As an intern for Night Vale's beloved local radio, you never expected to have to be the one to hunt down The News when it escaped, but hey, someone's gotta do it. A pitch-perfect, short, Twine-based adventure fan game set in everyone's favourite strange desert town.
Camp life isn't really doing it for Bridget. But every time she sleeps, a land of bird people need her help. You'll be helping her learn on the job in BIRDLAND. a Twine interactive-fiction adventure game written by Brendan Patrick Hennessy and illustrated by Izzy Marbella. A weird game, but the engaging, hilarious, and even realistic kind of weird that should be actively sought out.
Think Cinderella is all about frilly dresses and happily ever afters? Think again. Special Agent Cinder has been tasked by her godmother to infiltrate the Royal Ball and steal the military plans before the clock strikes twelve in this interactive comic. There are two different endings and lots of options... can you pull off the heist?
Magic is real, but not everyone is happy about it, and your life as a normal teen takes a turn for the strange when you discover you're a witch, too. In addition to dealing with the shocking attitude of your parents and the general populace, you also may just have gotten embroiled in a seriously dangerous magical mystery in this Twine based adventure... whether you're ready for it or not.
Now is your chance Space Cadet. One final chance to become the space hero you've always wanted to be. All you have to do is pass the Captain's test and impress only the most daring, most heroic, and most critical instructor in all the known galaxy, Captain Dirk Parsec, in this pay-what-you-want indie Twine tale with 26 different endings.
You've finally managed to snag an invitation to a magical ball... but when they only want beautiful people there, how are you supposed to go about making yourself "beautiful" with your limited (and weird!) cosmetics? A short but funny and engaging Twine tale with seven routes and endings to discover.
A twine interactive fiction game where you play as someone living with depression, developed by Zoe Quinn, Patrick Lindsey and Isaac Schankler, Depression Quest hopes to offer empathy and sympathy for what can be a very painful condition. Some awkward prose is balanced by its ambitiousness in subject matter, and makes a convincing case for how games can help us all understand each other better.
Descend into a dungeon with your brother Erasmus in this strange Twine text adventure, again and again and again and again. Failure is often the only way forward, so explore and experiment if you expect to uncover any of the game's endings, much less the real one.
You Were Made For Loneliness, a Twine narrative adventure by the Tsukareta author collective, weaves a tale of memory, the post-apocalypse, regret, murder, and in its own skewed way, love. It's a disjointed presentation, heavy on experimentation, but those who love exploring and piecing together a narrative from many component parts will find it a very intriguing experiation.
Jonas Kyratzes delivers an experience both magical and melancholy in this Twine-based choose-your-own-adventure game as you play one of seven heroes chosen to take up arms against a legendary beast that rises every hundred years to bathe the land in flame.
What do you do when doom threatens your sweet land of sugary goodness? You hone your skills and fight back! Play as one of three classes, each with different strengths, as you fight your way through mysterious evil to save the world.
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