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Weekday Escape N°58


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Weekday Escape

elleWe all have different schedules, different motivations and different ambitions, sure. But if you're reading this, I'm willing to bet we have certain things in common. It's that time during the week when our thoughts start drifting toward distant horizons. Dreams of "What if..." and "Maybe I should..." occupy thoughts as we start to tune out the current issues and responsibilities pressing in, demanding importance. There's no need to shamefully admit to feeling a little lazy—take a break. Enjoy it. And if anyone complains, send them the Google results to this phrase: "taking a break increases productivity". Because, it's true. It really does. Ergo, here are three escape games that are suitably break-proportioned to aid in your escape from the weekday...

Guest House EscapeGuest House Escape - So, your friend invites you over to stay in her guest house but rather than greeting you with coffee or libations as a good host should, you wind up trapped inside the guest house? Hrmph! Anyhow, this too quick escape game earns its rank as one of Neat Escape's better offerings in a number of ways—snappy music sets the tone so that toe-tapping is a near certainty and, though somewhat "off" in an ineffable way, the graphics are polished and invite exploration. Although the cursor is non-changing, finding requisite items and clues should be fairly effortless, especially if you can employ your inventive ingenuity toward solving the puzzles. There's a ways to go before comparisons to Tesshi-e, but with this entry Neat Escape is getting closer.

Escape from the Star Picture Room 2Escape from the Star Picture Room 2 - Everything about this game—from the somewhat kitschy, somewhat retro appeal of the room's design, to the classic code-breaking puzzle style—is all what you'd call typical Yomino Kagura. That's not a bad thing at all. Yomino Kagura, if nothing else, can be relied on for these neatly-presented and logically-shaped escape-the-room classics, even if we're left a little bit less than full of satisfaction at the end. Less reliance on maths as puzzles, less predictability, an expanded architecture and, just for kicks, complete destruction of that blue-n-white checked box would take Yomino Kagura games to the next level. In the meantime, with changing cursor, clear graphics, and an abbreviated length, Escape from the Star Picture Room 2 fits well on your break-time platter of fun.

Tsuregemu 5.1Tsuregemu 5.1 - Here's something a little different from Paradise Kung Fu, a designer new to the JayIsGames escape crowd. Rather than getting out of a room, you want to get into a box. As you explore its multiple surfaces, you'll need to infuse your puzzle-solving skills with both logic and inference to unlock the box's secret. There is a subtle essence of Dismantlement in Tsuregemu's format that is certain to appeal to fans of that series while something about the design speaks of an unReal influence. Or maybe it's just me? Well, regardless. I think you'll really enjoy this one!

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough Guest House Escape

Items to find (not requiring puzzle solving)

1. Yellow remote

Examine the books underneath the TV

2. Battery 1

Underneath the pillow on the bed

3. Pincers

Seat in front of the table

4. Clothes hanger

Top right corner of the wardrobe (to the left of the TV)

5. Clipboard

In the wardrobe behind the boxes

Battery 2

6. Place the clipboard underneath the desk lamp and turn the desk lamp on
7. Open the desk with the code from the clipboard and pick up the screw driver

418

8. Unscrew the bottom of the desk lamp and take battery 2

Six black boxes (main puzzle)

9. Put the batteries into the yellow remote
10. Use the yellow remote on the orange receiver to the right of the window
11. Use the pincers to reshape the clothes hanger
12. Use the reshaped clothes hanger to open the lock of the upper drawer (below the TV) and pick up the TV remote
13. Put batteries into the TV remote (it's magic, just click the empty TV remote and they appear out of nowhere)
14. Turn the TV on with the TV remote
15. Combine the code on the window, with the code on the TV to open the bottom drawer

Right arrow, down arrow, up arrow
Left arrow, up arrow, right arrow

16. Use the blue key from the bottom drawer to escape from the main door and enjoy the sushi.




The game had nice graphics, but the puzzles (the few there actually were) were very generic. There are too many games that:

have you track down a screwdriver and some batteries for a remote. Not to mention the item below a pillow routine.

The game was also too easy. I even accidentally solved the game without using all the items.

You don't necessarily need the clue on the TV

I'm looking forward to a more extensive game by this developer though.

Walkthrough Star Picture Room 2

Middle (music) closet

1. Examine the coloured pattern of music notes on the middle shelf
2. Replicate the pattern (only of the matching music notes)

Blue, red, yellow, red, yellow, blue

3. Take pointer from the closet
4. Use the pointer underneath the bed to get the blue square

Clock puzzle

5. Examine the table underneath the clock
6. Examine the clock
7. Enter the code on the table underneath the clock

G = green

Mentally rotate the clock, so that the green sphere is at the bottom (6) position

5 9 1

8. Take the red card from the drawer

Grey box on top shelf

9. Examine the stars above the bed
10. Examine the red card (step 8)
11. Insert the red card into the grey box
12. Enter the code

The stars on the card correspond with the stars above the bed

S U N

13. Take the red circle from the grey box

Left (RCL) closet

14. Examine the red circle (step 13) and blue square (step 4)
15. Examine the hint on the left closet
16. Enter the code on the left closet

R = right, C = centre, L = left

Use the digits on the back of the red circle and blue square

1 7 9

17. Take the yellow triangle from the closet

Escape

18. Insert the three wooden shapes into the blue-white chequered box on the bottom shelf
19. Take the key from the box and use it to exit the room


I had a strong feeling of deja-vu with this game.

Especially with the clock-puzzle. Wasn't the same puzzle already used in a previous game?

@Paul: I wasn't actually planning it (as it is really short), but since you're requesting ;)



Walkthrough Tsuregemu 5.1

1. In the view with the down-pointing arrow, click at the bottom and pick up the paper
2. Click on the upper left corner opposite the small grey hole (as indicated by the paper)
3. Take the white rod from the top of the box
4. Insert the rod into the grey hole on the bottom right
5. Remove the rod which has turned into a screwdriver
6. Use the screwdriver to remove the side-plate (the one with 4 screws)
7. Examine the screwdriver to get a philips-head screwdriver
8. Use the philips-head to remove the screw in the tic-tac-toe view
9. Enter the code behind the side-plate

The signs represent the tic-tac-toe grid

5 7 6 4

20 Comments

lynnehammar927 January 14, 2015 2:46 AM

Hi there - Links to the top game aren't working for me (I tried FF and Explorer).

On to games 2 and 3!!

Reply
thegreatescaper January 14, 2015 3:50 AM

Just finished the third one... or at least I think I did? Is there a second ending? Not all of my inventory slots are full...

Reply

Tsuregemu 5.1
numbers

If you are guessing the numbers wrong you are missing a clue, if you are still getting it wrong you have to do something first to get the answer.

look at the screw driver

Guest House Escape
If you cannot find the other battery

you need to check something

why doesn't the lamp work any more?

once the base of the lamp is in view, use the screwdriver on the base of the lamp

I am lost on Escape from the Star Picture Room 2

Reply
Patreon VIP abfdrumz January 14, 2015 4:19 AM replied to thegreatescaper

Pretty sure there's only one ending for Tsuregemu...it's way short. You can tell at the beginning that only four inventory slots are going to be used, since the rest are grayed out (well, oranged out actually).

Reply
Patreon VIP abfdrumz January 14, 2015 5:16 AM replied to lynnehammar927

lynnehammar927: Are you sure you let the page load completely? It took forever for me in FF (there's a ton of JavaScript and CSS to slow things down), but it got there eventually.

Reply

Walkthrough Guest House Escape

Items to find (not requiring puzzle solving)

1. Yellow remote

Examine the books underneath the TV

2. Battery 1

Underneath the pillow on the bed

3. Pincers

Seat in front of the table

4. Clothes hanger

Top right corner of the wardrobe (to the left of the TV)

5. Clipboard

In the wardrobe behind the boxes

Battery 2

6. Place the clipboard underneath the desk lamp and turn the desk lamp on
7. Open the desk with the code from the clipboard and pick up the screw driver

418

8. Unscrew the bottom of the desk lamp and take battery 2

Six black boxes (main puzzle)

9. Put the batteries into the yellow remote
10. Use the yellow remote on the orange receiver to the right of the window
11. Use the pincers to reshape the clothes hanger
12. Use the reshaped clothes hanger to open the lock of the upper drawer (below the TV) and pick up the TV remote
13. Put batteries into the TV remote (it's magic, just click the empty TV remote and they appear out of nowhere)
14. Turn the TV on with the TV remote
15. Combine the code on the window, with the code on the TV to open the bottom drawer

Right arrow, down arrow, up arrow
Left arrow, up arrow, right arrow

16. Use the blue key from the bottom drawer to escape from the main door and enjoy the sushi.




The game had nice graphics, but the puzzles (the few there actually were) were very generic. There are too many games that:

have you track down a screwdriver and some batteries for a remote. Not to mention the item below a pillow routine.

The game was also too easy. I even accidentally solved the game without using all the items.

You don't necessarily need the clue on the TV

I'm looking forward to a more extensive game by this developer though.

Reply

Walkthrough Star Picture Room 2

Middle (music) closet

1. Examine the coloured pattern of music notes on the middle shelf
2. Replicate the pattern (only of the matching music notes)

Blue, red, yellow, red, yellow, blue

3. Take pointer from the closet
4. Use the pointer underneath the bed to get the blue square

Clock puzzle

5. Examine the table underneath the clock
6. Examine the clock
7. Enter the code on the table underneath the clock

G = green

Mentally rotate the clock, so that the green sphere is at the bottom (6) position

5 9 1

8. Take the red card from the drawer

Grey box on top shelf

9. Examine the stars above the bed
10. Examine the red card (step 8)
11. Insert the red card into the grey box
12. Enter the code

The stars on the card correspond with the stars above the bed

S U N

13. Take the red circle from the grey box

Left (RCL) closet

14. Examine the red circle (step 13) and blue square (step 4)
15. Examine the hint on the left closet
16. Enter the code on the left closet

R = right, C = centre, L = left

Use the digits on the back of the red circle and blue square

1 7 9

17. Take the yellow triangle from the closet

Escape

18. Insert the three wooden shapes into the blue-white chequered box on the bottom shelf
19. Take the key from the box and use it to exit the room


I had a strong feeling of deja-vu with this game.

Especially with the clock-puzzle. Wasn't the same puzzle already used in a previous game?

Reply

Crouch,
thanks

I don't know why, I just got stuck at the clock. I wasn't relating the drawer to the clock in the right way.

Reply

thanks crouch for the first 2. hope you keep up the good work. the other one left in the works?

Reply
Crouch January 14, 2015 2:40 PM replied to Paul

@Paul: I wasn't actually planning it (as it is really short), but since you're requesting ;)



Walkthrough Tsuregemu 5.1

1. In the view with the down-pointing arrow, click at the bottom and pick up the paper
2. Click on the upper left corner opposite the small grey hole (as indicated by the paper)
3. Take the white rod from the top of the box
4. Insert the rod into the grey hole on the bottom right
5. Remove the rod which has turned into a screwdriver
6. Use the screwdriver to remove the side-plate (the one with 4 screws)
7. Examine the screwdriver to get a philips-head screwdriver
8. Use the philips-head to remove the screw in the tic-tac-toe view
9. Enter the code behind the side-plate

The signs represent the tic-tac-toe grid

5 7 6 4

Reply

thanks again crouch.

Reply
stupidcheeseboy January 14, 2015 4:42 PM

Thank you! I love Weekday Escape :)

Reply

Did anyone finish the other game on the Tsuregemu 5.1 page?
I have all the items but can't figure out how to

keep the first door open.

A "too large" screwdriver, dismantled shears, and a cat doll are still available.

.

Reply
Meow =^-w-^= January 14, 2015 9:47 PM

Please use my code T~T I need one more to get bean cat ;3;

Reply
Meow =^-w-^= January 14, 2015 9:48 PM

My code is wdxzt

Reply
Patreon VIP abfdrumz January 14, 2015 11:02 PM replied to nnnou

nnnou: Well, you made it further than I did. I've got

a piece of jerky, a cat and fencer who appear to have no time for me, some kind of note about a cat paw and 10 seconds, and no patience for staring at that hideous carpet any longer. ;)

Reply

nnnou:

Now that you have a cat again, where is a place you can put him?

You've seen it before.

Somewhere in the first room

Once you put him there, you'll be able to get something back that you previously used.

Also, when the first door is open, notice that arrow in the second room? Where is it pointing?

Check out the frame of the door.

Reply
nnnou January 15, 2015 8:46 AM replied to schram

Thanks Schram. I eventually made it through last night after I

gave up trying to wedge the "cat doll" into the door frame. Poor kitty. The translation threw me.

Reply

I really liked the mechanics of the Tsuregemu 5.1 game; it's fun when a game looks so simple at the beginning that there seems to be nowhere to go. I did need the walkthrough for the final number puzzle though; thanks Crouch.

Reply

Same here! I'm on Chrome and even tried to go to another site to access it. Still denied. The other 2 games worked fine.

Reply

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