Your goal is to help the two adorable caged moppets escape whatever fate awaits them... hopefully. Click around on the screen to interact with items, and try to figure out what you need to escape. Witch is not what you might call logical, unless I missed something and my education was woefully inadequate in the many applications of pumpkin vomit. You'll need to experiment with every object you can click on to figure out how to reach one of two different endings. While this sort of gameplay does encourage a nice sense of discovery and experimentation that will appeal to some players, others may be put off by the trial-and-error approach. Fortunately, the Witch's hut is small, and little visual clues will steer you in the right direction.
Once you've figured out the correct order to click on which places, Witch is a pretty short and simple game. The game does not save your progress, and certain puzzle clues don't repeat, so make sure to keep a mental (or physical) note of any diagrams that might appear important if you want to save yourself some frustration on one puzzle. Despite its cute presentation, Witch earns her rating for some mildly ghoulish moments that might upset younger children. I can't imagine why not. I mean, I pop my own eyes out all the time when I cook. That's not weird. Just dedication. Speaking of, um. Did you happen to find anything... odd... in that soup I made for you yesterday? I'm... uh... missing something.
Thanks to Bogdan and Chiktionary for sending this one in!