match the symbol, then click the Open button.
Pick up the box of candy (I think) and open the lid.
The button will be on the right edge of the lid when it's open.
While you're there, pick up the matchbox.
H.
Look at the matchbox (see E); note the picture.
Click where indicated to see a panel. Open it to reveal a 3x7 grid of buttons.
Set the buttons to match the candies, then click the Open button.
Yellow down the sides, red down the middle. (Colorblind: click the sides once each, don't click the middles.)
Get the wheel. Go to the well and zoom in on the knob behind the dragon. Put the wheel into the hole.
Use the gold spoon to get the key from the water.
Make sure to zoom in on the design on the side of the well.
Use the key to open the panel to the right of the exit door.
Set the buttons to match the pattern on the side of the well.
two clicks on each of the top two buttons, four clicks on each of the bottom two buttons
The button will be on the back side of the open door.
While you're here, get the candles.
A.
Put the candles (see H) into the candle stand (to the left of the temple).
Use the matchbox to light the candles as indicated by the ladder.
The ladder has
Red Red
Grey Grey
Red Grey
Grey Red;
in case it's not obvious, red = lit, grey = unlit.
Get the piece of wood from the drawer of the candle stand.
Go up the ladder and look at the kitty-cat. Throw the piece of wood at the coin she's guarding.
Get the coin from the ground.
Look at the sign to the right of the window, and note the arrow to the right of it.
Perform the actions as indicated by the sign and the arrow.
1. Throw the coin into the gray box in front of the temple. 2. Ring the bells. 3. Click the "bow" button (the middle one) twice. 4. Click the "clap" button (right) twice. 5. Click the "pray" button (left) once. 6. Watch the little scene, then click the "bow" button.
Turn around and click the button that the fox/monk revealed.
Getting out
Once you've found and pressed all 11 buttons, click the Open button underneath the indicator panel, then click on the now-open doorway.
Posted by: Reka | December 3, 2015 2:45 AM
Visitors Escape 2 Walkthrough
Explore
Blue flower scene:
Nothing to do here. Note that there's a clue on the tree, a box with a puzzle, and the cursor changes for the blue flower but nothing happens.
Mysterious machine scene:
Pick up AXE.
Pick up Y shaped BRANCH.
Note the machine needs "something" to be placed in it, as usual.
Note the spigot has a puzzle but you can't "move" it yet.
Note the crystal stuck in a rock.
Green flowers scene:
Pick up BUCKET.
Pick up NET.
Note the puzzle on the rock.
Note the embedded crystal.
Translucent plant scene:
Use AXE on CANE.
Note the clue on paper on rock.
Note crystal in tree.
Solving puzzles:
Translucent plant scene:
Combine objects to get the CRYSTAL
Combine net, with branch to make net
Combine resultant net with cane to make long net. Use that on the crystal.
Blue flower scene:
Use note on translucent flower scene to solve box puzzle.
The numbers on the note corresponds to the numbers on the puzzle. Start at the black circle and work clockwise.
Get SCREWDRIVER.
Green flower scene:
Use note on translucent flower scene to solve puzzle on rock.
The symbols on the note corresponds to the symbols on the puzzle. Start at the circle with the arrow and work clockwise.Get DIGITAL SPANNER.
Mysterious machine scene:
Use digital spanner on spigot.
Answer is on the note on the blue flower scene.
This turns on the water.
Use bucket to get BUCKET OF WATER.
Use screwdriver on the thing that looks like a double bar on the machine. Get MINERAL EXTRACTOR.
Use mineral extractor on embedded CRYSTAL.
Blue flower scene:
Use bucket of water on blue flower. Get CRYSTAL.
Green flowers scene:
Use mineral extractor on CRYSTAL.
Machine scene:
Use crystals on machine. Enter portal.
Portal rectangle puzzle:
Use clue on blue flower scene.
Just punch in the symbols on the clue. They are also arranged like a keypad:
35962
Portal hexagon (left wall) puzzle:
Use clue on translucent plant scene.
Note the numbers on the walls and ceiling.
Portal hexagon (right wall)/cube puzzle:
The cube appears after you solve the other portal hexagon puzzle.
Use numbers on walls and ceiling of other hexagon puzzle.
The different size light bulbs have different "weight" to them that you can put into the 3 exposed sides of the cube.
Make them add to whatever the numbers were on the walls and ceiling of the other scene.
ie. 2 big on the left (15+15=30), 1 big, 2mid, 1 small on top (15+10+10+5 = 40) and the rest on the right.
Get SYRINGE.
Portal rectangle puzzle:
Fill syringe from
translucent plant. Yes, you have to exit the portal. Didn't want to spoil it by listing that as the next location.
Then empty syringe in the beaker in the rectangle puzzle.
Circles appear!
Use clue on blue flower page to complete color sequence
blue red red blue
Use syringe to get some of the synthesized stuff.
Final puzzle:
Give syringe to translucent plant.
Get YELLOW CRYSTAL.
Put yellow crystal in slot on right side of machine. Leave through new portal.
You have escaped!
Posted by: Coffeeteamix | December 3, 2015 1:22 PM
Snack Escape Walkthrough
4-digit box (between plant and sofa)
Look at the picture above the sofa.
Correction: make that click the picture. Specifically, the house.
Pink # sign, red star, yellow box-with-x, cyan ≠ (not-equal sign).
Also look at the japanese writing on the picture. You don't need to know what it says, just note the colors.
red, pink, cyan, yellow
Now look at the box. Point your cursor at the question mark in the bottom right corner to get a hint.
The hint says to count the number of straight lines in the symbol. Thus, + and × both give you 2, but 0 gives you, well, 0.
Combine the information to open the box.
red = star = 5, pink = # = 4, cyan = ≠ = 3, yellow = box-with-x = 6.
Get: the brown doggies' skill book, aka the ability to jump.
Computer password
The computer says "Hint: TV". Since modern TVs don't have buttons, I guess this means we need the TV remote.
It's underneath the right end of the couch.
Correction, we need a functional TV remote. Cannibalize something, maybe?
Steal the batteries from the clock next to the TV and put them into the remote.
Now watch some TV.
eight, sky, card, ace, pink, eight, green, ace, monkey, eight
You now know the password.
Really, you do. Ignore the colors and pictures and other frou-frou, just look at the words. Heck, you don't even need the whole word, just the first letter of each.
escapegame
Get: the opportunity to play a mini-game of escape men. Whee!
Escape men
In the cloud under the right end of the rainbow
Fading in and out of sight in the bottom left corner
In the window of that robot that looks like a purse
Peeking out from behind the Christmas tree's base (between it and the fountain)
Middle of the Christmas tree
In the hot-air balloon (not the guy holding on to two helium balloons, but the actual hot-air balloon with a basket)
Holding hands with his rainbow-colored friends, third in line
Inside the house on the hill
Behind the crack in the hill above the orchard (click near, but not at, the top of the larger hill; it'll peel back to reveal the escape man)
Hiding behind the "see the escape men" button
Get: another password
no1gamenet
Toolbox
The escape men will give you the password. Get: screwdriver.
Scratching post
A locked skill book? Maybe another skill book would help?
After acquiring the brown dog's skill book, use him to jump up and get the rope hanging from the ceiling (in the same view as the scratching post). Click the rope, then watch the scene until you acquire the pink key.
Open the skill book to get the kitty's punching skill.
TV cabinet
You know that door that's stuck closed? Maybe some brute force would help?
Use the kitty's punching skill to open the door.
Get: the gray doggie's human-pyramid skill. OK, so it's a tower, not a pyramid, and it's two dogs and a cat, not humans, but you get the idea.
Santa parts
Boots
Behind the plant.
Jacket
Behind the sliding-glass-door's curtains on the left.
Beard
Turn the page in the gray doggy's skill book.
Hat
Use the brown doggy's jumping skill to get the red ring from the ceiling (TV view).
Bag
In the view of the two doors, look up. Use the gray doggy's skill to get the bag from the ceiling. (What is it with storing things hanging from the ceiling?)
Body
Use the screwdriver to remove that panel/box from the wall between the two doors.
Kitchen door
Dress the Santa to unlock the door.
Box o'snacks
The Christmas tree will give you the clue, with suitable inducements.
Plug it in, silly. (Click near the bottom left to see the plug.)
santa
Put in the code and click the slightly-darker green circle to the right of the password field.
(Given that there's an empty spot in your inventory, it seems like there ought to be a second ending, but try as I might, I couldn't find it. Also, the computer says you can get an extra hint card, which I tried to do, but I could not find anything.)
Posted by: Reka | December 4, 2015 3:37 PM