Here in the Weekday Escape studios, things tend to be rather heavily biased toward free online escape games. Which is great: What's not to love about being able to turn on your computer, open your browser, and plug into fun puzzles all centered on the concept of escaping from your confinement? There's not only enjoyment in the actual mental stimulation, there is immense satisfaction in the symbolic escape from your surroundings. So this week, besides living up to expectations and presenting three typical escape games—brought to you by Hottategoya, No1Game and FunkyLand—I thought I'd break out of the mold and suggest a few things different. After all, if it's been a while since you've dug through the JayIsGames archives, perhaps this week's featured trio will be the inspiration to get you started...
Escape from the Similar Rooms 18 - In yet another entry in the escape multiple-like-looking-rooms series, Hottategoya returns to the one puzzle per room format, leaving you stuck in each room until you can piece together the clues and solve your way through the door leading to the next room. Some animations make a pen and notepad come in very handy. Yet the logic used is solid, nothing too abstruse, while the aesthetics, albeit rather basic and white, are soothing and pleasing to the eye. And if you're enjoying this multiple-doors-to-get-open thing, you should also try 58 Works' DOOORS games, such as DOOORS 4.
Find the Escape-Men 135: A Typical Escape Game 3 - from No1Game starts out in the quintessential escape game way: you wake up, lump on head, in a strange environment, unsure how you got there. There's no other story or reason to why you must do this but, if you're going to get anywhere, you need to collect ten escape-men. Since the object of the game focuses on finding, much of the gameplay is about the search: clicking on and examining every angle and object in each scene. Once clues are found, simple calculations result in needed solutions. No, it's not the most original or inspired entry in the Escape-Men series. Just typical. That doesn't mean it isn't good for whiling away a few minutes of break time. And for those of us who can't get enough hide-and-seek in our days, it's always good to have Little Things Forever nearby.
Fruit Kitchens No.16: Banana Yellow - The premise here is this: you're stuck in this funky yellow kitchen and, to unlock the door and exit, you must find and collect seven pieces of fruit. This is done quickly enough by searching every detail of the scene and solving a few simple puzzles. It has perhaps come to the point that FunkyLand and whimsical are synonymous. Perhaps to the point that they've gone bananas with whimsy-superfluity! And if you don't know what I mean, expose yourself to more such things as whimsy, kitsch, and funk by trying Little Gardens or This Way Up.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Walkthrough Guide
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Fruit Kitchens No. 16 - Banana Yellow Walkthrough
The goal is to find seven bananas.
Banana #1
Zoom in on the table in the foreground.
Zoom in on the plate on the table.
Take the banana from the plate.
There's a clue but we'll come back to that.
Zoom out.
Banana #2
Zoom in on the kitchen wall.
Take the banana from the left circular window.
Zoom out.
Banana #3
Zoom in on the left hand wall.
Zoom in on the left window.
Open the window - it slides to the right.
Take the banana from the window sill.
Zoom out.
Banana #4
Zoom in on the refrigerator on the right.
Open it.
Take the carton of banana yoghurt (?) from the upper shelf on its door.
Zoom out.
Zoom in on the table in the foreground.
Zoom in on Funkyland's signature frog.
Use the carton on the glass that the frog is holding.
The compartment below opens.
Take the key from the compartment.
Zoom out.
Zoom in on the refrigerator.
User the key on the cupboard to the left of the refrigerator.
Take the long stick from the cupboard.
Zoom out.
Zoom in on the semi-circular skylight (theone with shades).
Use the stick to take the banana from its lower edge.
Zoom out.
Banana #5
Zoom in on the left hand wall.
Zoom in on the plates on the shelf above the windows.
Note the clue:
Green 7, Yellow 2, Red 4.
Zoom out.
Zoom in on the table in the foreground.
Zoom in on the plate.
Notice the clue:
A red plate with +25.
Zoom out.
Zoom in on the kitchen wall.
Zoom in on the cupboards with banana-shaped openings in the doors.
Zoom in on the code buttons.
Combine the clues found above.
Enter 7 2 2 9
Click OK. The cupboard unlocks.
Open it.
Take the banana from the left hand compartment.
Zoom out.
Banana #6
Zoom in on the kitchen wall.
Zoom in on the cupboards with banana-shaped openings in the doors.
Open them.
Take the little banana palm from the right hand compartment.
Zoom out.
Zoom in on the table in the foreground.
Zoom in on the frog.
Note the clue on the glass:
*
* *
***
****
Zoom out.
Zoom in on the left hand wall.
Zoom in on the box on the counter.
Place the banana palm on the right.
Clicking the buttons lowers the palms.
Recreate the pattern from the glass.
From left to right, click:
0 times, 2 times, 1 time, 3 times.
Click OK.
The compartment below opens.
Take the banana from it.
Zoom out.
Banana #7
Zoom in on the table in the foreground.
Zoom in on the right leg of the table.
Take the can opener lying next to it.
Zoom out.
Zoom in on the kitchen wall.
Zoom in on the counter.
Use the can opener on the banana tin.
Take the banana.
Zoom out.
Escape
When you have found all seven bananas, they will magically be tranformed into a key.
Take the key.
Go to the door.
Use the key on the door.
Go through the door.
Posted by: hans.vogelaar | January 28, 2015 1:27 AM
Major Hints for Escape from Similar Room 18:
1st room:
The colors on the tv match the colors found on the door...maybe it holds the clue
2nd room:
The black spots on the paper clue are the same amount as what's needed for the door. Now what could those black spots represent to link the numbers together?
3rd room:
When clicking the white switches, something in the room changes. That and the other clue found should provide the answer
Posted by: mcecny | January 28, 2015 2:10 AM
Thought I'd list the Escape Men locations
#1
Tree scene: Behand the left moveable tuft of grass
#2
Table scene: Under the lowest sake bottle
#3
Balcony scene: In the upper sky scene, throw the STONE at the EM's balloons then look at the balcony
#4
Cooler scene: Pick up the only uncrushed BEER CAN and click on it in your inventory until the EM comes out
#5
Cooler scene: Look at the RECEIPT to figure out the cooler code
2 x6, 6 x3, 10 x2 and 7 x1 OR
12
18
20
07
The EM is under the darkened flap
#6
Tree scene: Solve the tree code
BSWG
and pick up the GONG
#7
Balcony scene: Use the ICE BLOCK on the carpet, leave, then come back. Click on the protrusion
#8
Balcony scene: Right after #7, leave and come back to see the ICE BLOCK has melted
#9
Cooler scene: Check the right-side shoe
#10
Table scene: Use the GONG on the table then use the MALLET from the upper part of the tree scene on the GONG
Posted by: Gabe Puratekuta | January 28, 2015 2:07 PM