We are beginning to think that Mateusz Skutnik never sleeps anymore with the never-ending string of game releases we've been seeing coming from him and his talented Pastel Stories crew. Case in point, and back by popular demand, we can now put our point-and-click fingers to work with a sequel to his well-received Daymare Town, previously reviewed last summer.
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find (this time he has you looking for coins). The place has an unsettling atmosphere and it's a bit scary, so make sure you play it late at night.
You can't help but enter this freaky town, but can you escape from it?
Mateusz sends word that this latest game sports his newest, slickest game engine ("the float ver.1.0") that will be used for most of his upcoming games.
Play the entire Daymare Town series...
Similar games:
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Full walkthrough
(minus the precise locations of the coins, since I finished w/ 19 still in my pocket - chances are good you'll find enough for your purposes and there are surely more here than I found, from posts other people have made..!)
Also there are some alternate stuff you can do, like the arsenic can apparently go a couple of places):
*City Gate/Outskirts
Gate Keeper won't let you in.
Go left to pick up just an ordinary stone (1 coin here). Go right twice (1 coin here). Go right again - note small locked door. Go right again (1 coin here). Note that round cover to tunnel only stays open when the handle's pulled down. How to weight it?
Combine hook on a piece of string and just an ordinary stone. Attach to handle.
*Fisherman Alley
(1 coin in screen with tunnel to Middle of Nowhere/Outskirts)
To the left...
Go left (2 coins here). Go forward twice. Go right. Click on pier (1 coin here). Go to end of pier - note fisherman with no bait for his hook.
To the right...
Large fellow blocks the way.
He needs a light for his cigarette. Give him the lighter while he is gesturing with an open hand and he will fly away.
*Butcher's Market
Click on the table. Retrieve flesh eating maggot (3 coins here).
*Aristocrat's House (building on the right)
Go into the basement (3 coins here). Take cheese from mouse trap.
*Museum
(3 coins in entryway with Tickets and Souvenirs sellers)
Ticket-taker won't let you in without a ticket.
Buy a ticket from the ticket seller and everything (flower, wooden egg, pamphlet, and key) from the souvenir seller. Click each item, then on your coins and place them in the indicated silouhettes, then "buy".
Go forward. Give ticke to Ticket-taker (1 coin here).
Go forward. Go left - note the missing balloon. Return to main hall - note the closed door at the end due to theft. Go right (2 coins here). This is where the theft took place - note the sign describing the exhibit as the egg collection.
Place wooden egg in 2nd-from-the-left spot in display case.
*Butcher
(1 coin in the front room)
Creepy butcher through the small window is thirsty.
You will buy him water at the Pharmacy.
*Wall Street
Click on building on the left. Librarian is protective of its balloon. What might distract a librarian?
Give it the museum pamphlet. Balloon floats up and away.
*Pharmacy
(3 coins in Pharmacy interior, with the spigot and the test tubes)
Buy everything from the pharmacist (blade, water, arsenic, pain killer)
*Wall Street alley (next to Pharmacy)
To the left...
Click around the corner (3 coins here). Look in bin/trash can, collect pearmain (1 coin here).
Up the ladder...
Click up the ladder twice (1 coin here). Click up the ladder once more. Retrieve the balloon.
*Tenement House (building on the right)
(2 coins in the front room with the wacky-moving clock.)
Click to the left (1 coin here). That guy looks like he's in pain...
Give him the strong pain killer.
*end of Wall Street (wall in the middle of the screen, in the distance)
(1 coin in the screen with just the wall and some plants peeking over the top)
To the left...
Go left. The little man wants revenge. What might help him with that?
Give him the arsenic.
To the right...
Go right - note the locked door in the wall.
Head back the way you came...
*city Gate (to the left of the Butcher's Market)
Gate Keeper won't give up his keys.
Distract him with something shiny...
Give him the big shiny golden key bought in the souvenir shop.
Go back a step and now you can pick up the dropped keys.
*Aqueduct (right from City Gate, also accessible on the left from Butcher's Market)
Click on the right of the screen, among the archways - note the yawning head on the wall; note its jewelry/medallion.
Click on door with sign over head reading "district closed due to infection" (1 coin here). Use a rusty key on the door.
*Forbidden District
To the left...
Go left and enter hole - note the sound the Sand Witch makes... sound like an animal? (3 coins here).
She doesn't want plain cheese.
You're going to make her a sand-wich.
To the right...
Go right. Click on the visible doorway. There's a chicken. Click on the chicken and then on the falling egg before it breaks. Go back one screen. Click to the right just to the left of the wall that covers that side of the screen. Go into the building (1 coin here). Go upstairs. Look out the window - note the giant with one hand open; note his medallion.
Head back the way you came...
*Fisherman Alley
Go back out through the Middle of Nowhere tunnel to the Outskirts.
*Outskirts
Remember that locked door?
Use a rusty key to open the door. Open the oven and take the small loaf.
Return to Fog Haven (via Fisherman Alley)...
*Fog Haven
Go to the end of the pier. Put the maggot on the end of the hook. Click on the fisherman. Um... That's a bit.. big, isn't it?
Click again and a fish will come up. Take the fish.
Return to the Butcher's Market...
Start divvying things out - who wanted the water?
The Butcher. Give him the water, then go back a screen, then forward again. He left you a Faberge egg on the window ledge.
Combining things...
Use the knife on the limburger cheese and the small loaf. Combine the limburger cheese slices and the loaf sliced in half = limburger cheese sandwich. Who wanted a sand-wich..?
Take the sandwich to the Sand Witch in the Forbidden District - she will give you a bronze egg.
Use the knife on the fish. Hey, a medallion! Where have I seen a medallion before..?
On the yawning statue and around the giant in the Forbidden District's neck.
Return to the Aqueduct (via Butcher's Market)...
*Aqueduct
Click on the archway on the right to view the yawning statue. Click on its mouth to get it to open then pop the pearmain in. The medallion will fall off. Go back a screen to pick it up.
*Forbidden District
Go back to the giant. Put both medallions in his open hand and the closed hand will open, giving you the silver egg.
Return to Wall Street (via Butcher's Market)...
*Wall Street
Go back to that locked door. Use a rusty key on it. The little girl (?) there looks sad. What might cheer her up?
Give her the flower. Follow her into the building on the right (forget the chalk; you can't pick it up) (2 coins here). Take the golden egg.
Return to the Museum (in Butcher's Market)...
The order of the eggs is: chicken, wooden, bronze, silver, gold, faberge (not that it's hard to figure out). Return to the main hall. The closed door is now ajar with all the stolen eggs returned. Go through the door. Go right. The painting is missing something, isn't it..?
Put the balloon in the painting.
Go back to the left twice and up the stairs (1 coin here). Return to the main hall. Go into the left room - there is now a hot air balloon waiting to carry you off! Cut the strings holding it down then click on the balloon.
I appear to have misplaced some coins in the process and ignored a number of rooms/scenes that you can look at but that don't appear to advance the game any (maybe that's where some of those other coins were..?)
Posted by: ViciousBits | May 31, 2008 4:20 AM
Daymare Town 2 Walkthrough!
If you haven't played Daymare Town 1, you won't be at a disadvantage, but the first scene won't make sense.
Also note that this walkthrough only says what absolutely MUST be done. You'll miss out on a lot of creepy little details if you don't look around yourself.
FIRST AREA Outskirts
Wait for the first scene to finish. This is "you," at the end of the first DT, walking across the bridge.
Pick up a coin. (Coins, throughout the game, look like little kidney beans.) Go left. Pick up another coin and JUST AN ORDINARY STONE. Go right three times.
Pick up a coin. Use the STRING AND HOOK on the STONE. Use the result on the pulley.
SECOND AREA Fisherman Alley
Click on the hole. Click on the left side to get to FISHERMAN ALLEY. Pick up a coin.
Go left. Click on the right window-sill to pick up two more coins.
Click the center twice, and right once. Click on the dock. Pick up a coin. Go back to the hole where you came in.
Go right. Click on the huge guy. Click on his cigarette. Put the LIGHTER on his open palm. He will float away. :) Click on the doorway.
THIRD AREA Butcher's Market; Wall Street; City Hall
Click on the table. Pick up the FLESH EATING MAGGOT. Pick up three coins.
Click on the MUSEUM (left-hand side). Pick up three coins.
click on the left-hand window and buy the TICKET. Go back.
Click on the right-hand window an buy everything for sale: WOODEN EGG, BIG SHINY GOLDEN KEY, MEADOW FLOWER, and MUSEUM PAMPHLET. Go back.
Go forward. Pick up a coin. Give the TICKET to the man.
Forward and right. Pick up a coin. Put the WOODEN EGG in the second slot. Leave the museum.
Click on WALL STREET (right of center). Click on the doorway left of center. Give the MUSEUM PAMPHLET to the librarian.
Click on the PHARMACY. Pick up three coins. Click on the window and buy the PAINKILLER and the BOTTLE OF WATER. Exit to Wall Street.
Click on the passageway left of center with the arc on top. Click on the center and pick up three coins. Click on the garbage can and pick up PEARMAIN and one coin. Go back once.
Go up twice and pick up coin, up once more and pick up BALLOON.
Exit to Wall Street. Click on Tenement House (right of center) and pick up two coins; click on left-hand side ad pick up one more coin. Exit to Wall Street. Go back to the Pharmacy and buy the HOMEMADE BLADE (knife). Exit to Butcher's Market
Click on BUTCHER. Pick up coin. Click on window. Pick up coin. Give BOTTLE OF WATER to scary-thing. Go back. Click on window again. Pick up FABERGE EGG. Exit to market.
Click on Aristocrat's House (right of center). Go upstairs. Give PAINKILLER to man in bed. Take 10 coins from drawer.
Go downstairs, pick up three coins. Click on mouse trap and take LIMBURGER CHEESE. Use BLADE on CHEESE to get CHEESE SLICES. Exit to market.
Click on the left-hand side to get to CITY GATE. Click on the man. Give him the SHINY KEY. Go back and pick up the key ring that he drops. Go back to the market.
Go to Fisherman Alley. Go to the docks (Fog Haven). Put MAGGOT on hook. Click on fishing creature twice. Pick up fish. Use knife on fish. Go back to center of Fog Haven and go left to the thing flying a kite. Click on mass of plants and pick up coin. Go back to the hole to the outskirts.
UNLOCKING AREAS
Travel through the hole to the Outskirts. Go left and use RUSKY KEY RING to open the little door. Open the oven and take BREAD. Use knife on bread, and then bread slices on cheese slices to get LIMBURGER SANDWICH. Go back to Butcher's Market
Go to Wall Street. Click center; click right. Use RUSTY KEY RING on door. Go through door. Pick up coin. Use MEADOW FLOWER on little man.
Go through door. Pick up two coins and GOLDEN EGG. Go back to Market. Click on the wall on the left-hand side to go to AQUEDUCT.
Click just right of center to find a wall-hanging. Click on necklace of wall-hanging and use PEARMAIN on open mouth. Go back and take second ANCIENT MEDALLION from floor.
Click on door. Use RUSTY KEYS on door. Go through to FORBIDDEN DISTRICT and pick up coin; click center door.
Click on left. Click on cave. Give LIMBURGER SANDWICH to "sand witch" (get it?). Wait; take BRONZE EGG. Pick up three coins. Go back to Forbidden District main.
Click on right-hand side. Click on the center door. Click on chicken and quickly click on the egg that drops. If it breaks, you can click on the chicken again until you catch the REGULAR CHICKEN EGG. Go back.
Click on the right-hand side. Click on the door. Pick up coin. click on the stiars. Click on the window. Put both MEDALLIONS into open hand of giant. Pick up SILVER EGG. Go all the way back, to the market again.
THE FINAL STEPS Museum
Go int othe Museum and go to the egg room (door on right). Pick up coin. Put all the eggs in their slots. Go back to center. The theft door is now open.
go through door. Go right. Put balloon in painting. Go back, left, and up stairs. Take coin on desk. Go back to Museum main hall.
Take left door and cut strings on the hot-air balloon with BLADE. Then click on the balloon.
TADA! You're free! And you should have 32 coins. :)
Some end notes:
You'll notice I didn't buy the arsenic and give it to the guy asking for revenge. Apparently this isn't necessary and it gives you two extra coins.
Also there are some mysteries I haven't figured out, possibly red herrings, most notably the Cherry Embassy girl. If anyone has any ideas, please comment!
Lastly if anyone knows of any coins I didn't find, also comment!
Posted by: joye | May 31, 2008 4:31 AM
40 COIN WALKTHROUGH
I got 40 coins. data and Katie beat me to it! Here's how...
Are you sure?
Checking Totals
You should get 10 before you leave Fisherman Alley.
You can get 34 before buying anything.
Buying the key (-2) should lead to 45 coins collected = 43 in pocket.
Buying the flower (-1) leads to 2 coins. (+1 net)
Buying the museum ticket (-4) at first leads to 2 coins. (-2 net)
Buying the sleeping pill (-1) _can_ lead to 10 coins. (+9 net)
To finish the game, you also need the pamphlet (-2), wooden egg (-3), water (-3), and the blade (-5).
Finishing the game adds 2 more coins... if you're good.
Still need more?
Detailed Walkthrough
The math is deliberately confusing so you can play it your way. ;)
In front of the CITY GATE, on the right.
Outskirts, to the left. At the far edge of the cliff.
Outskirts, to the right. Down, on a little outcrop that looks like a sausage.
Then look up at the moulding near the top right window.
By the round metal door: between the two rocks by the wall.
Enter FISHERMAN ALLEY. By the drain-water near the grating.
Left alley, click on the open window on the left. 2 coins on the sill.
FOG HAVEN. Turn left, click on the plant life. Right part of the screen.
Facing the long view of the dock, second plank from the left.
You should have 10 before you exit past the smoking giant.
BUTCHER'S MARKET. 3 on the table with the leg.
MUSEUM, under the windows. 1 on the left. 2 on the right.
MINUS
-4 museum ticket
Right corner of the checkered floor.
Now to the art! In the eggs-hibit, on the floor down from the 2nd and 3rd holes.
To the left of the eggs-hibit in the back.
MINUS
-3 egg, -2 key, -2 pamphlet, -1 flower
So out of the MUSEUM I have 7 coins. That's left from 19 collected.
Or you can leave the museum without buying anything from souvenirs, which leaves you with 15. See Totals above for another math check.
ARISTOCRAT'S HOUSE, lower level. 1 stuck to the wall. 2 on the floor to the left.
BUTCHER. Fish 1 out of the blood pool on the right.
Turn right to WALL STREET. PHARMACY floor. 2 on the left. 1 on the right.
TENEMENT HOUSE. 2 on the shelf by the clock.
1 by the feet of the tenement dweller.
WALL STREET. 1 on top of the wall.
Alley with arch (next to the PHARMACY). Go one deeper, and there are 3 on the ground. (The fourth doesn't seem clickable.)
Rob the poor guy in the can ... 1 by his hand.
Go up the ladder and there's 1 to the left of the scared guy on the ledge.
You should have:
23 if you cleaned out the museum, 31 if you haven't shopped yet. This is left from 35 collected.
AQUEDUCT. 1 by the column. This should be the last free one before unlocking with the Rusty Keys. See Totals above for a math check.
After unlocking:
FORBIDDEN DISTRICT. 1 in the dark to the right. Look for the unpaired eyes.
Left. There's a pointing giant to the right... and he's pointing at 1 coin on the balcony on the left.
The SAND WITCH's hole has 3 coins on her dresser, almost near the wall. I think they might be loose or stacked.
To the right, now. The EGG HOUSE has 1 coin in the basket.
Keep going. The DARKENED HOUSE has 1 coin by the stairs.
Look out the window! By the giant, at the very top right are 2 coins.
Back to the OUTSKIRTS and the poor baker. 1 coin in the right front burner of the stove.
Back to WALL STREET. Through the unlocked door on right, our old friend has a coin on the right, by the steps.
Last rounds of spending:
-1 sleeping pill + 10 from the ARISTOCRAT = 9 coins in pocket.
-1 flower gets us 2 inside our WALL STREET friend's place, on the left near the caterpillar/knitting project.
Finishing the game needs 13 coins for various things.
Almost ready to go? You can end up with 38 coins in pocket.
At the back of the MUSEUM, go up the stairs on the left. 1 coin on the desk.
And as you rise in the balloon, keep the pointer over the left hand (on the screen) and grab the coin next to the figure right as it comes into view. There's the elusive #40!
Posted by: Shudog | May 31, 2008 5:11 PM