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Weekday Escape N°96


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Weekday Escape

DoraRise and shine, gentle reader! Wednesday waits for nobody, and while we may have crested that foul hill that is the work week, we yet have miles to go before we hit the weekend. Fortunately, Weekday Escape is here to make it sting a little less, bringing with it the usual trio of games by the developers who spend all their free time slaving over the crystalline fires and forges of Mount Doom... what, how did you think escape games were made? This week! Yuuri gets spoopy and so do those little yellow fluffballs. no1game needs you to find a familiar green face to escape, but you'll have to assemble it first. And Lu-Taru channels their inner gameshow contestant by asking what's behind door number one?!... two? Three?... it's a lot of doors.

Chicks Hide and Seek Escape 25Chicks Hide and Seek Escape 25 - This is Halloween! This is Halloween! Cuddly fluffy peeps hiding here and there! Yuuri's little yellow birds get into the howl-iday spirit, but don't worry, sweet scaredy cats... the only tricks here are the puzzles our baby birds are hiding behind. If that ain't a treat, I don't know what is!


Find the Escape-Men 166: The Escape MansionMA-G-MA - I know I joke a lot about escape game developers being secret criminal masterminds, what with their elaborate scenarios of puzzles and mechanisms, but no1game takes it a step further by throwing a lair into the mix, which I just want to say I always suspected. It's a short one, but to find a way out, you'll need to find and assemble a familiar icon...


Itagora 7.4 Escape 5Itagora 7.4 Escape 5 - Lu-Taru has a thing for doors. Maybe it's the fine craftsmanship. Maybe it's the endless possibility. Maybe it's the way you can fill them with tricky mechanisms. Or maybe they're just easy to draw. Regardless! To find out, you need to figure out how to open the door in front of you in each stage. It starts off simple, but gets weirder and trickier the farther you go.


We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


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Walkthrough for Chicks Hide and Seek Escape 25

  1. Window view - bat

    Check the bat light.

  2. Door view - pumpkin

    Look closely at the pumpkins.

  3. Door view - ghost

    The ghost raises its hat to you.

  4. Locker view, check the doors

    Bottom row, second from left

  5. Locker view, check the corners

    Look between the wall and left end of the lockers

  6. Window view, open the box

    The clue is from the door view.

    There's one ghost, two bats, three cats, and four pumpkins.

  7. Candles view, open the left door

    The clue is the candles plus the paper you get from the box in front of the windows.

    right, left, left, right, right, right

  8. Candles view, ghost

    Use the box cutter from the left door of the cabinet to cut where indicated.

  9. Candles view, right door

    The clue is from the lockers.

    Open every door you can, and look at the pattern they form.

    468

  10. Use the mirror

    The mirror is from the right door in the candles view. Maybe find a place to hang it?

    In the lockers view, there's a hook on the wall above the lockers. Look in the mirror to see a hint.

    Turn around to the candles view and click the floor where indicated.

Opening the door

Aw, such cute costumes!

Click the corners on the panel by the door as indicated by the costumes the chicks are wearing and the corresponding items in the cubbyholes. Bat = top left, ghost = top right, etc. The costumes are pumpkin, ghost, bat, cat, pumpkin, cat, ghost, bat, pumpkin, ghost.

BL, TR, TL, BR, BL, BR, TR, TL, BL, TR

Walkthrough for Itagora 7.4 Escape 5

  1. If you can't do this level on your own, you probably shouldn't be playing.

  2. Timing is everything.

    The sign on the wall switches between "OFF" and "ON". When it says "ON", click the door. Get the wheel and put it on the gear on the wall. Turn the wheel to raise the door.

  3. Spinny spinny.

    Get all four flowers spinning. Each flower has a different amount of delay between when you last touched it and when it stops spinning: the pink on (top left) stops immediately, the red one (bottom left) has a teensy bit of delay, the orange one (top right) has a quite noticably amount of delay, and the purple one (bottom right) spins the longest. Thus, if you touch them (no need to click) in the order purple-orange-red-pink, you should be able to get them all spinning at the same time.

  4. Big dot, blue dot.

    Match the size & color of the numbers to the size & color of the dots.

    Yes, I know the dots are all black. But the numbers behind them aren't.

    No, really, they aren't. Keep clicking.

    The first number is the smallest, and is blue. Click the smallest dot (top left) twice, once to reveal the spinning black number (which you can ignore), and once more to reveal the non-spinning black number.

    9

    The second number is the largest, and is black. Click the biggest dot (right side) once, and note the spinning number.

    8

    The third number is the second smallest, and is black. Click the second-smallest dot (top center) and note the spinning black number.

    4

    The last number is the second largest, and is blue. Click the second-largest dot (bottom left) twice and note the blue number.

    5

  5. Turn an unlucky number into a lucky one, without changing the number.

    Ever notice how people whose birthday is the 13th don't think Friday the 13th is unlucky?

    Check the book of magic. Notice the number 13 in Frida's text.

    Get the eraser from the left corner and use it to erase the "y" from "Friday" to make it into "Frida".

  6. If one door won't work, try another.

    Scroll to the left (by pointing at the left edge) until the other door comes into view.

  7. If flying isn't an option, try turning the room around instead.

    Click either arrow until the room moves up and you can see the nail that's holding things in place. Remove the nail.

    Scroll back up (point to the top edge).

    Use the arrows to turn the room around.

Walkthrough for MA-G-MA

  1. Middle row, left

    Check the bottom left corner of the floor mat in front of the elevator.

    Not there? Keep clicking.

  2. Bottom row, left

    Open the locked box in the XYZ view.

    The red key is under the bottom right corner of the floor mat (in front of the elevator). The rest of the keys should be obvious.

  3. Top row, center

    Look under the computer.

  4. Top row, left

    Look under the table.

  5. Top row, right

    Look at the computer screen.

    Solve the ladder puzzle by starting at the S, then always turning when you get to an intersection. Go downward on the ladder rungs, except in the one place indicated by the arrow. Click the G you end up at.

    Second from left.

    Now look at the printer.

  6. Middle row, right

    Open the code-locked box on the table.

    Each view has a visible crack on the wall. If you zoom in on the cracks, you'll see that each has a letter on or near it. Put those letters into the box in order from left to right.

    If there's a clue that tells you where to start, I haven't found it yet; I just tried all four permutations until the box opened.

    JWCQ

  7. Middle row, center

    Solve the three differences.

    Top of head, eyebrows, bottom tail of black design.

  8. Bottom row, center

    XYZ, take 1

    Floor panel in 3 differences view, click the grid to form an X, then click the bottom button. The first light on the top should light up. Repeat with a Y, then a Z. (You can clear the grid by pressing the bottom button again. Note that you have to enter the letters in the correct order.)

  9. Bottom row, right

    XYZ, take 2 (wobble wobble)

    Use the clear sheet with numbers, which you get from the floor panel in the 3 differences view, on the XYZ frames. Note the indicated corners. (Yes, I know you can see the indicated corners without putting the sheet on the frames, but apparently, the game doesn't.) Remove the sheet, then click the corners.

Getting out

Use your assembled escape man on the square panel on the elevator, then click to enter the elevator.

27 Comments

RamblinRob October 7, 2015 10:13 AM

Alright! Weekday Escape is here!

Time to get started.

Reply
CloudPirate October 7, 2015 10:41 AM

Got really stuck on MA-G-MA for a while...

until I realised that for the clicky corners XYZ puzzle, you have to use the clue on the XYZ before clicking the corners in the right order will do anything.

Reply

On Green Man (No 1), no waiting on this one/no delay screen (as many of these games have where you wait for a green man to appear). So if you are short one piece of the green man, go click around for it if you solved all the contraptions/puzzles. Hope that saves some folks some time.

Reply

Missing the center top piece of the green escape man puzzle, any clues? One of those "Keep clicking everywhere, you'll find it?" things?

Reply
baileydonk October 7, 2015 11:20 AM

Itagora 7.4 Totally stuck on the Friday the 13th level. Language barrier, I suppose. Anyone got it?

Reply

Found one screen, the left side of the elevator/tube thing, where you get a knocking sound no matter where you click, but nothing's there. The last piece could be somewhere there.

Reply

Michael Weidenhamer:

Under the laptop?

Reply

Bingo! Thanks!

Reply
Patreon Crew SonicLover October 7, 2015 12:17 PM replied to baileydonk

bailey:

The magic book may be in Japanese, but some bits are decipherable. One of those bits just might give you an idea.

Reply

Thought Chicks had a glitch when an item I picked up vanished without ever entering my inventory. Turns out it was a clue to a puzzle I had already solved without help.

Reply

MA-G-MA:

Missing the

Middle left part of the green man

. All puzzles solved (that I can see), no items left.

Reply

Stuck with 8 chicks, can't open 2 doors, mystery keyhole, and missing 3 digit code. Stumped! PS this is the first game I'm playing on my new laptop! First site I visited, actually! Thanks, Dora!

Reply
Bobo The Bear October 7, 2015 1:30 PM replied to Lynne Hammar

For those last two chicks

Open the 10 of the 12 doors that you can.

There's a visual clue there, but it's subtle, you may have to take your eyes slightly out of focus.

The open doors, and the bars across the top and bottom of some doors, show you three numbers for the three digit code you need.

If you can't read it, it's ...

4 6 8

Reply
trewerty October 7, 2015 1:32 PM replied to baileydonk

baileydonk,

If it helps, that long tool appears to be a chalkboard eraser.

Reply

OUT! Thanks, Bobo, I would NEVER have gotten that. Spent ages opening and closing different combinations of doors, LOL

Reply
Thorzdad October 7, 2015 1:47 PM replied to CloudPirate

Clue on XYZ?
I'm stuck on that puzzle and I don't understand what you mean by that.

Reply

$#&*%@!!!

Finally gave up on the left middle piece in MA-G-MA and looked up the answer:

Check the carpet square again.

Lower left corner.

Keep clicking.

Reply
Kaykayenne October 7, 2015 4:41 PM

hum, i'm stuck at the level 7 in itagora

Reply
Kaykayenne October 7, 2015 4:43 PM replied to Kaykayenne

POP, forget it...

if anyone is dtuck there too, you just have put your mouse on the left and it will scroll to another wall with an open dooe

Reply

@PAgent Thanks! I thought I'd checked there, but then I clicked in a slightly different place...

Reply

To make up for escaping from MA-G-MA without needing a single hint, I'm completely stuck at 1-2-3-4 with Itagora. My brain is failing to make any kind of sense to a pattern.

Reply
RamblinRob October 9, 2015 8:10 AM

JCS, have you tried

clicking the circles twice?

also

keep in mind the size of the numbers, not just the shapes.

If you still can't get it, the combo is

9845

Reply

Thank you, RamblinRob, I was making it much more complicated than the solution.

And now I'm stuck on Level 7, with the arrows. I can see what it seems like I should do, and yet nothing. This is the point where it's not so much escape as "exercise in frustration" so I'll leave it there.

Reply

Walkthrough for Chicks Hide and Seek Escape 25

  1. Window view - bat

    Check the bat light.

  2. Door view - pumpkin

    Look closely at the pumpkins.

  3. Door view - ghost

    The ghost raises its hat to you.

  4. Locker view, check the doors

    Bottom row, second from left

  5. Locker view, check the corners

    Look between the wall and left end of the lockers

  6. Window view, open the box

    The clue is from the door view.

    There's one ghost, two bats, three cats, and four pumpkins.

  7. Candles view, open the left door

    The clue is the candles plus the paper you get from the box in front of the windows.

    right, left, left, right, right, right

  8. Candles view, ghost

    Use the box cutter from the left door of the cabinet to cut where indicated.

  9. Candles view, right door

    The clue is from the lockers.

    Open every door you can, and look at the pattern they form.

    468

  10. Use the mirror

    The mirror is from the right door in the candles view. Maybe find a place to hang it?

    In the lockers view, there's a hook on the wall above the lockers. Look in the mirror to see a hint.

    Turn around to the candles view and click the floor where indicated.

Opening the door

Aw, such cute costumes!

Click the corners on the panel by the door as indicated by the costumes the chicks are wearing and the corresponding items in the cubbyholes. Bat = top left, ghost = top right, etc. The costumes are pumpkin, ghost, bat, cat, pumpkin, cat, ghost, bat, pumpkin, ghost.

BL, TR, TL, BR, BL, BR, TR, TL, BL, TR

Reply

Walkthrough for Itagora 7.4 Escape 5

  1. If you can't do this level on your own, you probably shouldn't be playing.

  2. Timing is everything.

    The sign on the wall switches between "OFF" and "ON". When it says "ON", click the door. Get the wheel and put it on the gear on the wall. Turn the wheel to raise the door.

  3. Spinny spinny.

    Get all four flowers spinning. Each flower has a different amount of delay between when you last touched it and when it stops spinning: the pink on (top left) stops immediately, the red one (bottom left) has a teensy bit of delay, the orange one (top right) has a quite noticably amount of delay, and the purple one (bottom right) spins the longest. Thus, if you touch them (no need to click) in the order purple-orange-red-pink, you should be able to get them all spinning at the same time.

  4. Big dot, blue dot.

    Match the size & color of the numbers to the size & color of the dots.

    Yes, I know the dots are all black. But the numbers behind them aren't.

    No, really, they aren't. Keep clicking.

    The first number is the smallest, and is blue. Click the smallest dot (top left) twice, once to reveal the spinning black number (which you can ignore), and once more to reveal the non-spinning black number.

    9

    The second number is the largest, and is black. Click the biggest dot (right side) once, and note the spinning number.

    8

    The third number is the second smallest, and is black. Click the second-smallest dot (top center) and note the spinning black number.

    4

    The last number is the second largest, and is blue. Click the second-largest dot (bottom left) twice and note the blue number.

    5

  5. Turn an unlucky number into a lucky one, without changing the number.

    Ever notice how people whose birthday is the 13th don't think Friday the 13th is unlucky?

    Check the book of magic. Notice the number 13 in Frida's text.

    Get the eraser from the left corner and use it to erase the "y" from "Friday" to make it into "Frida".

  6. If one door won't work, try another.

    Scroll to the left (by pointing at the left edge) until the other door comes into view.

  7. If flying isn't an option, try turning the room around instead.

    Click either arrow until the room moves up and you can see the nail that's holding things in place. Remove the nail.

    Scroll back up (point to the top edge).

    Use the arrows to turn the room around.

Reply

Walkthrough for MA-G-MA

  1. Middle row, left

    Check the bottom left corner of the floor mat in front of the elevator.

    Not there? Keep clicking.

  2. Bottom row, left

    Open the locked box in the XYZ view.

    The red key is under the bottom right corner of the floor mat (in front of the elevator). The rest of the keys should be obvious.

  3. Top row, center

    Look under the computer.

  4. Top row, left

    Look under the table.

  5. Top row, right

    Look at the computer screen.

    Solve the ladder puzzle by starting at the S, then always turning when you get to an intersection. Go downward on the ladder rungs, except in the one place indicated by the arrow. Click the G you end up at.

    Second from left.

    Now look at the printer.

  6. Middle row, right

    Open the code-locked box on the table.

    Each view has a visible crack on the wall. If you zoom in on the cracks, you'll see that each has a letter on or near it. Put those letters into the box in order from left to right.

    If there's a clue that tells you where to start, I haven't found it yet; I just tried all four permutations until the box opened.

    JWCQ

  7. Middle row, center

    Solve the three differences.

    Top of head, eyebrows, bottom tail of black design.

  8. Bottom row, center

    XYZ, take 1

    Floor panel in 3 differences view, click the grid to form an X, then click the bottom button. The first light on the top should light up. Repeat with a Y, then a Z. (You can clear the grid by pressing the bottom button again. Note that you have to enter the letters in the correct order.)

  9. Bottom row, right

    XYZ, take 2 (wobble wobble)

    Use the clear sheet with numbers, which you get from the floor panel in the 3 differences view, on the XYZ frames. Note the indicated corners. (Yes, I know you can see the indicated corners without putting the sheet on the frames, but apparently, the game doesn't.) Remove the sheet, then click the corners.

Getting out

Use your assembled escape man on the square panel on the elevator, then click to enter the elevator.

Reply

Thank you for posting all the walkthroughs, Reka. I got really stuck on MA-G-MA, and gave up trying to get my flowers to spin (I'm not co-ordinated enough with an old laptop touch pad).

For MA-G-MA,

the order for the 4 letter code is given by the cracks.

The crack at the J is just a line, then the next letter has a crack with a fork in it. Just counting how many "branches" are on the cracks - or rock marks? I dunno - will give you a 1234 order

Reply

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