Suppose you've already got one successful physics puzzle under your belt. How do you follow that up? Do you add zombies? Big explosions? A gripping action-packed storyline? More zombies? In WereBox 2, you've got to harness the power of mutating boxes, all while trying to figure out where the plot is!
Like the previous WereBox installment, you've got to knock all of the red shapes off of the screen by transforming boxes into balls and vise versa, and letting gravity, ramps, and dynamite take care of the dirty work. However, all non-red shapes must remain on the screen to pass the level. Click on a shape (including some red shapes) to change them from a box to a ball, and again to change them back. Keep in mind that you can transform a shape while it's moving, which will help when you need to set up a box in a specific spot. Meanwhile, the developers are trying to sort out an existential crisis over what the game should look like, making for a quirky romp from one setting to the next. If you're ready to get the red out, grab a hairpiece and get going!
Awesome. Was sad when it ended.
/agree baba
I was really wondering what the devs were going to get up to next - and there it was gone!
For my money it was better than the first by far - just because of the quirky cut scenes.
On Kongregate, the creator stated that this is a "true story", so that might mean this very game is the "outcome".
for some reason, my arrow disappears when in the game screen. makes the game a lot tricker! Any tips? I'm using firefox, if that makes a difference.
Ah, I right-clicked and it re-appeared. Weird...
Update